Talk:Demon of New Wave

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Any ideas what his no-hit is yet? I'm lvl 14 @ 230 moxie and getting destroyed by him... --Stewmoni 15:07, 22 February 2010 (UTC)

  • Pretty sure that he scales. The trick is to use whatever skill your ULEW gives you.--Toffile 15:08, 22 February 2010 (UTC)


The "spirit" section is dropped from the monster name during combat to be "Demon of New Wave" --Plater (t|c) 19:16, 22 February 2010 (UTC)

I'm level 12 and buffed up to 350 Moxie and he was still demolishing me. Even with The Funk Bluegrass move and Tango of terror he still scales way too quick, After 4 Funk bluegrass moves, he was hitting me for 50-70 points per turn. :\

DEFEATED: 2/24/10 - Went in with 2 red pixel potions, 380 moxie. Uses the Funk Bluegrass move 2-3 times to start, he missed me a few times so i got lucky there, Whacked him with my banjo a few times before using Funk bluegrass a couple more times By this time I had to use one pixel potion, then I kept whacking away, used funk bluegrass one more time when he started to hit me, Used my last pixel potion, then went in for the kill. has somewhere in the 500-1000 range for hp. Between my 20-50hp per turn and my discoball doing 18-20 and roughly 15-20 turns.. He has quite a bit of hp. Good luck, cause I think my win was only a fluke. XD --Yashii 09:08, 23 February 2010 (UTC)

Unbuffed Moxie 116, buffed 530 - got destroyed in 6 rounds despite the ULEW skill. Sporting beaten up and the 'somewhat poisoned' effect got destroyed in two rounds. Aenye Deithven

My Multi (level 18) got beaten a few times before I started useing the skill from the Banjo. That together with the multiround stun effect of the rave combo made me able to beat him. Every time he used the "drum scaling"-trick I used the Banjo-sill as acounter which seemed to negate the effect his scaling thing had. I think the trick might be to counter his special attack with your. Winterbay 08:56, 25 February 2010 (UTC)

140 Moxie, 187 Buffed. Stun, stun, stun. I used a single Funk Bluegrass Fusion and then stunned him to death. He only hit me the first three rounds. A damaging familiar might speed things up. --Nother_guy 01:28, 18 March 2010 (UTC)

101 unbuffed, 213 buffed. Alternated FBF and Moxious Maneuver, using two MMs in a row whenever I dared. Had to use a Magical Mystery Juice once when I ran out of MP. He went down, I had 30 HP left (out of 200). He was hitting for 18-21 damage a shot. Rincebrain 06:21, 1 April 2010 (UTC)

97 unbuffed, 182 buffed. Loaded up on +Mus and +damage and alternated FBF and regular hits. It was a squeak but I got it done. Thanks for the assist, all; definitely the way to go. --Ricochet 11:36, 30 April 2010 (UTC)

125 unbuffed, 174 buffed. The stunning strategy worked beautifully; five consecutive Rave Knockout combos did the trick. I had an 11 lb Autonomous Disco Ball with solar panels, which kept up my MP and was responsible for about half the total damage (469-502 HP). Note that the Demon can use his ML-raising special move while stunned: in total, he used it 7 times in 16 rounds. (NB: This no longer works, see next comment.)--Professor Why 06:46, 7 May 2010 (UTC)

112 buffed, 190 buffed. At some point between 7 May and 10 June 2010, it appears that a limit of one of each type of Rave Combo per combat was imposed, ruining the Rave Knockout strategy. I lost three times before I figured out that I hadn't misidentified the combos (and wasn't misclicking). Then I followed Rincebrain's example and buffed my Muscle to 136 and my weapon damage to +74. My attacks did 63-70 (82 critical) damage to him; his attacks did 17-21 damage to me. In all four encounters, he turned the +ML knob religiously on all even-numbered rounds of the fight, counting "he gets the jump on you" as rounds 1. When I finally killed him he had 491-505 HP; I'm going to credit him with 500 in the data box. --Professor Why 08:24, 15 June 2010 (UTC)

