Talk:Hardcore Oxygenarian Strategy
HCO Priority Skills
- I think that all of the skills in the Combat Skills section, and all of the skills in the Support skills section except Mojomuscular should be removed. Firstly, no oxy speed ascender would have armorcraftiness, Polka, Panhandling, Nimble Fingers, Cocoon, Tongue or Face stab high on their skills list. All of them fall well below the 30-skills tier, and none of them are more valuable in Oxy than in normal HC play. Beyond that, all of this is redundant (and inferior) to the Hardcore Skill Analysis.
I think instead this list should focus on what skills become more import in oxy than in regular ascension. Beyond the obvious turncount- and daycount-reduction skills,
- Superhuman gives you 400 MP of tonic water per day
- Mojomuscular becomes a more valuable support skill in oxy because you get more tonic waters and purple snowcones than in other paths.
- Advanced Saucecrafting, Way of the Sauce and Impetuous let you spend your run fully reagented if you also get the hippy suit. Very few top ascenders use this strategy, but some do, and many casual players enjoy it greatly. Contrary to what is stated on the main page, I think this strategy is most useful to moxie classes: for muscle classes with wereseal it's overkill; for myst classes you're multiplying an offstat, not a mainstat, reducing the utility of this strategy.
- Elemental, Astral or (in a pinch) cocktailcrafting will eliminate turns spent farming for cold protection to get the trapz0r honorarium.
Other than these, I don't see the rest of the skills listed as being higher priority than the regular skill tiers.--DirkDiggler 02:31, 24 February 2007 (CST)
I feel like Fashionably Late and Unaccompanied Miner, although being very weak, might be worth mentioning. Even if a player can do a Hardcore Oxygenarian run in just seven days, Fashionably Late will still give him 7 extra Adventures. Unaccompanied Miner saves at least 5 Adventures per Ascension. In most cases neither one of them will save a day, so I let those decide, who have already done more than just 4 HCO Ascensions. --Yatsufusa 17:07, 7 May 2012 (CEST)
Familiars
The new Baby Sandworm drops Agua de Vida 5 times a day plus stat gains. These stats and extra adventures could be invaluable in a HCO run. --Feasoron 10:10, 16 June 2009 (EST)
What needs attention
I've just gone through and eliminated (hopefully) all references to Stat Day banking, retired adventures, and other explicitly wrong information. This page still needs work, though, because the recommendations here are rather stale. Over a year's worth of Mr. Store items are ignored, including Summon Clip Art and campground farming patches (which, while not good for food, have other uses), while old, expensive items are touted as the best there is. Hodgman's journal skills, crimbo book skills, and Traveling Trader skills are absent as well (of which, I'd think at least Inigo's is worth mentioning). I don't try very hard to optimize, so I don't feel comfortable giving an analysis of these in the article, but I'd think they might be valuable additions. Good luck, whoever takes on updating this ;) --timrem 21:48, 12 April 2012 (CEST)
Hey, this is a thing that hasn't been updated in quite some time! I know several people who would appreciate it if some of you experts could contribute/revise this guide to make it better, and up to date!--Vernatio (talk) 13:40, 6 September 2013 (UTC)
Heyo. I just compiled a short list of things that need updating on this page, for anyone up to the task:
References to the Rock and Roll Legend, references to the Trapz0r, recommending Candy Hearts and Snow Cones over other tomes, the recommended Spleen Familiar being the Sandworm, needs advice update on the Daily Dungeon, Class advice needs revamping, suggesting that the Green Pixie is one of the best Item Drop familiars, Familiar advice in general, and that the Quest advice is out of date
(Sorry, I don't know how to do line breaks)
As I stated a couple months ago, updating this guide would be pretty sweet for a lot of newbies, and would make HCO a lot more approachable! Thanks for your time.--Vernatio (talk) 14:10, 4 December 2013 (UTC)
- I updated the Super-Advanced Meatsmithing section, and removed references to snowcones and candy hearts from the Magical Mojomuscular Melody section. Remaining problems:
- The section about Summon Snowcones/Candy Hearts needs to be expanded into a general Mystical Bookshelf section, with a comparison of the relative advantages of Summon Clip Art and Summon Smithsness (e.g. item% from Kung-Fu Hustle + frosty halo vs item% from A Light that Never Goes Out), as well as the values of various Libram and Grimoire items.
- I left the part about using your starting clover to make a Rock and Roll Legend unchanged, because it's still a thing ATs could do, and I have no idea what the current strategy for accordion acquisition is (although I assume ATs with Summon Smithsness would make a Shakespeare's Sister's Accordion instead of a Rock and Roll Legend). I'm guessing non-ATs should use a toy accordion at first and upgrade to an antique accordion when it becomes affordable later on? Or should you go for the antique accordion first thing?
- The familiar section is almost a total loss. I'd suggest simply dropping all mentions of past IOTM familiars except the Pair of Stomping Boots, and pointing players at the current volleychaun as a source of spleen items. It should probably mention faxing a spangly mariachi if you own a Hatrack/Scarecrow, and also getting Daily Dungeon items from a Gelatinous Cubeling.
- At this point, I'm guessing the current strategy for the Daily Dungeon is "get all the Gelatinous Cubeling items that let you bypass stuff and then just breeze through it a few times"? Do people even zap keys anymore? Oh, and the GameInformPowerDailyPro Dungeon is probably worth mentioning, and comparing with the benefits of a Pen Pal.
- Some of the skills from the class revamp are probably worth mentioning.
- A few other things. Like, is a +150% spell damage chefstaff really worth getting? I generally just use the Staff of the Soupbone.
- My firsthand knowledge of oxycore is as outdated as the page itself, so hopefully someone familiar with current strategies with can provide better insight. --Vorzer (talk) 17:08, 4 December 2013 (UTC)
- Responding to one of those points: "Do people even zap keys anymore?" Probably not. The new thing is use fax machine to get Quantum Mechanic for large box and then clover that into a blessed large box thus avoiding to even open the DoD. This knowledges comes from eavesdropping on /hardcore, not actually HCO play. --Club (#66669) (Talk) 19:03, 4 December 2013 (UTC)
- You could link to the Hardcore Familiar Analysis, where all current spleen familiars get discussed in detail, so that's one thing that doesn't need to be copied and pasted. And if (for example) the Pair of Stomping Boots seems to be the best candidate for a HCO run, you can still point out why on this page. (Also: You can use <br /> to insert line breaks.) --Yatsufusa (talk) 08:06, 5 December 2013 (UTC)
So, this page needs a major revamp
There's been a lot of changes, most notably the fact that semi-rare adventures have been replaced by lucky adventures, so one of the path's main advantages has been lost, and this page hasn't been updated in a long time, so it definitely needs improvement. I don't have enough knowledge about KoL's deeper mechanics to do it myself, but I feel like someone needs to do it. -Damien12