Talk:Ghost miner
--I have recieved four items in one kill twice--Tara Phinstashun 20:54, 18 July 2006 (CDT)
This page is now my pride and joy----BMoD 21:08, 18 July 2006 (CDT)
I recieved 6.13 stat points (after converting moxie) over 25 battles. This leads me to believe the level is somewhere around 31. (6.13/.2=30.65) Its HP being found to be around 31 seems to support this. Anyone else have information?--EtzHadaat 23:43, 18 July 2006 (CDT)
I've not been hit over 120 combat rounds with 42 moxie. It would seem that your assumption is in the right ballpark.--McDutchy 00:34, 20 July 2006 (CDT)
Um... my NPZR did 46 damage and didn't kill this one, so I think that it might have more than 31 HP. Unless there's something I don't know about.--Silophant 8:28, 19 July 2006 (CDT)
Wait... Now I fought it without the NPZR and It took 31 HP. Is it possible that attack familiars attacks don't affect this monster? --Silophant 8:32, 19 July 2006 (CDT)
- my NPZR is delevelling the ghost, and also attacking (rarely) for only 1 damage.
- Elemental gravy fairy attacks do substantial damage - but that would make sense, since they are elemental.
- I think this creatures hitpoints may scale slightly. I think my level 25 character's gravy fairy was able to get 2 attacks in per fight at around 20 damage each. But I could be wrong - wasnt paying much attention, sorry.
- I'm consistantly getting a wierd effect: +10 sleeze, and +1 spooky damage. I'm wearing filthy sack (+3 sleeze), skeleton bone (+1 spooky), cloaca shield, harem t-shirt, harem pants, Mr A , shiny ring, dirty hobo gloves (+2 sleeze), and disco state of mind effect, NPZR familiar. So +10 sleeze damage is double what I'd expect to be doing (none of the other items are listed as elemental damage)- could this be a weakness of the creature, or some other amplification effect?Teffania
- 1: You're doing Stench Damage, not "sleeze" (not to be confused with Sleaze Damage). 2: See Spooky for more information. --Quietust 10:54, 19 July 2006 (CDT)
- STRATEGY TIME!!! This should destroy any of the ghosts.
Hat:filthy knitted dread sack (Power: 60) Weapon:Cerebral Crossbow (Power: 90, 1h) Off-Hand:flaming talons Pants:furry pants (Power: 150) Accessory:dirty hobo gloves Familiar:any attack--BMoD 19:32, 20 July 2006 (CDT)
- Sorry for the double, BUT on the main article I have found the HP of it can be anywhere from 25-35. BUT someone deleted it!!!
Sign your posts. There has been conclusive testing that places the monster's HP at 31. All monsters have a static(unchanging) base HP. If you wish to challenge the current data, please provide tests and data of your own. --McDutchy 00:53, 21 July 2006 (CDT)
Statistics
Era | Date | Encountered | cardboard ore x1 | cardboard ore x2 | styrofoam ore x1 | styrofoam ore x2 | bubblewrap ore x1 | bubblewrap ore x2 | Information | Source |
---|---|---|---|---|---|---|---|---|---|---|
Era 1 | 23-Jly-06 | 1527 | 254 | 9 | 274 | 15 | 284 | 12 | Item Drop Bonus: +20% | Yiab |
23-Jly-06 | 379 | 71 | 2 | 67 | 0 | 82 | 5 | Item Drop Bonus: +40% | Yiab | |
23-Jly-06 | 409 | 75 | 4 | 82 | 7 | 82 | 7 | Item Drop Bonus: +50% | Yiab |
Note: I will be doing testing again tomorrow with high item drop bonuses in order to determine whether it is possible to get 6 drops at a time here.--Yiab 12:40, 23 July 2006 (CDT)
- Using Hellion's logic over from Talk:The Inexplicable Door, I'm coming up with a ~10% chance for the first chunk of ore and a ~5% chance for the second one (253/11 for the 1527 tries at +20%, 72/4 for the 379 tries at +40%, and 83/5 fir the 409 tries at +50%). --Quietust 13:24, 23 July 2006 (CDT)
- It is possible to get 6 drops on a single monster. In my 2314 adventures with item drop bonuses varying from +180% to +302.5% I got two instances of maximum drop and 13 additional 5-item drops.--Yiab 23:28, 24 July 2006 (CDT)
Critical hit/Fumble
I added in the critical hit and fumble texts. I've been unable to find any other pages with these texts yet so I have no examples to go by. I hope it's just that I'm the first to think of adding it rather than me being dumb and unable to find anything. :P Either way, I'm sure it'll be fixed when the time comes, but I figure I should alert the peoples of the situation. Evan 03:39, 30 August 2006 (CDT)
Physical Resistant... Not anymore?
I was playing around with this monster and it doesn't seem to be physicaly resistant anymore, can anyone confirm?--Arrggg1 08:11, 9 January 2008 (CST)
As far as I know (from reading the KoL fora), all physically resistant enemies are currently not resistant due to a bug in the fight code. This should be fixed soon. --AtroPhied 10:59, 9 January 2008 (CST)
Initiative Spading
I did some casual spading (i.e. few data points) by obtaining various levels of Combat Initiative and trying to run away every time. The results are below.
Note: "runaway after X" = "failed X - 1 times, succeeded on Xth try." Also, I couldn't figure whether "combat ended at 31" meant successful or failed runaway. I wish mafia logged such things.
100%: 8 combats, runaway after 1, 1, 1, 1, 1, 1, 1, 1 0%: 1 combat, runaway after 1 -40%: 5 combats, runaway after 9, 2, 1, 24, 31, 22, 20, 9, 9 -45%: 5 combats, runaway after 5, 16, 31, 12, 5 -50%: 9 combats, runaway after 31, 31, 31, 31, 31, 31, 31, 31, 31
Based on the known runaway chance formula, I'm guessing the monster has 50% initiative and have updated the page as such. --Philmasterplus 14:06, 5 April 2010 (UTC)