Talk:Frumious Bandersnatch
Content Leak
Here's the copypasta of the original thread from the forums that jick accidentally spoilered. I don't have the time right now to fancy it up. --Silentounce 01:03, 28 February 2009 (UTC)
[Jick] Shun the Frumious Bandersnatch This guy is a volleyball whose equipment (foldable jub-jub birds) tunes him to a particular stat.
He also does things in response to you using combat skills. It varies by skill, and only applies to base class skills (starting and guild.)
There's also a kind of easter egg function, whereby if you start a combat with Ode to Booze active, you can get a number of free run-aways per day up to the Bandersnatch's weight / 5.
[Melon] Looks like Jick meant to post this in a secret forum so he could move it here when the familiar is released, or in a secret dev forum for them to read.
Ooopsie!
[Melon again] Twas brillig, and the slithy toves Did gyre and gimble in the wabe; All mimsy were the borogoves, And the mome raths outgrabe.
"Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch!"
He took his vorpal sword in hand: Long time the manxome foe he sought— So rested he by the Tumtum tree, And stood awhile in thought.
So, how about an easter egg if you have a vorpal sword equipped?
[silentounce]
You'll have to add the http etc etc in front yourself, else it'll peak through the spoiler tags
[silentounce again]
[smoove]
About time you guys worked a solid jabberwocky reference into the game. I've only been waiting for that, ohhh... five-ish years now. If this turns out to be a misfired hangover post rather than "see what people think", I will start a riot on the 1st.
[WhiskeyJack]
Um...vorpal sword?
By "free run away" I'm assuming you mean it won't cost an adventure to escape. That's pretty awesome.
This looks like a pretty situationally powerful familiar. Have to wait and see on how the focusing mechanic works exactly before anything else can be judged (like whether it will be worth it in some situations to get the equipment for it), but the potential is there for more in the way of strategic decisions.
Cleaned it up as much as I could. --Unnamed Hobo 01:19, 28 February 2009 (UTC)
Free Runaways with Ode
Can confirm at least some number of free runaways with Ode active. The message it says when you run away is:
<name> snatches you up in his jaws, tosses you onto his back, and flooms away, weaving slightly and hiccelping fire. You shout "Yeeeeeah!" as the combat becomes a small dot, far below you.
and does NOT use a turn.- X1a4 04:17, 3 March 2009 (UTC)
<name> hums a snatch of Ode to Booze and hiccoughs loudly.
is the message at the start of combat if Ode is active. - X1a4 04:19, 3 March 2009 (UTC)
<name> slumsily tosses you onto his back, but he's waggerving so much that you fall off pretty quickly. You escape the fight, but just barely.
is the message a given I suppose after you're no longer able to get free runaways (but Ode is still active.) If this message appears, you DO lose a turn. - X1a4 04:23, 3 March 2009 (UTC)
And to finish this out, if Ode is not active, no special messages appear at all, and you still lose a turn when running away as normal. i.e. the free runaways look to be exactly as stated in the spoiler. - X1a4 04:24, 3 March 2009 (UTC)
I got 7 successful run aways with a bandersnatch of 38 pounds before getting the "you escape but just barely" message and losing a turn.--Chemistron 05:40, 3 March 2009 (UTC) -
- OK, at 1-3 lbs I got no free runaway. At 5 I got one. Then didn't get a second one until I buffed weight to 10 lbs. Buffed to 22 lbs. and got 2 and only 2 more free runaways. So yeah, it looks like (current buffed weight)/5 allowed per day. --Prestige 10:01, 3 March 2009 (UTC)
The runaways from the bandersnatch seem to override the navel ring's omphaloskepsis effect, even after the number of free runaways are exceeded. I have run away 5 times with a 26lb bandersnatch and a navel ring equipped, each time using the bandersnatch's ability. The 6th time was still a bandersnatch runaway, and it cost an adventure. Lesson: Put your snatch away before taking the navel ring out. --Shademaster00 19:32, 11 March 2009 (UTC)
The bandersnatch does override all other runaway methods, this is the reply I got when I reported it as a bug: "This is working as intended; the 'snatch gives a guaranteed runaway that is sometimes free, which always takes precedence over any runaways that may or may not be 100% and may or may not be free." --FatQuack 23:24, 18 April 2009 (UTC)
Skill Effects
Seal Clubber
Lunging Thrust-Smack
You work up a Lunging Thrust-Smack. Ton is surpartled by your lunge and beaffets the air with his wings. Your opponents are obscured behind a cloud of smust.
