Talk:Harold's bell
I just used it on an Empty Suit of Armor, and nothing happened. No use message, no effect, but the bell disappeared from my inventory. Odd. --Jererry 11:48, 18 October 2007 (CDT)
What exactly does this thing do?--Etliay 04:14, 9 July 2007 (CDT)
- Apparently, it gives you one guaranteed "run away". Not terribly useful, since it's usually pretty easy to run away and you have to waste the item in order to figure out what it does, effectively making it useless the first time one completes the quest. --Quietust (t|c) 08:14, 9 July 2007 (CDT)
Hmm... the item # is one number away from the Order of the Silver Wossname for the island war. A possible connection? --jupider 14:04, 9 July 2007 (CDT)
- The use message says it's "the most annoying sound ever." Could this be the theorized third way to start the War? (Not likely at all, but if this does have some special use, it's one-time a run availability makes spading a pain, which actually makes it seem more likely it somehow plays into the medal (Which means it's probably not related at all.))--Galapagos James 17:01, 9 July 2007 (CDT)
- Just i thought ,unless you don't keep them through ascensions, you could save enough up to make you get an ultra rare
- It's a QUEST ITEM. This means that it vanishes upon ascension.--MaskedLihc 06:00, 7 August 2007 (CDT)
List of monsters this bell appears to do nothing special against
- tomb rat tested by ColtsScore 03:31, 2 August 2007 (CDT)
- gnu jack gnome tested by Gadget424 10:40, 16 October 2007 (CDT)
does it work on any form of the NS?--Devdogg 12:49, 14 August 2007 (CDT)
Yeah, so I came up with a brilliant idea that would have made my life easier. It failed. Don't use this item in Fernswarthy's basement against the n-dimensional. I really, really hated that disappointment. --Blastphemist 14:57, 9 September 2007 (CDT)
- This makes sense, as Fernswarthy's basement has no normal combat adventures. They're all noncombats, some of which lead to a combat by clicking on the "Toast the Ghost" or "Don't fear the ear" or what-have-you button. --Squi 07:55, 24 September 2007 (CDT)
Didn't work on the Knob Shaft's ghost miners.--Ashamalee 07:39, 17 September 2007 (CDT)
- It's probably not worth confirming each 1-monster zone separately. :) --Starwed 22:30, 17 September 2007 (CDT)
- Quantum Mechanic tested by --Ithanox 07:17, 13 November 2007 (CST)
I used it against a Quantum Mechanic as my #2 item with #1 being spices. It showed the graphic but no text.
The article currently says that it doesn't work "against a monster rooted to the ground like the Man-Eating Plant in the Haunted Conservatory." However, I used Creepy Grin on said plant, and it sure as heck ran away. Alas, I cannot test the bell itself as I've already used it this ascension. --Bagatelle 19:17, 27 November 2007 (CST)
- Yeah, I think I totally doubt that claim. I'll check it out with a multi. --TechSmurf 20:17, 27 November 2007 (CST)
- For some reason I forgot to use my bell this run, so tested it against the Man-eating plant, and it worked just like it does for any monster. I don't know whose imagination that one came from. --Prestige 07:26, 22 December 2007 (CST)
- Doesn't work on the hellseal pup -- you get the usual message, but the pups continue to spawn. LizardKing 04:49, 6 March 2010 (UTC)
i used it in the barrel full of barrels on a mimic but after that i just encountered 2 mimics. doesnt work on mimics^^ —Preceding unsigned comment added by 00smoke00 (talk • contribs) on 9 March 2010
- barrel is not an actual zone --Hrag 23:04, 9 March 2010 (UTC)
- Odd, I just tried it early on in the Barrel full of Barrels and I didn't encounter any more mimics. Considering I used it in the first row, it seems like a lot of coincidence that I encountered NO more. Jedibob5 22:28, 12 March 2010 (UTC)
Solution
Although, I was getting rat adventures fairly often. After I used the bell, I didn't get another rat adventure for at least 15 turns. Dunno if it means anything though. ColtsScore 04:06, 2 August 2007 (CDT)
- Hey, good eyes! I just tested this, and the bell prevents you from encountering the monster you use it on for about 20 turns. (Tried it on a chef in the kitchens, recieved 20 (!) master chefs in a row.) --Starwed 17:03, 4 August 2007 (CDT)
