Talk:Hodgman, The Hoboverlord

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Hulk Refrence

"Hodgman flips out and gets angry. You get the sense that you won't like him when he's angry, but since you don't like him much to begin with, that's no real surprise."

Refrence to the movie "The Incredible Hulk." The protagonist tells some thugs at a factory "You won't like me when I'm angry." Good enough to put in?—Preceding unsigned comment added by Cyglade (talkcontribs) on 20:07, 27 November 2008

  1. spell check (that's reference)
  2. sign your posts
  3. that's a general hulk thing, not just the film (by which i take it you mean the latest snoozathon) but yes that's a reference. --Evilkolbot 23:38, 27 November 2008 (UTC)

Ol' Scratch + Goofball Withdrawl

Will Ol' Scatch's debuffing ability remove goofball withdrawl?--ThaSupafly 22:40, 31 October 2008 (UTC)

Clan Fight

Will he recover health if a clan member falls to him and another clan member starts fighing him?--Baron_Heron

He is reset back to full health. --Patmo98 19:58, 12 January 2009 (UTC)

Win

What happens if you win other than item drops? i have heard that the sewer resets and another 1mill must be paid to reenter. --Baron_Heron

The sewer only resets if a clan member allowed to "administer the clan dungeon" floods the dungeon. --Goffrie 13:38, 27 June 2008 (CDT)

Reference

Hodgman is undeniably a reference to John Hodgman who also wrote The Areas of My Expertise which has an article with 700 Hobo names. Which I'm sure was a massive help in writing the random name generator for the hobos. --Shoptroll 14:13, 21 June 2008 (CDT)

Effectiveness of combat items

I noticed when I was fighting him, my divine items were doing half their normal damage. My buffed mysticality was 1400, but the favors were doing only 700. Anyone else notice this?

--Zomguberclubber 02:22, 22 June 2008 (CDT)

Using shrinking powder on him yields, "The shrinking powder blows away before it hits your opponent. What bad luck!" --EFG 10:34, 21 June 2008 (CDT)

I fought Oscus and Hodgman and noticed this behavior in both fights, but the rounded value was less than half my buffed myst. Against Oscus, my buffed mys was over 1900 and (funkslung) strings did exactly 810 each until the last combat round, in which they did 811 each. Against Hodgman, my mys was 1537 (265) I think, and though I did not record the entire fight (!?), I think strings did 744 each until the last round, in which they did 745 each. I didn't waste any powder or gas balloons after my experience with Oscus, and Hodgman shrugged off noodles instantly. --BaronVonWurlitzer 20:49, 22 June 2008 (CDT)

I was using Cursed Cannonballs with over 6000 muscle, and each hit was doing around 2000 (1000(+1000)). Damage ranged from 990ish to 1040. Hope that helps some. --MrAndersonMan 11:00, 28 June 2008 (CDT)

This appears to be part of Hodgman's scaling damage reduction, as opposed to a specific resistance to combat items. --Zeviz 15:48, 7 July 2008 (CDT)

Appearance

Things to add: After how many hobos does he show up? Which picture number is the square in when you fight him? The picture method might be easiest.

  • Please sign your posts. I don't know the kill count, but Hodgman shows up on town square image 25. --MindlessGames 14:29, 25 June 2008 (CDT)

Flipping Out

I think this behavior applies to all of the Hobo bosses, but I just experienced it firsthand with Hodgman. After about 5 turns or so, he flipped out. My buffed stats were 1554, 1565, and 731. He went from dealing around 80 damage per hit to dealing 400-600 damage per hit. A clanmate beat Hodgman with buffed stats of Muscle:2150 (256)Mysticality:433 (170)Moxie:437 (175) and said he never took more than 150 damage and didn't see a flip out message. I'm guessing that there is a cap on how high you can have your Moxie before the bosses punish you, presumably as a measure against bringing a level 30 character in to trivially smite them. Bakapyrite 16:13, 25 June 2008 (CDT)

  • I am not sure about this.. at about round 5 or so, he started dealing 160 damage to me, he started off dealing about 30. He never went hit for more than 200 though. I had something like 3,000 buffed moxie, on a level 38 disco bandit. --MindlessGames 16:31, 25 June 2008 (CDT)
Yeah, he started doing more damage to me after round 5. Round 5 he did 25 damage, then round 6 he missed, and round 7 he did 141 damage and kept around 125 (on average) the rest of the time. - Rahmuss 19:40, 27 June 2008 (CDT)
  • He Flipped Out with a Moxie of 373(465), where my buffed Moxie is 373 due to a Brimstone Brooch. Due to QN's comment below this, it seems like the Flip Out mechanic probably is not based on Moxie like I had assumed. Bakapyrite 21:29, 27 July 2008 (CDT)

Side note, the message:

"He grabs a battered kerosene lamp from behind his throne of garbage, uses it to relight his stub of a cigar, then throws it at you, bathing you in buring fuel.

