Talk:Combat Style

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We need more pages that link here! Right now there are less than 10! --Rottingflesh 23:16, 12 January 2010 (UTC)


Help! This page needs assistance from individuals with experience using the:

Seal Clubber
Turtle Tamer
Disco Bandit

The intended focus of this article is mostly on using a character's innate strengths and skill-suite, rather than establishing a core set of permanent skills to be used for all subsequent ascensions. Although, if there are one or two skills from another class that can radically change how combats are handled, do please note them.

Tell the world how you fight. First hand knowledge, especially of the class you're playing right now is of the most value. If equipment is the priority, tell what equipment is most useful and accessible. If skills are the priority, tell which ones matter most. If you're poor,what do you prioritize and what do you neglect? If you're rich, how do you bring out the full potential of the class? And, the most burning question of all, is Moxious Maneuver ever useful, or is it just fluff?

If you have these answers, or know someone who might, help this page. I like the Sauceror section particularly (though granted, I did write it) because it covers things from the perspective of the impoverished new character growing into wealth and power. Not a top down expert perspective talking about how awesome Hero of the Half-shell is, when its a Level 14 skill. What is really useful is what will help the struggling Level 8 character who's still on the Friars.--Tainted Food Product 13:51, 31 October 2007 (CDT)

-- The way the first paragraph (for at least SC and DB) has been worded assumes you have enough meat to have bought all those skills, in addition to having access to level 14 skills from the get go. I added 2 general paragraphs to those two roles, making general strategy notes (hit and rejuv for a SC, delevel and plink for a DB) with some cinchy first timer gear recommendations.

I like the idea for creating subsections within a class for "What do you do when you're getting the snot pounded out of you in the level 7-11 range?" and for the casters and melee, there definately is a lot of transition. DBs don't have quite as variable as an experience, so I put forth a strategy where you keep fighting monsters just at the threshold of danger; that is generally true for DBs.

Oh, and Moxious Manuever *is* useful -- it's for use with melee weapons, notably beefy delevelling weapons such as the 7 foot mattock or drowsy sword. Once you weaken an enemy to the point where you can just attack, you shouldn't use MM. It has use for a high level DB in dealing a whallop vs extremely dangerous foes (typically "moxie" foes, such as Funk Sole Brother; hardly a concern for a first timer), but not within the context of a typical run. --Hoobity 13:10, 7 June 2009 (UTC)

This page gives terrible advice that is desperately out of touch with tactics that can actually kill monsters efficiently. CLEESH'ing every fifth monster is totally ridiculous and unnecessary. The aim of this page is unclear, its audience is not explicitly stated, it fails to accomplish what it sets out to do, and if it continues to exist in any capacity, it should be completely rewritten from the ground up.--P4n1q 11:01, 9 January 2010 (UTC)


Page Rewrite

I'm currently trying to rewrite this page to be useful to players wanting to learn about, well, combat styles. The previous version of the page was mostly a vanity page with little of value to anyone wanting to learn about combat styles that people actually use. I'd love some feedback on what else should belong on this page. --Deandra 06:24, 10 January 2010 (UTC)

I think that blood of the wereseal is sometimes worth using in a low-skill muscle run.--P4n1q 08:32, 10 January 2010 (UTC)

I filled out the section on pasta spellslinging (at RT's request!), I'll try to get some other fans of flavourcannoning to check it out as well, feedback appreciated. --Kirkpatrick 02:32, 11 January 2010 (UTC)