Thrust-Smack
Your thrust-smack kicks up some dust and Ton sneezes, brealtching fire all over your opponent and dealing 25 damage. (Damage is Hot)
Harpoon!
Clobber
You haul off and clobber your foe for 16 damage. Ton gufflauds enthusiastically at your skillful clobber. Your opponent looks embarrassed.
Club Foot @35 lbs. dealt 64 hot damage. --Yatsufusa (talk) 03:06, 23 November 2013 (UTC)
Furious Wallop @40 lbs. deleveled (attack power reduced by 5-10 & defense reduced by 6-10). --Yatsufusa (talk) 00:45, 26 November 2013 (UTC)
- Managed to delevel both attack power & defense for 5 @41 lbs. --Yatsufusa (talk) 01:31, 26 November 2013 (UTC)
Turtle Tamer
Toss
Shieldbutt
With a queftick swipe of his hugantic claw, Grisu smacks your shield and sends you spyrating around, raising a thick cloud of smust. --Mrfreeman 08:56, 3 March 2009 (UTC)
That only occurs on the first use of shieldbutt per combat. Subsequent uses yields, "With a quick swipe of one monscular wing, <name> smacks your shield and sends you spinning back into your opponent, doing 21 damage." I believe the same is true for other skills with smust, but cannot test those myself. --Stupac2 16:02, 3 March 2009 (UTC)
Kneebutt
Headbutt
Butt Combos
There are 4 -butt combos.
Head+Knee Head+Shield Knee+Shield Head+Knee+Shield
The 3 combos that start with 'head' triggers the headbutt reaction while the only combo that starts with 'knee' triggers the kneebutt reaction.--Sympa 02:16, 4 March 2009 (UTC)
Spectral Snapper (nothing; used as a PM though -- could someone who's a TT verify?)
Just used Spectral Snapper as a TT. I got nothing.--Sympa 00:49, 4 March 2009 (UTC)
Summon Leviatuga
Sauceror
Salsaball
You summon a ball of hot salsa and hurl it at your opponent, dealing 7 damage. Magnar chases the salsaball and stompedes over your opponent, leaving him a little bruised and battered. Bruittered, you might say.
Stream of Sauce
<name> licks some of the extra sauce off your opponent, giving it a thorough tongue-lashing for 16 damage. (physical damage)
Saucestorm
Brataccas turns his slaverous mouth to the sky, gulbling extra sauce. He looks a little heavier when he's done. (+1? experience)
Wave of Sauce
<name> slurbbles up some of the extra sauce and looks heavier. (+2? experience)
Saucegeyser
Magnar stares enchansfixed at the geyser of sauce, and begins to hum a snatch of an ancient Sauceror song. Mystical forces roible around you as you listen. (Gain 20? MP)
Saucy Salve
You conjure a saucy salve and apply it to your wounds. You gain 14 hit points. Magnar sees you're wounded and gentlicately licks your wounds. Or maybe he just smelled the saucy salve. Either way, you feel better.
Pastamancer
Entangling Noodles
You conjure up a mass of sticky noodles to entangle your opponent. Ton grabs the end of one of the noodles in his mouth and gleerfully stromples around your opponent, pulling the noodles even tighter.
Spaghetti Spear
Tort bandersnatches the spaghetti spear and trips your opponent with it. Tort chortles joyfully as your your opponent gets back up, shakily, looking somewhat the worse for wear.
Ravioli Shurikens
Tort snicker-snacks on the filling of one of your shurikens, then spits the shell at your opponent for X damage.
