Talk:Cleave
From A KoL Wiki
This skill increases weapon damage sixfold, so the weapon damage part is (10–21)×6. It also augments your muscle by 20% for purposes of damage. I believe that the to-hit bonus might be something like +20% muscle as well, plus an addition flat bonus of something like 20 or 30. Damage is easy to check against bunnies, I'll post the to-hit spading somewhere. --Starwed 00:49, 27 February 2012 (CET)
- The extra +20 makes me wonder if you have the passive +damage/+hit skill, too, and have forgotten it. --Flargen 01:55, 27 February 2012 (CET)
- Nope, didn't have pythons. Also, cleave definitely helped hit at very low levels, which means there must be either a flat bonus or a minimum. Also also, I think LTS works basically the same way. Anyway, the to-hit definitely needs more spading! --Starwed 17:19, 27 February 2012 (CET)
- With 75 muscle, I hit an empty suit of armor twice and then missed and hit another one (once each). I'd be inclined to think it's +50 to-hit. --maharito 23:35, 5 March 2012 (CET)
I missed The Luter when I had 86 muscle and its Def was 172. --Clubbing Heart-Shaped Spade of Diamond (talk) 01:02, 26 June 2013 (UTC)