Talk:Damage Absorption

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Damage absorption is not measured in straight percentages; an older quote by Jick indicates that a point of armor power is equal to a one fourth of a percent reduction in damage, and the current theory is that damage absorption follows the same general equation. Other people have indicated that the calculation isn't that simple; nevertheless, these skills and items obviously don't reduce damage taken by the percentages indicated on the page. --Snickles 21:54, 18 Jul 2005 (Central Daylight Time)

  • Thanks, I've removed the percentages. --Gymnosophist 10:44, 19 Jul 2005 (Central Daylight Time)
    • It seems someone put them back in. If the exponential formula on the page is even close to correct, then the percentages in the table are completely misleading. Why are they there? --Greycat 12:33, 6 August 2006 (CDT)
      • You're right, the percentages should go. They assume that the listed protection is the only protection that the user is using - a ridiculous assumption. I'll remove them. --Gymnosophist 01:59, 7 August 2006 (CDT)

Maybe mention something about the effect of Tao of the Terrapin on TT shell buffs? --Tenebrys 00:24, 3 December 2005 (Central Standard Time)


Assuming the equation (damage = Weapon Damage * 2^(-DA/350)) is correct, I've worked out this reference table so I don't have whip out a calculator all the time.

Damage Absorption 53 113 180 258 350 463 608 813 1160
Percent Absorbed 10 20 30 40 50 60 70 80 90

Dentarthurdent(T,C) 22:55, 17 April 2006 (CDT)

Absorption formula

This formula is (and has always been) inaccurate. It is supposedly based on my original testing, but having just looked at some values, it's not even particularly close them. It should be referred to as an approximation, at best. -Crawly

I think I still don't get it

What's the difference between a hat with (90 power; +60 DA) and a hat with (150 power) ? --Jonrock 22:38, 19 September 2006 (CDT)

In a practical sense, nothing. Earlier in the game's history, Power was directly related to equip requirements, so a 90 power/60 DA hat required much lower Moxie than a 150 power hat, and many items are holdovers from that time. These days, power and requirements are no longer directly linked in the game code, but they still tend to follow the same pattern established in the early days, except for special items (like the Travoltan trousers, which have high power but no stat requirement) - The Wrassedragon 23:27, 19 September 2006 (CDT)

Damage Absorption and Shirts

Nowhere does it mention shirts helping with your damage absorption... but I have a suspicion that it does. They have listed powers, and (I believe) they help in PVP. So should the page mention shirts also help absorb damage? --Holler 12:46, 10 March 2007 (CST)

I looked for a while and couldn't find a clearly stated answer. In the "Maximizing" section, however, it *does* list shirt power as a source of DA. Further, the one thing I *did* find, was Skully's quote in the nasty thread about torso awagnrness:
"I dunno - feel like having an extra open equipment slot can't possibly be a bad thing. Extra damage absorption means fewer meat spent healing, more moxie means getting to the gallery quicker... I feel like the benefits outweigh the detriments." Looks like positive confirmation that it's a good source of DA.Dirtyharry2 15:28, 4 September 2007 (CDT)


Formula

Based on the absorption percentages from Coldfront (supposedly from Crawly's testing):

00.0%
509.5%
10018.1%
15025.9%
20033.0%
25039.3%
30045.1%
35050.3%
40055.1%
45059.3%
50063.2%
55066.7%
60069.9%
65072.7%
70075.3%
75077.7%
80079.8%
85081.7%
90083.5%
95085.0%
100086.5%
105087.8%
110088.9%
115090.0%
120090.9%

These percentages are generated absolutely exactly by the formula

Damage absorbed = 100*(1-exp(-DA/500))

This is suspiciously exact for data that came from spading, I can only guess somebody has known this formula in the past. The exponential formula given above (damage = Weapon Damage * 2^(-DA/350)) is very close to these values, but the square-root based formula on the page is clearly incorrect. --JiK4eva 13:31, 17 April 2007 (CDT)

You're off a bit, I'm afraid. After I posted my original numbers, several people attempted to come up with matching formulas - including the one you posted. I had made it crystal clear all along that my numbers were approximations, and looking at them after figuring out the actual formula on the second go, I found that they were significantly more accurate than the "data" generated by the formula you mentioned. The formula as posted here is correct - I was reasonably thorough in my testing this time, AND I got /dev confirmation (;

Here's the original dataset, in case you care: Absorption - % damage taken 000 - 100% 050 - 87.7% 100 - 78.4% 150 - 71.4% 200 - 65.8% 250 - 60.4% 300 - 55.2% 350 - 50.9% 400 - 46.9% 450 - 43.1% 500 - 39.3% 550 - 35.7% --- Projected continuation: 600 - 32.2% 650 - 29.0% 700 - 26.3% 750 - 23.9% 800 - 21.8% 850 - 20.0% 900 - 18.2%

--Crawly2 15:00, 17 April 2007 (CDT)


I don't know much about the spading of this formula and all the stuff surrounding it, but if it is correct then it should be possible to push the formula into negative damage by having more than 1210 DA. Not only is this DA level possible, we can go past it as follows: Tao of the Terrapin (double hat and pants power), Wreath of Laurels (200 DA, doubled to 400), brimstone boxers (200 DA, doubled to 400), duct tape shirt (195 DA), duct tape sword (40 DA), catskin buckler (50 DA), stainless steel suspenders (60 DA), 2*tiny plastic ed the undying (30 DA each), astral shell (80 DA), ghostly shell (80 DA), twinklebritches (30 DA) totalling 1395 Damage absorption, which the formula says should result in -8.1% final damage. I won't be in a position to test this for a few months, but if anybody out there has the necessary equipment and skills (or equivalents) and feels like checking it out, I'd be interested in knowing the results.--Yiab 23:09, 25 January 2008 (CST)

Something easier would be Tao, antique greaves 400, orange peel hat 400, catskin buckler 50, batass shirt 180, astral shell 80, ghostly shell 80, twinklebritches 30 400+400+50+180+80+80+30=1220DA which only requires two skills, and no super expensive items. (over 1/2mil) --Patmo98 16:25, 26 January 2008 (CST)

The results would be 90% absorption. As stated in the table - and in my original post here - damage absorption caps at 90%, or 1000 total absorption. This was not actually tested by myself, but it has been /dev-confirmed. --Crawly2 00:41, 28 January 2008 (CST)

Missing Something

Per Mr. Magnifico's post today, in the DA/Gauntlet thread, it seems we are missing a source of DA. Perhaps having a Tranquilized Mind? I've got a vague recollection of someone suggesting that possibility somewhere. --Terion 09:27, 18 April 2008 (CDT)

  • (Um, yeah... that "vague recollection" would be from earlier in that same thread. *headdesk*) --Terion 09:29, 18 April 2008 (CDT)
  • Let's not forget the whopping 500 absorption from Super Structure, the skill from the Greatest American Pants. --Jimfromtx 03:43, 30 September 2010 (UTC)