- Indeed, nice someones figured out what this is useful for. Incidentally, I've used this against both the NS and a beanbat, and neither were affected. --Eugene 05:58, 5 August 2007 (CDT)
Does using this on a bodyguard eliminate the need to fight 3 before fighting the Boss Bat? That might bear some research, although saving 2 turns isn't worth that much...just an interesting idea --Jimfromtx 01:09, 6 September 2007 (CDT)
- Well, I used it on the boss bat and fought 20 bodyguards in a row, so probably. :) But the meat from the bodyguards is so good there are definitely better places to use it. --Starwed 03:35, 6 September 2007 (CDT)
- This is one of those "too awesome to use" items - I get all the way through to ascension without using it, because I'm always "saving it for something better." So this time I just used it against the Boss Bat for 20 turns alone with his guards. That's 200-300 meat times 19 guaranteed adventures, or nearly 4000-6000 meat. Boosting meat gain makes it even better. At my level (7) I can't think of another spot that offers that great a yield, and I was hurting for meat until I did this. On the other hand: I'm guessing if you wanted to save the bell, using it somewhere under The Sea would be useful. --Kilyle 10:44, 5 January 2010 (UTC)
Does it matter if you adventure in another zone after using the bell? For example if you use it on a mad scientist then spend 10 adventures elsewhere, then come back to the lab will you get 20 adventures of very mad or just 10?--Darkness 07:34, 22 October 2007 (CDT)
Possible reference
I was thinking that Harold's Bell may be a reference to the early 20th century American author Harold Bell Wright.--Glbcashley 14:12, 14 April 2008 (CDT)
Irritating Random Encounters
The page on the Penultimate Fantasy Airship states that the Irritating Series of Random Encounters has two instances in the possible adventures there; hence, Harold's Bell would only delete one of them, right? If correct, this information would be useful on this page.
Also, a little section on strategy would be nice. I've been using it for early meat in the Boss Bat's chamber, which is the strategy offered on the Bad Moon Strategy page, and also to grind spices in the Kitchens; I've been debating about trying it to get rid of a less-productive goat while powering through The Goatlet (drop the sabre-toothed goat and you get more cheese and whiskey). But in my experimenting, I feel a little lost because I'm not sure what I ought to be aiming for with the thing. So some idea of what others are doing would be nice. --Kilyle 08:20, 16 March 2010 (UTC)
I believe RoyalTonberry has done a lot of spading in this area. The Adventure Queue has how this stuff works in great detail, but you could try asking on his talk or that talk page if you need clarification. (This bell falls under the "banishing" rules.) I believe banishment works like trailing in that it matches on monster name, not a specific monster instance. I don't do many HC runs, so I'm not in a position to offer good HC advice, but I use banishment in other forms every so oftem. My goal is always to save adventures. There are a bunch of quest required farming tasks, and banishing non-productive monsters is helpful. I've got Transcendent Olfaction, so I typically just trail dairy goats for that quest, but for hunting numbered scrolls or avoiding cunctatitis I'll Creepy Grin or stinkeye monsters. --Club (#66669) (Talk) 17:53, 16 March 2010 (UTC)
New Boss Bat Status
I got a new message this time when using the bell on the boss bat:
"You ring Harold's bell. It makes the most annoying noise you've ever heard. Your opponent cringes and walks away, and you throw the bell away so that you'll never, ever hear that sound again.
Unfortunately this is a very small space and your opponent quickly returns."
I think the change was added in today, since I was on another account and meat farmed normally with it. However, I'm not completely sure. Could someone else check if the same thing still happens when it's used on a bodyguard bat? Ruduen 05:45, 18 July 2010 (UTC)
- Yes, they've been discussing this change on the forums. --TimRem 06:15, 18 July 2010 (UTC)