Talk:Existential Torment

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So this has no obvious effect then? I wonder if there is a hidden effect... --Club (#66669) (Talk) 04:31, 18 February 2010 (UTC)

Maybe if you face the Sorceress with this... *shrug* --Xero storm 05:41, 18 February 2010 (UTC)

I tried it. Nothing special happened in the fight. OTOH, the effect didn't get removed. --Qbzzt 21:46, 26 April 2010 (UTC)

There's no Trophy for this. At least, there isn't for having 19 adventures of this. I'm curious as to how this will be affected in later ascensions - the AT summon conversation is pretty specific about you beating up Somerset Lopez, so when one of your descendants comes... maybe you'll turn into that specific class for 20 turns? Man, now I want to ascend to test this. --Johnny Treehugger 15:24, 18 February 2010 (UTC)

This line really interests me: "Some day you'll need to call on me just like your old Spaghetti buddy did, and then you'll be mine for eternity." What if the NS defeats you when you have this spell active?--Steam 07:01, 20 February 2010 (UTC)

Hmm. Maybe you're simply meant to summon him a second time later. --Missingno 19:12, 21 February 2010 (UTC)

A thought, might someone with a VIP key see if the hot tub remove the effect. If it did, we would have a hint that TPTB think it to be a detremant to a character. Am under a Bad Moon and unable to test. --MadonKody 17:52, 20 February 2010 (UTC)

Just confirmed; It does get removed.--Holyxion 01:35, 22 February 2010 (UTC)

Nothing obvious happens if you ascend with this on. I also tried going everywhere I could think of that didn't cost adventures with this... nothing. (I know that's tremendously helpful and specific. Sorry.) As soon as I get access to the Summoning Chamber again, I'll try summoning him and seeing if anything changes. --Johnny Treehugger 17:57, 20 February 2010 (UTC)

The effect isn't removed by Instant Karma. --Top1214 21:34, 20 February 2010 (UTC)

I'm gonna take a wild guess and say that after learning the name, use it in your next life when you fight your nemesis again. Unfortunately I had no idea it was a demon name and didn't pay attention or jot it down, so I'll have to wait to learn it again and then another run before I can test this hypothesis. It's listed in my quest log, awesome! --Missingno 16:53, 21 February 2010 (UTC)

if this is what you're talking about: i tried to summon the revenge demon before fighting nemesis - there's a special message, like "you start pronouncing <name>, but cannot say it", but nothing that will aid in killing nemesis. no Existential Torment of course. --Hrag 17:08, 21 February 2010 (UTC)

when you get it it says "You don't think you're going to get much sleep tonight. " but it doesnt effect any type of sleep that i have noticed. Also maybe it affects quests the council gives you and how fast certain non-combats come or how much damage you do to the monsters or bosses of that quest, ya know cause your doubting that its right...--Coolness 20:46, 22 February 2010 (UTC)

Have we tested if it has any effect if active during rollover? Decreased HP/MP regen or something? --TimRem 14:46, 24 February 2010 (UTC) EDIT: I saw no change in HP/MP/adv gains with this active during rollover. --TimRem 23:11, 26 February 2010 (UTC)
Which gets me thinking, has anyone tried actually resting in one's dwelling (preferably for about 10 turns) with Torment active? --Gadaree 08:04, 27 February 2010 (UTC)
Rested for 20 turns of Torment (frobozz, no furniture, pagoda, mysticality day). No dice. --Gadaree 12:49, 4 March 2010 (UTC)

"and your general place in the world." Has anyone tried adventuring with this and teleportitis active? --MorePotatoesPlease 18:23, 25 February 2010 (UTC)

Just spent 20 turns with this and a ring of teleportation. Nothing unusual. --Johnny Treehugger 13:51, 8 April 2010 (UTC)

The summoning message talks about the demon giving you a boost in the fight with your Nemesis, so I tried summoning the vengeance demon after my Nemesis fell in the lava but before defeating its final form. No dice; got the "confused and unwilling" failure message. --Johnny Treehugger 19:54, 26 February 2010 (UTC)