Oof! Ugh! Argh! Eek! Ugh! Ow! Ow! Ooh! Ow! Ow!" Has a spelling error I believe where it says "...bathing you in buring fuel." Unless he doesn't really mean 'burning' fuel.

Can the actions of other clan members IE. walking in on the battle, changing the ballance of the elemental areas, or using (i cant remember his name but he makes granades and milkshakes etc. in hopopolus) taking part in the battle cause the "flip out" Baron heron 16:22, 25 June 2008 (CDT)

You can reverse his "flipping out" by casting one of the new 30 MP hobopolis spells. Give him a sensual message, or a mudbath, or maximum chill... or any of the others.-QuantumNightmare 17:46, 25 July 2008 (CDT)

Item Drop statistics

I had 415%, +whatever egg-stra sensory perception is. Cyclops eyedrops 100, raven feather 60, cupcake 30, snowcone 30, two reagent +itemdrop potions 15, 35 lb. fairy 50+1.66*15=75, song 20, eyedrops 15. Equipment = 5+10+25+30=70, total = 415%+some. I got 2 distributable drops and 4 other drops - 3 Hodgman's blankets and one diary (pumping tin). All sub-bosses defeated. Level 27, something like 6000 mainstat. --MrAndersonMan 11:05, 28 June 2008 (CDT)

I wonder if the personal drops (non clan drops) are the only thing affected by item drop bonuses. There may, however, be another way of getting more drops out of each boss. - Rahmuss 11:19, 28 June 2008 (CDT)

My hypothesis is 1 drpo per 150% item, rounded up. see the lowest post on the discussion for details.

  • I had about ~760% Item drop

Equipment was Hodgman's Regal Frippery + Hodgman's metal detector + Zinc Delta of Tranquility+ Mr. Accessory Jr. and the Scratch 'n' sniff crossbow + 3 Scratch 'n' sniff unicorn sticker

Effects were: User:Icon315/Item Drop


I only got 4 of Hodgman's Blankets

Would the Friars Booze buff effect the item drop? --Icon315 03:41, 9 February 2010 (UTC)

Special Drop Mechanics

Everything I've seen so far seems to indicate that you need to keep X number of side bosses alive for the overcoat to drop, and this may also apply to the whacking stick. But, as always, we need more data to confirm this. Bakapyrite 07:05, 29 June 2008 (CDT)

  • In /hardcore chat members of the Hogs of Destiny Spade Association claim to have determined that the following factors are reqired: 1 day run, sub-2000 turns for the overcoat, sub-4000 turns for the whacking stick. Bakapyrite 10:59, 7 July 2008 (CDT)

Chester and Frosty

What Do they do? I think Chester and Frosty give him a sleaze and frost attack, respectively, but I'm not in a position to test it. - Mojotech

Elemental Resistance

It appears that he's got a 25% elemental resistance. I have a Rainbow Pearl Ring, Scratch's Stovedoor/shield, Goatskin Umbrella and Snarl of the Timberwolf active. That should give me 60 hot, 40 cold, 55 stench, 50 spooky, and 40 sleeze. In the battle vs Hodgman, I'm seeing 45 hot, 30 cold, 42 stench, 38 spooky and 30 sleeze. That's a 25 percent reduction..... and I'm getting the benefit of rounding since stench would be 41.25 and spooky would be 37.75......--Vince3 06:34, 1 July 2008 (CDT)

This appears to be a result of Hodgman's scaling damage reduction, as opposed to a specific resistance to elements. (He was taking 45-65% of expected damage, depending on damage magnitude when I fought him.)--Zeviz 15:50, 7 July 2008 (CDT)

