Talk:Flaming familiar doppelgänger

From A KoL Wiki

By the description, it seems like this should give more xp per fight for the familiar. Someone that has it check pl0000x! --Orangeperson 15:18, 2 January 2007 (CST)

It does indeed increase XP per fight for the familiar. I tested it out with my pet rock, in the dire warren. My pet rock started with zero XP, and zero kills. Here are the totals after twelve combats, in the warren: 3,6,9,11,14,17,19,22,24,26,29,32. (NOTE: 32XP, 12 kills).

Just to test a theory, I boosted ML to 114, got as many +lb effects as possible, and headed to the toughest, unlocked area, the ballroom. Here are the familiars stats after those fights: 35,37,40,43,45,48,50,52,54 XP. (NOTE: 54XP, 21 kills). After this, I switched to a new familiar, one with zero XP, zero kills, and headed to the arena. In the first round, using a GM script to detect an optimal matchup, I got 5 XP. I then got 7 in the following round, and 7 after that. Conclusion: this makes trophywhoring easier! --Izchak 15:38, 2 January 2007 (CST)

From my adventures today, recording XP for every kill, it appears that the chance of getting +1 XP is equal to the chance of getting +2 XP.--Yiab 15:20, 3 January 2007 (CST)


Argument against the existence of god

A Hitchhiker's Guide to the Galaxy reference if I ever saw one. The 'Babel fish', an incredibly useful type of fish that allows you to understand any language if you put it in your ear, was also used as an argument for the non-existence of god. In almost those exact terms, though I can't find the book at the moment, and so I can't check. Cara Carabowditbowdit 15:18, 2 January 2007 (CST)

from the wikipedia

I refuse to prove that I exist, says God, for proof denies faith, and without faith I am nothing. But, says Man, the Babel fish is a dead giveaway isn't it? It could not have evolved by chance. It proves that you exist, and so therefore, by your own arguments, you don't. Q.E.D. Oh dear, says God, I hadn't thought of that, and promptly vanishes in a puff of logic. Oh, that was easy, says Man, and for an encore goes on to prove that black is white and gets himself killed on the next zebra crossing. --Error1 15:24, 2 January 2007 (CST)

Yes, but just a bit before that section, there was something very similar to "the incredible usefulness of this has been used as an argument for the non-existence of God." Cara Carabowditbowdit 15:45, 2 January 2007 (CST)

"Now it is such a bizarrely improbably coincidence that anything so mindbogglingly useful could have evolved by chance that some thinkers have chosen to see it as a final and clinching proof of the non-existence of God." --Quietust (t|c) 15:52, 2 January 2007 (CST)

Right. Thanks. Cara Carabowditbowdit 16:02, 2 January 2007 (CST)


And the relevance to this item is that it is an insanely useful item if you are a speed ascender? --Club (#66669) (Talk) 17:17, 2 January 2007 (CST)

Might soon be even more useful, when you can no longer take a 20 pounder through the gash. And white candy hearts, too. Hmmm... --Nossidge 12:23, 2 June 2007 (CDT)

So is someone going to change the Wiki to read "the non-existence of God"?--ISayPorter (#170006) 10:31, 9 November 2007 (CST)

Does it work on non-combats

Besides the arena does this trigger on non-combats? The description seems to indicate it does. --Darkness 02:44, 21 March 2007 (CDT)

I've done a few shore adv's, a few in the haiku dungeon, and no joy on familiar experience so far, one Curtains adventure in the ballroom also did *not* affect familiar weight. From its description, it would seem this item *should* work for both combats and non combats, sadly, it does not. Was it meant to though?--snooty (#818392)Snooty 08:45, 5 April 2007 (CDT)

If the familiar's not fighting or otherwise contributing in any way, why should it get experience?--Dorf (Talk | Contribs) 09:32, 5 April 2007 (CDT)

Enchantment: Familiar gains 1-2 extra experience per Adventure The arena isn't a combat, why should this item work there? It does. Darkness asked if this worked in other non-combat adventures aside from the arena. I have the item and tested to confirm the negative. Why should it get experience? "per adventure" (not per combat) I suppose is what led Darkness and myself to believe that it might. --Snooty 05:27, 6 April 2007 (CDT)

  • Fair enough, it could have been worded better. Logically speaking, though, if the familiar isn't contributing anything to the adventure, there's no reason it would get experience. But you're right, "per adventure" isn't clear that it's just combat/arena. I think it's safe to assume that this equipment just amplifies experience the familiar would already normally be getting.--Dorf (Talk | Contribs) 11:56, 6 April 2007 (CDT)

Naruto Refence

It is a possible reference to the Naruto series of manga/anime, where the main character naruto uses his shadow clone ability, to have his clones train and return their experience to him. (i heard this from other people, anyone can confirm? =P ) --Myst44 11:24, 9 August 2007 (CDT)

Chrono Cross Reference

I believe it's also a reference to Chrono Cross. Spoilers for CC, btw.

In Chrono Cross, the main character (Serge) touches the Frozen Flame as a baby, which ultimately creates a doppleganger of him in the form of Lynx. Serge never talks at all throughout Chrono Cross, which may very well be what the mute mimicry is referencing. Also, at the end of Chrono Cross you fight what is more or less the God of Time and the God of Dragons as well.

TheRayness