Talk:Divine champagne popper

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Effect

A 5 turns bell effect seems accurate. Using at the lab on Mad Scientists, I had the following data:

VMS, VMS, VMS, VMS, VMS, MS
VMS, VMS, VMS, VMS, VMS, MS

So twice, 5 very mad scientists in a row. Since MS appear twice as often as VMS in the lab, this definitely makes a Harolds Bell effect with a max of 5 turns, and it seems pretty unlikely it would be less than 5 turns. --Starwed 05:31, 4 January 2008 (CST)

Looks like you can't "scare" away more than one monster at a time. At the goatlet, I tried scaring away a sabre-toothed goat, then the drunken goat the very next adventure. I then didn't fight any drunk goats for five turns but I still got sabre-toothed goats. No stacking monster scare-aways, no fighting only dairy goats, no hoarding poppers and using them against every non-lucre monster.--TW 08:09, 4 January 2008 (CST)

Will it stack with Harold's Bell or Creepy Grin? --Trouser Fetish 10:32, 4 January 2008 (CST)
Stacks with Creepy Grin. I used Creepy Grin on a werewolf, and the popper on a warwelf, and I only got the non-combats, triffids, mummies, and vampires.--Eniteris 12:21, 5 January 2008 (CST)
Yeah, I bought a libram yesterday. In Whitey's Grove I used Creepy Grin on a White Snake and a popper on a White Lion. Only got Knights in White Satin and White Golems (with +25% combats). I know 5 turns isn't enough to know for certain, but I will continue to test this.--Trouser Fetish 20:16, 6 January 2008 (CST)

Looks like it stacks with Harold's Bell, I just did a 7 turn goatlet using one popper and the bell on the non dairy goats. --FatQuack 13:04, 16 January 2008 (CST)

  • Is it possible to funksling these and possibly get 10 turns worth at once? --Quietust (t|c) 11:26, 4 January 2008 (CST)
Nope, they don't show up in the second drop down menu.--Trouser Fetish 12:56, 7 January 2008 (CST)

I received a different message while wearing a navel ring of navel gazing. It said:

You pull the string on the divine champagne popper. It makes a surprisingly loud bang, and your opponent flees in terror.The pyramid of energy surrounding you shimmers as you quickly float away.--bizjeff71 12:29, 4 January 2008 (EST)
  • Should we create a category (and list) if items that banish monsters, similar to meat drops, item drops, and Monster Level? I really don't know how to do anything with this, so I thought I'd just suggest it. Thanks.--Darius180 2:53 10 January 2008 (Japanese Time)
  • The "Combat Items" page has a list of all combat items that cause auto-run, and has a note stating which of those save an adventure in the process. --Wildfire393 23:59, 9 January 2008 (CST)
  • What about the effect in zones with only one kind of monster? Does it also change combat frequency as well, or is there some mechanic guaranteeing at least one monster to fight? I tried one against Ed the Undying, then the adventures reset from the beginning against him next turn. The bosses might have an exceptional mechanic, though.--Mukiba 06:46 13 January 2008 (PST)
  • Can it be used to scare away the Boss Bat to intentionally fight as many Beefy Bodyguards as possible?--Rentsy 12:22, 16 March 2008 (CDT)
Yes it can. --Deetroid 07:58, 10 April 2008 (CDT)

This is awesome, that is all. --Exdeath 02:30, 29 October 2008 (UTC)

It appears to not remove the turn for use of the sticker tome. I happened to be on the last turn before the stickers fall off, used the popper, and the stickers fell off anyway. I'm reporting it in case it was a mistake. --Soshan 16:40, 31 January 2009 (UTC)

  • This does not remove olfacted monsters from the queue. Wonder if it is removing normal chance of encounter, but the olfaction mechanic means there is a x% chance that a regular encounter will be supplanted with the olfacted monster. Anyhow, poppering an adding machine to temporarily increase chances of a 334 dropping is not a viable strategy. --Blastphemist (talk) 17:09, 14 December 2013 (UTC)
    • The way I understand the Adventure Queue, it isn't supposed to remove those, since they aren't the same monsters, but rather just copies that get added by external means. I presume that you could remove the copies by using a second source of banishing. --Yatsufusa (talk) 04:21, 15 December 2013 (UTC)