Talk:Dwarven Machine Room
It seems that each hopper takes a different material, either a chunk of ore, or a lump of coal (made by putting a lump of diamond in the Vacuum Chamber)... No idea what to do with them beyond that, but it's a start I guess.--Palpitations 21:09, 27 April 2009 (UTC)
My Machine
Hopper 0: N - Accepts Asbestos Ore
Hopper 1: C - Accepts Linoleum Ore
Hopper 2: H - Accepts Neither A/C/L Ore
Hopper 3: A - Accepts Chrome Ore
Gagues: G
Left Panel: Originally Set on the 7-Foot Mattock
Right Panel:
bumcheekcity 21:56, 27 April 2009 (UTC)
For me,
Hopper 0: O - Accepts Lino Ore
Hopper 1: B - Accepts Asbestos Ore
Hopper 2: E - Accepts Coal
Hopper 3: K - Accepts Chrome Ore
Gagues: N
Left Panel: Originally Set on the Pants (I think)
Hippoking 22:40, 27 April 2009 (UTC)
and mine...
Hopper 0: O - Accepts Lump of coal
Hopper 1: Q - Accepts Chrome ore
Hopper 2: G - Accepts Asbestos ore
Hopper 3: C - Accepts Linoleum ore
Gagues: R
Left Panel: Originally Set on the Pants
Right Panel:
--Blood panther 02:30, 28 April 2009 (UTC)
Press the Big Red Button
Just to let people know, this takes an adventure regardless of whether you're successful. bumcheekcity 21:56, 27 April 2009 (UTC)
Hopper 0: H-Accepts only Asbestos Ore
Hopper 1: I-Accepts only Chrome Ore
Hopper 2: D-Accepts only Lumps of Coal
Hopper 3: N-Accepts only Linoleum Ore
Gauges: J
Left Panel: Mine was initially set to the Mattock as well. Perhaps the letters on each of the bins correspond to the digit letters on the cards, which helps determine exactly how many pieces we should put in each hopper? --Farrhago 22:22, 27 April 2009 (UTC)
Observations
The numbers on the Dwarven documents all translate to some number less than 100. One of mine decodes to 99, so 'amount of ore in a hopper' cannot be where this is used, as a hopper can only contain up to 40 ore at a time. It is most likely that these numbers are used in the Gauges, though I haven't worked out exactly how yet. I personally don't think amount of ore in the hoppers is important, as long as there's enough of each. TimRem 23:04, 27 April 2009 (UTC)
If you don't mind my asking, how did you "translate" the Dwarvish letters into numbers? And, answering that, has the translation been confirmed? --Farrhago 23:08, 27 April 2009 (UTC)
- There's a brief overview on the Dwarvish language page. You'll need to work out your own set though, since it's different for everyone. --Itsatrap 23:14, 27 April 2009 (UTC)
After messing around with translations/loadings etc, i got this:
The button makes a satisfying *click* when you push it, and all around you machines come to life. The room shudders as pistons crash up and down, and you are nearly deafened by the noise of grinding gears and roaring furnaces.
After a couple minutes, you hear a *ping!* and then a *clunk* as something falls into the bin next to the control panel, and the machines power down.
You see your punchcard get sucked into the machine, and hear a low grinding sound. This is followed by a festive fweeee! noise as a puff of confetti blows out of the slot. Congratulations! It's a shame that was your only punchcard and there's no chance of you ever finding one again in this lifetime, but still, congratulations!
then looked in the output bin and got this:
This is a small bin at the end of some big system of machines and conveyors. It looks like whatever it is these machines make would end up here.
You look inside the bin, and find...
... A shiny new piece of equipment! Score! And your mother said you'd never make anything for yourself. ... Wait, or was that "of yourself"? dwarvish war mattock You acquire an item: dwarvish war mattock --Minian the 7th 23:26, 27 April 2009 (UTC)
I Inserted the punch card before deciding what i wanted the machine was set to the helmet on entry. I tried making both the mattock and the kilt before attempting the helmet neither worked (i checked and triple checked the numbers). The only thing i could make was the helmet (first try no problem) .So would seem what it is set to when you insert the card is important.--Gorgoth 08:38, 16 May 2009 (UTC)
Walkthrough
Not sure where to put this, so i'm leaving it here for now. If you think it should be moved to somewhere better, go ahead. Also, if you think it needs to be simplified, make a suggestion. Other than, that, here's the walkthrough I came up with.
Due to the randomization in factors, it is impossible for me to actually spoil this for you. All I can do is tell you how to figure this out for yourself. It shouldn't be that hard, though, once you know what to do.
Starting the Puzzle
Adventure in the Office until you get three dwarvish documents, a punchcard, and four laminated cards.
The dwarvish documents will have a word at the top, then four words with letters next to them. The word at the top represents the type of equipment that it can make - mattock, helmet, or pants - and the words below represents the four types materials - asbestos, chrome, coal, and linoleum - which you will need for this quest. Coal is new - you get it from putting diamonds into the vacuum chamber. The letters are actually numbers in base 7 which represent the quantities of those materials you need to put into them.
- You can also get coal directly while mapping your word glyphs in the Warehouse -acm
The dwarvish cards will have two words at the top, then three words with letters next to them. The words at the top mean a type of ore (the other word means the control panel in the machine shop) and the letters are what you have to set the control panel to to get the weapon you need.
The problem is that all of these are randomized, so you can't initially tell what they all mean. Fortunately, I'm here to help you.