Cannelloni Cannon
Tort snabbles up some of the extra filling, and looks a little heavier. (+1 familiar xp)
Stuffed Mortar Shell
Tort slavernously snorfs up some of the shrapnel, and looks heavier. (2 familiar xp)
Weapon of the Pastalord
Tort raises his shaggedy head and sings a snatch of an ancient Pastalord song. You feel mystic forces swindering around you. You gain 17-18 Mana Points.
Fearful Fettucini (nothing)
Disco Bandit
Suckerpunch
You distract them and punch them in the stomach when they's not looking. It deals 1 damage, and leaves them reeling.
JabberBob follows up your suckerpunch with a brucious punch of his own, dealing 10 damage.
OR JabberBob fluppers his wings glappily in an attempt to imitate your suckerpunch. It stirs up a thick cloud of smust. (Happens first time in a combat, the following uses give damage)
Disco Eye-Poke
You poke your opponent in the eyes. It does 2 damage, and causes some confusion. JabberBob chaughles so hard at your opponents that he sneezes flame out of his nose, doing 8 damage. (Damage is hot)
Disco Dance of Doom
You disco dance all up out the joint. In the process, you hit your opponent for 5 damage, and leave it reeling. JabberBob adds to the disco inferno by breathing broisting flame all over your opponent for 22 damage. (Damage is hot)
Disco Dance II: Electric Boogaloo'
You bust an extremely adept disco move. Your opponent sustains 10 damage, and looks very confused. JabberBob makes your dancing a little less safe by belching fire all over your opponent, charscorching it for 30 damage. (Damage is hot)
Disco Face Stab
You stab them in the faces. Needless to say, this throws them off a bit, in addition to doing 17 damage. JabberBob screowls in sympathetic pain. It's a ululating, unnatural sound, and scares approximately 10 bejeezuses (bejeezi?) out of your opponents. (Damage is spooky)
All values taked with the Bandersnatch at 16-17 lbs. --BongBob 07:32, 3 March 2009 (UTC)
Accordion Thief
Sing
You belt out a few bars of your favorite song, dealing 2 damage to your enemy and leaving its ears ringing. Tobert joins in the singing, at such skull-smunching volume that your opponent looks tho
The Ode to Booze
Class Independent
- Of note, the original plan for this familiar, as outlined by Jick, said the Bandersnatch would only do cool things when guild-trained combat skills were used. It might be a better use of time to test guild-trained combat skills before the class-independents. --Southwest 08:15, 3 March 2009 (UTC)
CLEESH
- Nothing.
Chronic Indigestion
Conjure Relaxing Campfire
Maximum Chill
Mudbath
Creepy Lullaby
Inappropriate Backrub
Awesome Balls of Fire
Snowclone
Eggsplosion
Raise Backup Dancer (nothing)
Grease Lightning (nothing)
Though it's less Class Independent and more Depreciated, does the Bandersnatch trigger on Lunge-Smack? I can test this by my next ascension if it isn't found out before then. --Parse 16:08, 3 March 2009 (UTC)
- It's not noted anywhere on the wiki entry, but I've noticed a hell of a lot more critical hits with my bander when I just attack with my weapon - over the past 30 adv. it's been about 50% of all attacks. In case it matters - it was equipped with tiny fly glasses, I'm a sauceror using a velcro paddle-ball and I have Eye of the Stoat permed; I have no effects which might trigger a higher rate of criticals. --Thumbtack 14:34, 26 May 2010 (UTC)
Notes
You conjure up a mass of sticky noodles to entangle your opponent. Ton grabs the end of one of the noodles in his mouth and gleerfully stromples around your opponent, pulling the noodles even tighter.
Your thrust-smack kicks up some dust and Ton sneezes, brealtching fire all over your opponent and dealing 25 damage.
(Damage is Hot)
You work up a Lunging Thrust-Smack.
Ton is surpartled by your lunge and beaffets the air with his wings. Your opponents are obscured behind a cloud of smust.
You haul off and clobber your foe for 16 damage.
Ton gufflauds enthusiastically at your skillful clobber. Your opponent looks embarrassed.
