Talk:Clan of cave bars
- They do in fact scale. Appears to be something like 100% muscle +20 and 100% moxie +10. Capped at 200.--Toffile 06:34, 16 March 2012 (CET)
Stat gains need spading. Got 41/17/17 from one, Boris, with Mighty Axing, with +45 ML, and 139 buffed moxie. Even if their attack scales to moxie +10 as Toffile suggests, I still got ~21 more stats than expected. --Greycat 17:49, 16 March 2012 (CET)
Meat drop might need spading, just gotten only 126 meat in HC, at level 5 (buffed stats: 43, 27, 28). --Rikastley 15:47, 20 March 2012 (+1 GMT)
I agree more spading is needed. With 0% meat drop buffs, I just got 194 meat. Stat gains were 17/26/9 with buffed stats of 83/155/89 and +10 ML. This is consistent with a base ML of 200, but may just be coincidence. It appears to count as a group of two for spell damage. --MogamboRanger 16:57, 20 March 2012 (CET)
- I put 400 for the meat since it was listed as "none" and I wanted to make sure there was at least something there. With just Polka (+50%) I got almost exactly 600, and with +382.7% total I got 1858 just now and a few other values around 1900 previously, so I'm definitely seeing 400. All of these were as a level 27 AT. --Johnny Treehugger 17:08, 20 March 2012 (CET)
- At +70 ML and +0% Meat drops (In a Boris run, stats 112/69/69) I got 1017 meat, and the monsters had at least 315 HP, and at most 668 HP. Stat gains were 84/34/41 and Mafia has me at +15.99 stats (which includes ML stats). I hope someone can use that info! --Nossidge 23:31, 22 March 2012 (CET)
MOAR info! Muscle:207(105), Mox:90(73), ML:+45, DA:210, DR:0
- Encounter: clan of cave bars
- Round 0: fluxxdog wins initiative!
- Round 1: fluxxdog casts CLEAVE!
- Round 2: clan of cave bars takes 300 damage. <==Critical hit
- You lose 178 hit points
- Round 2: fluxxdog casts CLEAVE! <==No damage because bears napped
- Round 3: fluxxdog casts CLEAVE!
- You lose 175 hit points
- Round 4: fluxxdog casts CLEAVE!
- You lose 174 hit points
Stats were definitely not capped anywhere near 200. --Fluxxdog 15:15, 12 April 2012 (CEST)
Fought with +593 ML and -887% init (not counting ML penalty). I got the jump. So, you always get the jump.--Lotsofphil 22:31, 31 May 2012 (CEST)
Meat drop looks like 400 meat is the top value, I did some attacks with +330 ML and varying +meat% the value was 400 meat * +meat%.
Further more, +ML is not effecting the meat drop, I ran 330, 290, 190, 100, 56, 16, and 5 +ML with the same +meat% (~+500%). The meat drop ranged from 2700 to 2300. --Uzziah 19:18, 8 July 2012 (CEST)
- As Mafia reports:
- -68ML@+182% = 1153
- +127ML@+52% = 516, 577
- +129ML@+52% = 580, 646, 529
- +129ML@+102% = 729
I feel comfortable agreeing with Uzziah on this one.--Aoi 06:58, 14 July 2012 (CEST)
My range has been 137-468 with no +meat--Alabit (talk) 09:09, 16 April 2013 (UTC)
One/day?
Aren't these supposed to be 1/day now? I fought a bunch yesterday (all at +0 ML, but still.) Level, like, 6 or 7-ish Slow and Steady. --Johnny Treehugger (talk) 15:56, 18 May 2014 (UTC)