Talk:Comb the Beach

From A KoL Wiki

Uncommon or rare items

I've noticed a different message: "You comb the area and... oh hey! What's this?" for some uncommon items, and no grains of sand are given when this happens. The items I've seen under these circumstances are sand dollars, dull fish scales, and rough fish scales. Is this because they're rare or because they're currency items? I did not get that message when finding sea lace, which is also uncommon.--Prestige (talk) 09:09, 5 July 2019 (UTC)

Beach size not constant?

I threw together a script to comb the beach for me, and I added code to tell me how many of each type of terrain there was on the beach, and let me know if there was something unusual, like, I don't know, a beached whale or something. On Dependence Day, Bill 6, 63, each beach section had 80 squares, 8 rows of 10. Today, Bill 7, I was counting 90 squares, 9 rows of 10. ... Wouldn't it be cool if the size of the beach were dependent on the moon phases? --Aventuristo (talk) 03:35, 6 July 2019 (UTC)

And today, Bill 8, the beach is 10 rows of 10. Hmm. --Aventuristo (talk) 04:47, 6 July 2019 (UTC)

My speculation is that the size of the beach varies depending on the moon phase, as you've said. Perhaps it's somewhat like a high tide/low tide phenomenon? Perhaps checking the beach on a day where there are 2 dark moons and 2 bright moons might reveal if the correlation is correct or not. --RobuxShooters (talk) 05:38, 14 July 2019 (UTC)

Strange findings on the forums

According to the forums, theres a couple of events that have yet to be properly seen or spaded correctly. In particular there is a whale that can show up that bives boatloads of meat when clicked on, and some kind of event that gives you 'pirate treasure' or similar. The exact nature of these events have yet to be correctly spaded.--Tombot (talk) 13:03, 7 July 2019 (UTC)

Driftwood Daily Limit

The page says you can only get one Driftwood item per day, but I definitely got all three today just doing random walks and random clicks. --Trubye (talk) 13:10, 7 July 2019 (UTC)

  • The page says 'one of each' which is consistant with what you found.--Tombot (talk) 13:20, 7 July 2019 (UTC)

Trophy

Combing all beachheads (in one day?) unlocks a trophy called "Talking Heads." (/trophy/twenty_two_eyes.gif) Not quite sure how to add it. --Akatosh (talk) 19:22, 16 July 2019 (UTC)

  • It's not simply combing them all in one day, as I tried that and got nothing. Maybe having all of the buffs on at the same time or just picking them all up in one go. --Fyll (talk) 19:52, 16 July 2019 (UTC)
    • Hm, interesting. I visited them all in one day and in one go. I also started with the 'closest' one (lowest value for minutes spent wandering) and went up to the 'farthest' one, then visited the Trophy Hut without spending any further turns. Not sure which part of that might turn out to be relevant. The trophy is visible on my in-game profile (same name). --Akatosh (talk) 08:24, 17 July 2019 (UTC)

Items discovered with the 'what's this' message

Interestingly, the sand dollar was discovered with the 'rare' message, with no grains of sand.

You comb the area and... oh hey! What's this?

You acquire an item: sand dollar

Are sand dollars technically rare items as well, rather than common like the other 'old' items?--Volc (talk) 16:29, 18 July 2019 (UTC)

Also the dull fish scale, apparently.--Volc (talk) 16:38, 18 July 2019 (UTC)

Yeah, as I wrote earlier on this talk page, sand dollars and fish scales give these messages, even though they're not all that rare. Meanwhile, other somewhat rare drops like sea lace don't give that message. Why? Because they're currency, perhaps? --Prestige (talk) 23:28, 18 July 2019 (UTC)
Welp, I missed it indeed. Currency making them distinct is a reasonable hypothesis. --Volc (talk) 17:18, 19 July 2019 (UTC)

A possible source of rainbow pearls

An interesting thread came up on reddit that someone stumbled upon what seems like a genuine rainbow pearl.

https://www.reddit.com/r/kol/comments/cem5x0/the_new_item_of_the_month_has_rainbow_pearls/

This seems quite interesting, and makes me wonder if another 11 have been added to the game in this way, or if another puzzle is involved with them. Hmm. --Volc (talk) 15:59, 18 July 2019 (UTC)

Lazy Lazy Button

  • if you click the "grab..." button are you depriving yourself of ten click-nope chances of getting something valuable? that is, can you get valuable items in the first ten free clicks? or does the "grab" button sometimes give you rare items? --Evilkolbot (talk) 10:19, 18 August 2019 (UTC)
    • The fact it doesent give you sand and the same exact items each time, seems to me like theres no chance of extra valuable items. Honestly, it seems like a bad deal and unless they want to comb some beach heads, people should really just comb the beach themsleves for sand and better loot.--Tombot (talk) 12:08, 5 September 2019 (UTC)
      • it will give you all three outfit pieces, though, which combing won't., necessarily should you want them. --Evilkolbot (talk) 19:46, 6 September 2019 (UTC)
    • FYI, I just found a piece of coral using one of my free clicks. So when you use the "Grab" button, you are depriving yourself of the chance to randomly get something rare, in favor of the guarantee of getting one of each common item. I assume the button is intended to be used in-run, when it might be more useful to go for the deterministic option, so you know you'll have that extra bit of each resistance, the sea wine, etc.--TwirlyRotini (talk) 03:37, 21 October 2019 (UTC)

Random Summer Beachcombing

The driftwood items appear to be very powerful in the "Two crazy random summer" path. For example, right now I have:

  • Fuchsia spinning rosewater-soaked Jack Frost's manspreader's occult smartaleck's Rosewater's brawny driftwood hat of Calamity Jane
  • Up-at-dawn Usain Bolt's auspicious Temple Grandin's vibrating studded experienced thinker's driftwood pants of Gandalf
  • Greedy stanky nippy Tesla shellacked wicked smooth slick driftwood bracelet of the overflowing toilet

This is probably due to them having a wide range of effects in normal runs - Amish Information Systems (talk) 14:25, 26 November 2019 (UTC)

That was likely by design due to being released during the 2CRS path - many IotMs released during challenge paths end up being particularly powerful, whether directly or indirectly, for the associated path. --Volc (talk) 14:34, 26 November 2019 (UTC)

Good point, and certainly correct - I had forgotten that it was released during that path. Amish Information Systems (talk) 16:41, 27 November 2019 (UTC)

Tile Reset

Do tiles reset on rollover or at any random time in the reset window? djve (talk) 16:41, 27 November 2019 (UTC)

One Person Per Whale

Just to add my findings here in case anyone was curious: If two people both find a whale, they can't both get the meat off of it (i.e. I found a whale and got someone else to go to the same spot before combing it, but then only one of us got the meat). --Fyll (talk) 09:58, 12 June 2020 (UTC)

Beach percentages

The raw data is as follows. Also, note that whales were not included in the rare sparkles. But I only found like 3-4?

SAND Common: 44344 ~ 74.79% Uncommon: 13495 ~ 22.76% Rare: 1454 ~ 2.46%

UNCOMMON_SPARKLE Common: 45735 ~ 88.23% Uncommon: 5120 ~ 9.88% Rare: 986 ~ 1.91%

RARE_SPARKLE Common: 859 ~ 95.34% Uncommon: 40 ~ 4.44% Rare: 2 ~ 0.23%