(Clobber is the SC intrinsic)
--Patmo98 05:10, 3 March 2009 (UTC)
You belt out a few bars of your favorite song, dealing 2 damage to your enemy and leaving its ears ringing. Tobert joins in the singing, at such skull-smunching volume that your opponent looks thoroughly discomratulated when he's done--Capnsteve 05:30, 3 March 2009 (UTC)
It doesn't appear to give any benefit to any sauceror combat skills (salsaball, stream of sauce, saucy salve, saucestorm, wave of sauce, saucegeyser).--Chemistron 05:42, 3 March 2009 (UTC) EDIT: Had Ode to booze active, disregard.--Chemistron 19:24, 3 March 2009 (UTC)
You summon a storm of cold Alfredo Sauce, which drenches your opponent for 98 damage.
Magnar turns his slaverous mouth to the sky, gulbling extra sauce. He looks a little heavier when he's done.
(Gained 1 exp, unaffected by Corsican's Blessing)
You summon a wave of cold Tomato Sauce, which rolls over your opponent for 128 damage.
Magnar slurbbles up some of the extra sauce and looks heavier
(Gained 2 exp, unaffected by Corsican's Blessing)
You cast a stream of cold Ketchup at your opponent, dealing 46 damage.
Magnar licks some of the extra sauce off your opponent, giving him a thorough tongue-lashing for 9 damage.
You summon a ball of hot salsa and hurl it at your opponent, dealing 7 damage.
Magnar chases the salsaball and stompedes over your opponent, leaving him a little bruised and battered. Bruittered, you might say.
You conjure a saucy salve and apply it to your wounds.
You gain 14 hit points.
Magnar sees you're wounded and gentlicately licks your wounds. Or maybe he just smelled the saucy salve. Either way, you feel better.
You gain 19 hit points.
(Only seemed to activate if the enemy was able to attack that round)
--Tellahff2 05:45, 3 March 2009 (UTC)
Oops didn't get Saucegeyser in there, here ya go. [Tellahff2]
You summon a geyser of cold Special Sauce, which erupts beneath your opponent, dealing 242 damage. Magnar stares enchansfixed at the geyser of sauce, and begins to hum a snatch of an ancient Sauceror song. Mystical forces roible around you as you listen. You gain 20 Mana Points.
Data
ATTACK RANGES
Familiar weight: 30
Suckerpunch: 15-30
Disco Eye-poke: 15-30
Disco Dance of Doom: 15-30
Disco Dance II: 15-30
Disco Face Stab: 15-30
Thrust-Smack: 15-30
Shieldbutt: 15-30
Familiar weight: 27
Suckerpunch: 13-27
Familiar weight: 22
Suckerpunch: 11-22
Familiar weight: 20
Suckerpunch: 10-20
I guess we can safely say that the damage range is floor(weight/2) to weight.
Adding the data at 20 lbs.--Foggy 14:55, 3 March 2009 (UTC)
SMUST LENGTH
Lunging Thrust-Smack: 2 rounds
Suckerpunch: 2 rounds
Shieldbutt: 2 rounds
ENTANGLING NOODLES
Noodle length: 3-5 rounds
(Adds 1 more round of noodles)
--GoldS 08:11, 3 March 2009 (UTC)
[name] sumgers sideways, trips over his own feet, and crashes to the ground, higgulping. (this happens every time you do any combat skill without having one of the jub-jub birds equipped) Also it would appear it does nothing with the hobopolis book skills nor with the spookyraven skills; could we have this verified? TW 09:57, 3 March 2009 (UTC)
I don't have any of the smust skills so I can't test this, but is possible to get smust multiple times from multiple skills in one combat? That is, could you suckerpunch and get two rounds of smust, then LTS for two more rounds of smust?