  • Last time I fought my nemesis on lava island, I checked my stats. As a seal clubber I got a +7 muscle boost during the fight. I suspect that all classes get a +7 mainstat boost and that's the effect mentioned by the demon. --Club (#66669) (Talk) 20:38, 26 February 2010 (UTC)
  • The +7 comes from the transformation of your LEW into your ULEW that occurs at the start of the final fight. Now its possible that the transformation is what the demon is talking about, though a chorus of angels and a halo of light make it unlikely.--Toffile 20:51, 26 February 2010 (UTC)

It's possible that calling the demon does something more after you kill some more/all other nemesises at least once or if you call the demon during the nemesis quest having already killed a nemesis before. --Nerdanel 21:46, 26 February 2010 (UTC)

I'm assuming something of the sort - the chessboard in the Barracks library has a strange figure as the black king, and the weirdness in the Mer-Kin camp is a similar loose end. I'm hoping something happens after you dispatch your nemesis and summon the demon of vengeance in each class, but the 20 turn duration is kind of a fly in that ointment because it sounds like you've got 20 turns to do something instead of the summoning being an end in itself - but do what?--Noskilz 23:50, 26 February 2010 (UTC)

Has anyone tried fighting the Naughty Sorceress with this effect active? I'd assume it would be removed along with all the others, but it would be interesting to know if anything different happened (new option in your combat skill menu or whatever.) From a storyline standpoint it would make the most sense to fight the NS after killing your nemesis, since in the dialogue I somehow managed to miss the demon takes credit for providing your legendary weapon and suggests you might need its help to whack the Naughty Sorceress. But if someone has already tried this approach with no new wrinkles, that could save some fruitless hassle.--Noskilz 19:37, 3 March 2010 (UTC)

Try ascending with this effect.--JohnAnon 05:54, 5 March 2010 (UTC)

  • I've already tried that, with no observable change (the full 20 turns of torment when hitting the astral gash.) Nothing new in the hereafter and nothing obvious as I churn my way through the hardcore kingdom (previous ascension also hardcore.) I'm not quite 9th level yet, so maybe something will turn up, but it hasn't so far.--Noskilz 06:42, 5 March 2010 (UTC)

Different idea - fight the Naughty Sorceress with this effect active, and lose, ideally at the 3rd stage (due to not having the wand). --Quietust (t|c) 00:52, 6 March 2010 (UTC)

  • Tried that today (among with other stuff other people apparently thought of too); nothing special happened, nor when I had my wand assembled afterwards. (The Sorceress did not remove the effect.) Oh yeah, I also wore the Legendary Regalia of the Pastamaster along with the ULEW. --Somatic 19:30, 8 March 2010 (UTC)
  • No new combat skill options or anything? That's too bad - it was such a promising theory.--Noskilz 23:27, 8 March 2010 (UTC)

Perhaps try adventuring in the Desert with this... it might be a lame reference to The Little Prince. Alternatively, maybe the secret has something to do with some other Existentialist reference.--Noogles 18:40, 19 March 2010 (UTC)

Another remote idea - maybe it has some effect on the Ragamuffin Imp thats summoned here? --Grimdel 21:38, 19 March 2010 (UTC)

Has anyone tried losing to the NS and then summoning it after you lose? --Ganomex 20:42, 2 April 2010 (UTC)

Another idea; Lose at the final Nemesis form, lose, and then summon the demon.--JohnAnon 01:59, 5 April 2010 (UTC)

  • You get the don't want to summon an unknown demon message, same as if you had tried before hearing the name that ascension. --Club (#66669) (Talk) 05:51, 5 April 2010 (UTC)
    • Actually, I got the you've already summoned a demon message, but I acquired the effect summoning the demon right before the fight with the sorceress. Which I deliberate lost to see if having the effect active would let me recontact him(which it didn't.) Then I summoned the demon of vengeance after rollover - but he just provided the demon's usual spiel, unaltered in any way(no indication I'd summoned him earlier or that I lost to the NS.) It does provide another 20 turns of the effect, for whatever that's worth. Nothing novel turned up fighting the sorceress (fight text or combat skill menu) with 39 turns of the effect in place. In earlier ascensions, I was curious if scrolls of ancient unspeakable evil would do anything special against her since this effect isn't dispelled and they seemed thematically appropriate, but they didn't seem to do anything unusual.--Noskilz 05:23, 13 April 2010 (UTC)
      • I was referring to JohnAnon's suggestion about losing to the final Nemesis, which I had tried, not losing to the NS, which I had not. --Club (#66669) (Talk) 05:57, 13 April 2010 (UTC)

