Talk:Depleted Grimacite kneecapping stick

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I'm running mucho + drops and no stick yet.. might be a rare drop.--Bitter Hawk 07:49, 15 December 2008 (UTC)

I see *no* reason why this particular piece of depleted grimacite would work any different from *all* of the other grimacite equips. As in, I think its +.6% per piece of moondark. Putting +3%, when there's no reason for this grimacite to be any different seems far more bold than assuming it works like normal.--Alabit 10:53, 15 December 2008 (UTC)

  • Yet less bold than assuming a formula without knowing what it is; especially so with only a single data point. It could be any number of formulas. floor((dark+1)/2)? 1 + floor(dark/2)? floor(dark*.6)? ceil(dark*.6)? We won't know until we have more data. --Flargen 11:02, 15 December 2008 (UTC)
    • Which is why i didn't take it upon myself to edit the actual page, instead bringing it to the Talk page--Alabit 14:53, 15 December 2008 (UTC)
  • Personally, I think it's meant to be a mirror of the old Kneecapping stick, which was x3. But that's just me. --LegendaryBard 14:40, 15 December 2008 (UTC)

In other ideas, has anyone tried Pulverizing one of these? Recent depleted grimacite gear smashes into grimicate chunks rather than wads. --LegendaryBard 14:40, 15 December 2008 (UTC)

Running +386.67% items drops (according to mafia) got one kneecapping stick AND a canteen of wine at same time --Mskc 16:42, 15 December 2008 (UTC)

Darkness Formula

Changed to +2% today with 4 darkness. Yesterday was 5 darkness and there was 3%. I'd wager on Ceil(Dark/2).--Toffile 04:24, 16 December 2008 (UTC)

  • 1 darkness, 1% today. --Flargen 13:14, 19 December 2008 (UTC)
  • 2 darkness, 1% today. I wanna see what happens at 0 darkness, but so far it looks like ceil(dark/2) is the right formula. --Flargen 16:25, 20 December 2008 (UTC)
  • 0 darkness, 0% today. I'm going to say that firmly establishes the formula at ceil(dark/2). --Flargen 09:17, 23 December 2008 (UTC)

New formula

(Backstory: "November 16, 2012 - Some changes were made to the way critical hits work. See the forums for details.")

Today Grimace is 3/4 bright, and Hamburglar is dark and floating. Bonus is 1%. Imma bug report, since this formula didn't seem to have changed. --Raijinili 16:02, 18 January 2013 (CET)

  • Where is the problem with this it seems right to me based on the darkness 1 dark section (or 2 with Hamburglar) both would give a 1% increase. -Chunky_boo 18:41, 18 January 2013 (CET)
    • Scratch this it would seem you are talking about how this isn't increased however it might not be considered a "flat" bonus since it changes about every day. --Chunky_boo 18:56, 18 January 2013 (CET)
  • Today: Grimace full, Hamburglar bright and floating, bonus is 0%. --Raijinili 13:34, 19 January 2013 (CET)