LTS probably has a different message/action after the first time, like suckerpunch and shieldbutt. --Psly4mne 22:47, 3 March 2009 (UTC)
- Yeah, I just tested this, and smust only works once per combat, even with multiple skills. I updated the article. --Prestige 00:54, 4 March 2009 (UTC)
I see there is an edit to the article about suckerpunch only causing smust if you're a disco bandit. Is this true? If it is, what happens when you use suckerpunch for the first time in combat (and before any LTS/Shieldbutt) if you are any other class?-Tcoop
Smust, Noodles, and Navel Ring
I'm not particularly sure where to put this, but it's useful information so I'm just going to throw it out. Smust acts like an entangle, not like a stun. So that means if you knock up smust then next round get a navel block, you still have 1 round of smust left. It also means if you cast noodles then knock up smust, the smust will still fire twice after the noodles fail. I can't test this myself currently, but I imagine that any stunning ability will interact with smust as they interact with noodles. --Stupac2 20:12, 8 March 2009 (UTC)
You can only get the "smust" effect once per combat with shieldbutt, LTS and suckerpunch. Now the question is, if I start with LTS to generate smust, can I then generate smust through shieldbutt later on in that combat? Or do all skills use the same counter? Edit: Never mind. I fail at reading. --SketchySolid 20:19, 11 March 2009 (UTC)
A Question About Familiar Equipment
I was using a 26th level Disco Bandit (foggy3), with moxie in the high 600s, and Myst at 497, and Muscle at 498. I did a lot of arena-ing, but only ever got the aquaviolet jub-jub bird (8 total) or lead necklace. I never once got either of the other two. Is it possible that's just really bad RNG, or is there a specific reason for getting a certain color. (Note: After the first 6 aquaviolet jub-jubs, I used the Bathroom clover adventure to raise my Myst to 500, making Muscle lowest. I still got 2 more aquaviolet jub-jubs.)--Foggy 16:46, 3 March 2009 (UTC)
- Like the metallic foil bow, you only get one in the arena, and then use the bird to change it. Sorry to see you wasted so many turns. Mookster 17:21, 3 March 2009 (UTC)
Does the effect of saucestorm happen per fight or per cast? Mar 17:52, 3 March 2009 (UTC)
- I can't test saucestorm specifically, but the equivalent Pastamancer spells were all once per cast. --Lostcalpolydude 19:52, 3 March 2009 (UTC)
- I indirectly tested this today (I was burning my turns 'til ascension) and I received a weight gain after every cast of both Saucestorm and Wave of Sauce per single combat. If I cast wave twice in one combat, he gained experience twice, etc. --Greywords 08:11, 4 March 2009 (UTC)
- Minor Inclusion: I just verified myself. After a fight in the Hippy Camp (bombed back), I cast 2 Waves, the 'Snatch started at 20/29 experience, it ended the fight at 25/29. Experience causing sauce spells do cause the effect multiple times per combat. --Greywords 08:17, 4 March 2009 (UTC)
- I indirectly tested this today (I was burning my turns 'til ascension) and I received a weight gain after every cast of both Saucestorm and Wave of Sauce per single combat. If I cast wave twice in one combat, he gained experience twice, etc. --Greywords 08:11, 4 March 2009 (UTC)
Removing negative effects
Test 1: the tongue effect from saucy salve cured: Sleepy, Wussiness, Sunburned, Somewhat Poisoned. Test 2: tongue effect from Lasagna Bandages cured: Sleepy, Tenuous Grip on Reality, Sunburned and Barking Dogs. Test 3: saucy salve cured: Sunburned, Turned Into a Skeleton, Majorly Poisoned, Tenuous Grip on Reality, Prestidigysfunction. Test 4: failed to remove Teleportitis. Hypothesis: the effects from both lasagna bandages and saucy salve cure all negative effects. Notice that is cures effects that neither Tongue of the Walrus or Disco Power Nap does (Barking Dogs, Turned into Skeleton). Also, I guess teleportitis is not considered a negative effect by the game -- the NS will strip it. --Prestige 00:54, 4 March 2009 (UTC)
Has anyone tried with Goofball Withdrawal? --Lamguin 02:30, 11 March 2009 (UTC)
Removes Beaten Up as well, the ugleous little darling. --Eitheladar 12:13, 18 March 2009 (UTC)