There does not appear to be any connection between this effect and Beaten Up. I have tried getting Beaten Up several times with the effect, both for 3 and 4 adventures worth, and I have tried summoning the Nemesis demon name while Beaten Up, with no change.--Snufstyle420 18:21, 27 April 2010 (UTC)

Does summoning the demon with all six of the final assassin trophies (Yakisoba's hat, etc...) in your inventory do anything new? Nope.--Noskilz 03:28, 28 April 2010 (UTC)

"who are you?" perhaps an effect with the sorceress entrance mirror/mirror shard/hand mirror? who are you? --Silent Knight 03:46, 28 April 2010 (UTC)

  • Well, if you're going with that...then also consider the shadow fight. Maybe this and...something...let you skip it, else changes the shadow to something else? I'm thinking not, but it continues the line of thought. Dram 07:48, 28 April 2010 (UTC)
  • Nothing unusual observed when looking into the Huge Mirror clothed or not - bad luck meant I lost the effect before the final fight, so I can't say whether that changed. Looking into the Haunted Bathroom mirror with the effect active did nothing unusual - just provided the usual results with and without an antique hand mirror (and with or without the huge mirror shard equipped.) --Noskilz 00:51, 5 May 2010 (UTC)

Has anyone tried to combine it with the "A little bit evil" effect from earlier in the quest? Perhaps having 150 turns of it whilst facing your nemesis or trying to summon the demon --Fhthd 16:44, 20 May 2010 (UTC)

  • I don't think I had that many turns active facing the nemesis, but I have had 150 turns active while summoning the demon(nothing new), while ascending with both effects at normal maximum(nothing new.) One problem is that we have no idea how ET fits into the game, or if whatever we're supposed to be doing with it has been implemented yet - being a little bit evil might be important, but if it is, time and place are still a mystery.--Noskilz 01:28, 21 May 2010 (UTC)
  • Or maybe its just a huge diversion for spaders --Fhthd 09:15, 23 May 2010 (UTC)


Definitely a long shot, but here goes... Since the effect's text deals with a crisis of identity, perhaps it might have some interaction with agua da vida zones, where one also has identity confusion?--Bonkbonk 06:08, 24 May 2010 (UTC)

  • Just completed the all the AV bottle quests with ET active, and - nothing changed. The only possible confounding factors might be using lucky clovers to speed up the Past quest and using a bag of tricks to extend the effect, but with no observed new wrinkles and all the class appropriate rewards appearing, I think this is just a dead end. My guess is it will involve something any player can do without involving Mr Store-related items, but it wasn't an unreasonable notion and didn't take long to test, so I don't feel too bad about trying it.--Noskilz 00:49, 21 June 2010 (UTC)

Here's a massive long shot if there ever was one: Classes can be changed, and so can moon signs, accomplishments, and just about everything else. The only thing that doesn't change is that an adventurer is you! What you need is your mentor, or your teacher, to remind you of that. So maybe you A. Send yourself a kmail saying "An adventurer is you" with this effect on or B. Talk to the Toot Oriole and maybe he'll tell you something? --Grogum 07:12, 24 May 2010 (UTC)

You could have just tried that in less time than it took you to type it up.--P4n1q 08:41, 24 May 2010 (UTC)

  • Tried both; as Osric would say, "Nothing, either way" --Baltar (talk) 22:43, 4 April 2016 (UTC)

Has anybody checked to see if this has an effect on money or item drops? Or stats from fights? Or monster level or anything else easily spadeable? --I Shot the Serif 17:46, 27 May 2010 (UTC)

Does summoning the demon under the influence of 150 turns of Souper Vengeful and A Little Bit Evil do anything unusual? No. Is one's progress through the gates and up the stairs altered in any way with those effects and ET active. No. Does the final showdown change at all with those three effects active? Nope(although as expected, ET is the only effect that doesn't get wiped.)--Noskilz 21:01, 16 June 2010 (UTC)

  • Does not freeing the king with all the previous steps taken and 7 turns of ET left do anything special when next you log in after rollover? No. Does resummoning the demon with the king still imprismed and a turn of ET left do anything new? No.--Noskilz 01:42, 18 June 2010 (UTC)