Figuring out the letters
Go to the dormatories, and play dice with the dwarf. The dice symbols each represent a number from 0 to 6, and together form a two-digit base 7 number - in other words, a number ranging from 0 to 48. Take the first number either of you roll, multiply it by 7, then take the second number either of you roll, add them together, and that's your result. You win an amount equal to seven times the number by which your total beats his total, or vice-versa, depending on whose is higher. *However, apparently, either party getting a 00 means they get 100 instead, so watch for that. I haven't seen this myself, though, so I can't say for sure* [Confirmed, 00 counts as 100 aka 49 in decimal]
The objective here is to figure out what each symbol represents. To do this, record his result, your result, and who won what. Divide that number by 7, and you will get your results. So if he won 210 meat, that means he beat you by 30. Eventually, when you get enough results, you can figure out the symbols. Once you start to get a couple, it gets a lot easier.
It's probably easiest to keep gambling until you get two rolls composed of identical digits, and then work out individual numbers based on the difference between the rolls.--Peterlorre 21:14, 28 April 2009 (UTC)
Figuring out the words
The first step to this puzzle is to go to the machine room. There are four hoppers at the top, each labelled with a rune word. Write down which rune word that is, and start trying to put materials in. You can try to put in any of the three dwarf ores, as well as coal, which you get from putting diamonds into the vacuum chamber. The material it takes is what that word means. So, if the hopper is labelled with Rune Word X, and it takes Linoleum, then Rune Word X means Linoleum.
Once you have those words figured out, go into the warehouse and start adventuring. Each time, you see three rune words, and randomly get an item which is referred to by one of those three words. You know which four words mean the four different materials, so now all you need to do is figure out which refer to the equipment types. This is basic process of elimination, made easier by the fact that you know the three words that refer to equipment in general - you just need to figure out which means mattock, which means helmet, and which means pants. [Note from Caliburn, #1267107: the first time you complete this quest, you can skip this step if you are okay with a random item. ]
Putting it all together
Once you know the words and the letters, pick the item that you would like to make - pants, helmet, or mattock - and set the control panel in the lower left to that. Then, get the document which has that word at the top of it, and put in the quantity of ore it tells you to in each hopper. There should be a two-digit base 7 number that tells you how much ore goes in each - take the letter on the left, multiply it by 7, add the letter on the right, and you're there. Be sure to note the order the hoppers were in.
So, if you're trying to make a helmet, and the helmet document has linoleum and 23, chrome and 25, asbestos and 26, and coal and 20, then put 17 pieces of linoleum into the linoleum hopper, 19 into the chrome hopper, 20 in the asbestos hopper, and 14 in the coal hopper.
Once you've done this, look at your laminated cards. As I said before, each has an ore at the top, followed by the three equipment types, and some letters. Again, the letters are base 7 numbers, although these may be up to three digits. If so, multiply the leftmost by 49, the middle by 7, and add all three together. Then, set the control corresponding to that ore hopper to the number corresponding to your equipment type.
So if you're trying to make a helmet, the linoleum hopper was first, and the linoleum card has 46 next to the mattock, 200 next to the helmet, and 26 next to the pants, then set the first number to (2 * 49) + (0 * 7) + (0) = 98. Repeat for the other three numbers, in order.
After that's all done, put the punchcard in, activate the machine, and take your equipment piece from the hopper. You're done!
--Sel Ibrix 23:30, 27 April 2009 (UTC)
- Q: what happens if my number has 3 digits after conversion to base 10?? -acm
- It shouldn't, as long as you convert properly. --Itsatrap 16:00, 29 April 2009 (UTC)
Oyster Egg
A Strange Chamber accepts oyster eggs and spits out oyster egg balloons. It doesn't seem to matter which type of oyster egg you choose or what the other machine settings are.
You load the oyster eggs into the box and push the button. There's a loud wooooshing noise, then a *fwoom!* You open the box to discover that an interesting transformation has occured.
You acquire n oyster egg balloons
--Oculus 00:52, 28 April 2009 (UTC)
Overloaded hoppers?
Has anyone got an item after putting too much stuff in the hoppers? I made a mistake and put 3 more coal in than I was meant to, and now I don't seem to be able to make an item - unless I'm making some other mistake. I'm pretty sure I've got my numbers right (I checked them against about 20 dice-rolls with no error). My hoppers are in the order B D G K, my laminated cards are BHAI, DHAI, GHAI and KHAI. I've set the control panel to the 'I' value of the cards in that order. The hoppers now all have more than the necessary amount of each ore - my parchment is I, D BC, B GG, K GC, G BE, which translates as helmet, chrome 21, asbestos 33, coal 31, linoleum 24. Which after de-base-7-ing I make chrome 15, asbestos 24, coal 22, linoleum 18.
I have asbestos 25, chrome 16, linoleum 19, coal 25. (I overloaded all of them after I realised I'd mucked up the coal.)
I've triple-checked the laminate values for the control panel, getting 99, 83, 68, 47.
I've tried setting the 'item' control panel to each of the items in case I had 'helmet' wrong. The punchcard is in the machine.
But when I press the big red button nothing happens.
--RavenBlack 16:44, 28 April 2009 (UTC)
- Uh, just pull 3 ore out of the coal hopper? (It's a drop down menu)--Toffile 17:44, 28 April 2009 (UTC)
- Duh! Thanks. I hadn't seen the drop-down changed once there was something in the hopper, just assumed it was still "put in (list of ores)".--RavenBlack 14:20, 30 April 2009 (UTC)