His attack and defense probably scales like regular scaling monsters do, except that his HP is fixed. My strategy was to lower moxie so that his attacks are weaker, and buff weapon damage, DR and DA. I beat him with ~160 moxie, ~200 muscle, 240 HP and ~30 extra weapon damage. Cannonball charrrm helps a lot, even though it deals only ~60 damage because of the elemental resistance. A strong attack familiar would be great, though I didn't have any because I was in BM. I also had to cast Funk Bluegrass Fusion regularly so as to be able to consistently hit him. --Philmasterplus 06:06, 29 July 2010 (UTC)

Buffed myself out the wazoo (since I've got HC Permed Advanced Saucecrafting and Impetuous Sauciness): 244 (Mus), 111 (Mys), 400 (Mox) by Reagent potions and burning a Porquoise to make a jug of porquoise juice (305 HP, 166 MP). Also helped that I had Summon Party Favor. First round, tried Entangling Noodles, which he immediately broke from from. Next, with Ambidextrous Funkslinging hit him with 2 Divine Blowouts (did about 100 pts each) and then a Divine Can of Silly String and a Divine Noisemaker (since those were the only damage dealers I had left). Next, used Disco Dance II: Electric Boogaloo to de-level him and proceeded to use Funk Bluegrass Fusion (with help from a pair of Bejeweled Cufflinks) til he was dead. Was left with 198HP out of 305.--Er_Murazor 1:53, 20 October 2010

Fairly low-skilled, so I buffed myself with Tomato Juice and a Philter of Phorce (no real need for Serum) to 240 / 141 / 246. Alternated Maneuver and FBF for about 90 damage a hit on the latter... wound up just getting him down with 70/243 HP. The stun familiar (Rogue Program) helped quite a bit, too. --Theogrin 05:08, 6 March 2011 (UTC)

112 unbuffed moxie, 1 buffed moxie, 430 DA - his first hit was for 21 damage, then 41, then 71. I guess there is either a minimum level for the damage scaling, or it is based on base moxie. Also, it must be a straight +melee damage instead of +ML for the special move as FBF never showed any attack reduction. Only defense. - Borley 12:54, 6 November 2011 (CET)

Elemental Resistance

Came at him with Bloody Bloody Bloody! and was only getting +30 spooky damage.--Stopmikeandjim 23:22, 24 February 2010 (UTC)

With Medeley i got this 111 (+9) (+9) (+9) (+9) (+21) instead of this 111 (+15) (+15) (+15) (+15) (+35)...so i think he has a slight resistance to all elements. Ignore the +35, its because i am a DB and i get extra Sleaze damage--Icon315 21:30, 27 February 2010 (UTC)

Looks like there's a soft damage cap. Using love songs, 300 damage becomes 95, 400 damage becomes 102, and 600 damage becomes 114. --Deus Ex Machina (Talk) 02:05, 1 March 2011 (UTC)

Combat Messages

Went through several combats with him, and the "open his mouth wide, barking dogs in the distance" was the only miss that occured when he had boosted up his attack to painful levels, so I'm sure that's the fumble. Based on that, I made an educated guess (since TPTB seem to work this way in other monsters) that the "open his mouth wide" hit message is the critical. Since demon nemesii hit with a higher attack than expected (which I'd forgotten initially) and this guy boosts his ML frequently, getting him to a point where he can only hit me with a critical would take more resources than I have available in-run. Also put the other attacks in order so they're matched up first:first, second:second by the "method" of the attack, just for neatness. (I heard that "OCD" hidden in that cough...) --Terion 20:59, 9 December 2010 (UTC)

I believe the demon nemesi always have some chance of hitting you, no matter how high your moxie is. Fumble/crit still spadable with a bugged bugbear, though. --Starwed 05:32, 6 March 2011 (UTC)

Phylum

I just used Siphon Spirits on the demon and got a Sizzling Sinner so I suppose the phylum of the final nemesises is Demon. Can someone check the others? --Wiseworm 17:49, 3 March 2012 (CET)