If you have this active at the same time as Tamarind Torment does anything happen? Maybe something somewhere will drop tamarinds. --Blzbob 15:45, 27 June 2010 (UTC)

  • I'm fairly confident that, even among unreleased content, there were no tamarinds available at the time Existential Torment rolled out. Since then it's possible that has changed, but I doubt it highly. --Club (#66669) (Talk) 18:22, 29 June 2010 (UTC)

Does hitting every known bad moon adventure in a kittycore run, obtaining all sin skills, having the spookyraven quest skill, having every class skill for your level (13), obtaining the wossname, defeating your nemesis, and completing the naughty sorceress lair with ET and a little bit evil active while wearing the groovelord outfit provide any novel results? No. Did taking a nap or rolling over before putting the sorceress down do anything new? No. Did any new options (buttons, combat skill choices, etc...) or text appear during the fight? No. Did using a scroll of unspeakable evil against form 2 do anything unexpected? No. Did napping or letting a rollover elapse after killing her but before freeing the king do anything new? No. Did the hellevator have any new stops? No. With 29 turns of ET left, I visited various spooky and infernal locations with a few turns in places with no known BM adventures, but nothing new turned up. Does rescuing grandma from the mer-kin with ET and a little bit evil in the groovelord outfit and mer-kin prayer beads do anything new? No. Does Grandpa seem to have anything new to say or react differently to questions about rumors, mer-kin, outpost, prayer beads? No. Did anything new happen in the afterlife after ascending with the cat, little bit evil, and ET active? No. Did anything obvious happen when I re-emerged into the kingdom as an accordion thief and visited the council, the oriole, the artist, and the gourd? Nope. No adventures have yet been used in the new post-kittycore ascension, but given the trend so far, I don't expect anything new. I'm officially out of ideas, and suspecting this is either tied to future content or purely decorative like the "wings" provided by a can of Red Minotaur. --Noskilz 20:17, 2 August 2010 (UTC)

Silly thought, but...does anything happen if you have ET active and you get Smoky Third Eye?--Harlock the Bard 22:40, 26 October 2012 (CEST)

Er... probably not. Why would it? Am I missing some connection between the two? --Johnny Treehugger 22:47, 26 October 2012 (CEST)
Well, Smoky Third Eye is granted with text of the Caterpillar asking "Who are you?" Like I said, silly thought.--Harlock the Bard 08:04, 28 October 2012 (CET)
Ah, gotcha. Tried it, didn't notice anything interesting happen. --Johnny Treehugger 18:47, 6 November 2012 (CET)

Planescape: Torment

This indeed could be more of a reference to the game Planescape: Torment than the Pale Rider quote because of the name of the effect itself. TPTB talked about the game few times on radio, at least. --Hrag 15:28, 1 May 2010 (UTC)

The word "torment" was already in common use prior to 1999.--P4n1q 07:21, 15 May 2010 (UTC)

i'm more for removing the pale rider reference than adding this, actually. --Hrag 15:20, 16 May 2010 (UTC)

I'm not a Planescape player, but I wonder if the effect would alter what happens when you change your name spacing. Would you become...Nameless?? --maharito 04:59, 15 May 2010 (UTC)

Oh, that's given me an idea. In P:T, the Nameless character had to find out about himself by learning what had been tattooed on him, and he was helped by a tattoo artist. I'm not in a position to check this myself or I would, but has anyone tried checking this effect with the Pretentious Artist? --Kay Dekker 21:34, 25 February 2011 (UTC)

  • Just the usual "bland" message --Baltar (talk) 22:43, 4 April 2016 (UTC)

Ok food for thought, just finished this as a disco bandit, ok does not effect my weapon's special attack, disco power nap removes it though... Did not effect my casting disco nap from the book will have to recast tomorrow and test out my free napping in my gingerbread house.--( [user kajo| kajo]03-21-2011 07:25 a.m. US EST)

Dialogue Text

I don't see this on the page yet, so here's the text I received when attempting to summon:

"You light the candles and begin to summon... wait, who was it again? The name (demon_name) was on the tip of your tongue, but for the life of you, you can't remember ever hearing it before. Feeling a bit confused and unwilling to summon something when you've got no idea at all what it might be, you blow out the candles and pick them back up." --Sensibleb (talk) 15:01, 15 October 2023 (UTC)