I used Lasagna Bandages against the Shadow on my last run (I'd gotten off a navel-ring dodge, so no sense throwing items at full HP), but it actually did not permanently remove either Sleepy or Confused (they were still active when I got to the NS, and the only thing I did in between was the two giant familiars, without spending a turn or consuming a potion). And the Shadow hit me after I'd used Bandages, so I don't think it's related to the 'quickened heal' thing like Saucy Salve. --Glukthar 11:24, 20 November 2009 (UTC)
Has anyone checked to see if this can remove Coated in Slime? --Scodi 15:54, 4 December 2009 (UTC)
- Yes, it doesn't remove it. --BongBob 16:06, 4 December 2009 (UTC)
Organizing The Skill Effect Table(s)
Would it be prudent to organize the effects based on class? --TW 04:19, 4 March 2009 (UTC)
- Yes. --beingeaten 20:40, 8 March 2009 (UTC)
References
Could the "making your dancing a little less safe" be a reference to the Safety Dance?--Mr Alfredo 17:15, 4 March 2009 (UTC)
-- Does the Bandersnatch affect skills cast out of combat? Such as Lasagna Bandages to remove a negative effect such as Cunctatitis? If it does, it'd be worth buying ... otherwise, I'd have to say, it'd be worthless to me. -- AvangionQ / March 5th 2009
- No, it does not trigger out of combat. If removing negative effects outside of combat is the only possible use to you... well, I find that odd, but to each his own. --Prestige 01:57, 6 March 2009 (UTC)
-- I already have three IotM volley types - Uniclops, Crimbo P.R.E.S.S.I.E. & Ancient Yuletide Troll, and I find the meat boosting and MP regenerative powers of these three familiars to be their premium quality. Since I one-shot almost everything I come across, a familiar that boosts attack ability is less than useful. -- AvangionQ / March 8th 2009
The familiar not only boosts attack ability, but also provides an uneven stat distribution that favors the main stat. In addition, it is relatively easy to level. --Rrzhang001 / March 10th 2009
MP Gain Changes
Jick responded on August 5[1] that the Bander should give back half of the MP spent on Saucegeyser and Weapon of the Pastalord now that those skills have had their MP costs reduced. So the Bander should give 14 MP on Saucegeyser and 12 MP on Weapon of the Pastalord, can someone with those skills confirm this?. This also means that with the Bander and Jabañero Saucesphere, Saucegeyser should only cost 7 MP. --Kow 19:24, 26 August 2009 (UTC)
- I can confirm Saucegeyser. The Bandersnatch always gives back 14 MP, zero swing. Jabañero does swing, as is noted on its page, but the average is around 1/4, so yes, while you need 28 MP to cast Geyser, with Bander + Jabañero, it effectively only costs 7 MP. --MindlessGames 20:03, 26 August 2009 (UTC)
- I can confirm Weapon of the Pastalord: 12 MP, no swing, no matter if I reduce the MP cost (navel ring + baconstone earring = 22 MP cost) or not. -- Ruby Eyes 16:57, 30 September 2009 (UTC)
Spaghetti Spear delevel
Well, with the delevel message changes that came in today, the bander definitely does a delevel with spaghetti spear. just need range now i guess...--Remnant 12:10, 2 November 2010 (UTC)
My results so far: 1st combat -1 attack power, -2 defense power, then another -2 attack, -2 defense in the same combat. Next combat I got -1/-2, -1/-1, and -2/-1. 3rd combat -2/-1 and -1/-1. 4th combat I saw a -3/-1 and a -1/-1 so I'm guessing the range is 1-3 attack/defense delevel per hit, looks like 1 is the most common (all with a 9lb bander at the time). --Chef Rannos 14:48, 2 November 2010 (UTC)
Revamp Aftermath
Just checked all the messages and effects for the Pastamancer skills. They all matched up. (I happened to also do Wave, and found it only gave +1 exp, but I didn't do all Sauceror skills.) The deleveling seemed lower than what is listed in the notes: a 27 pound bander was getting delevels (from Spear and Twist) of 3 to 6. --Terion (talk) 22:43, 8 December 2013 (UTC)
- I missed what happened at 28 lbs, but at 29 I know the delevel hit 7, and at 30 it was definitely deleveling in the 3-7 range. I'll keep track at higher pounds. --Terion (talk) 02:38, 9 December 2013 (UTC)
We need a list of stuff we don't have yet, As of now we need to check the new Disco bandit interactions.--Tombot (talk) 03:46, 10 December 2013 (UTC)