Oscus's Aura and Chester's Damage Reduction Ignore

I'm going to try for the Overcoat this run. I'm going to try to kill two side bosses. Right now I'm thinking of taking out Frosty and Scratch. I can deal with Zombo's ability, but I'm concerned about Oscus's Aura. Since I'll be able to use buffs, can the damage of the aura be reduced by resistances, or even largely halved by using stenchform? And does Chester's Damage Reduction Ignorance only apply to Hodgman's normal attacks or does leaving him up also cause the aura to be unresistable as well? Hoping for some answers beforehand, but if not I'll update my findings in a week or so. Bakapyrite 13:33, 2 July 2008 (CDT)

Oscus's Aura - The Numbers

The wiki states that Oscus's aura starts at 5 stench plus 5 physical damage and triples every round, uncapped. I've taken the liberty of adding the two numbers together and started at 10 damage for the first round. Here's the damage that will be done for fifteen rounds of the fight, with no resistances or DA. I'm not going to bother going any further because it's clear that even past round 10 virtually no one would survive.

10, 30, 90, 270, 810 (round 5),
2430, 7290, 21870, 65610, 196830 (round 10),
590490, 1771470, 5314410, 15943230, 47829690 (round 15).

Assuming that stenchform works against the aura, you can chop the numbers in half (plus 1), and then if you leave Zombo up and take Scratch down you'll be limited to El Vibrations (300 DA), Astral and Spectral Shell (80 each, for 160), and Twinkebritches (30) for a total of 490 DA or a 60% reduction in damage. This effectively causes the damage dealt to look similar to what the previous round was listed at (round 6 at half damage and 60% reduction does around 710 damage, round 7 does somewhere around 2500 damage, etc). If you leave Scratch up and take Zombo down you'll have far more DA, but even at the cap of 90% you still won't have the mitigating factor of stenchform. Do these numbers look right? If so, it seems like leaving Oscus up is only going to be fruitful if you can kill him in about 5 turns (from the perspective of a character that's still within the 15-20 level range of the zone.) Bakapyrite 14:26, 2 July 2008 (CDT)

Note: much of the information about resisting the stench doesn't apply if Chester's alive. --Patmo98 02:50, 12 September 2008 (UTC)

Scaling Damage Reduction

KOLAddicts downed Hodgman today for a hamster. We had an expected raw damage of 265548, and actually hit with 32617, giving approximately 87.5% reduction from unbuffed hodgman (used autoattack). --ThaSupafly 22:11, 4 October 2008 (UTC)

The damage Hodgman takes from any source is significantly reduced, with reduction percentage depending on amount of damage. Here are a couple approximate data points, but we need to write down exact numbers to determine the formula. When expected damage was about 1150, he took about 700 damage. When expected damage was 2300, he took 1000 damage. --Zeviz 15:55, 7 July 2008 (CDT)


With ~2400 moxie (so 2400 expected damage), he took ~970 damage from divine blowouts. With ~2830 moxie, he took ~1050 damage from them. It seems, It does not worth to buff over a certain percentage. --Nord 01:26, 11 July 2008 (CDT)

The text and table explaining this soft damage cap seem to disagree. Is the table showing the damage *above* the cap? Or full base damage? Because according to the text, 100 base damage shouldn't get capped. Getting to try slaying, so kind of need to know.--Hastifer (talk) 14:57, 18 March 2013 (UTC)

Nevermind me, missed the 25% , pre soft cap bit.--Hastifer (talk) 15:04, 18 March 2013 (UTC)

Insane Trophy?

I was just thinking - what if there is a trophy for killing Hodgman with all of the subbosses still alive? What kind of stats would be needed just to deal 25000 damage in 50 (30?) rounds when he has Frosty's conferred damage resistance and you have no buffs and only weapon, offhand and familiar equipment? That's setting aside the fact that Oscus will eventually deal huge amounts of damage and your resistances don't count. Any ideas what Frosty's damage reduction is for Hodgman yet?--Yiab 10:15, 17 July 2008 (CDT)

  • Noblesse Oblige has already beaten him without killing any bosses. --Azrane 21:47, 19 July 2008 (CDT)
  • I believe most of the very top speed runs are done without killing any bosses. You need a level 130+ moxie character with a buffed moxie of 270k-ish and cranked out initiative, with moxious maneuver set to auto-attack. This will let you do the 26000 damage necessary to one-shot Hodgman. The initiative is crucial, because if you get the jump and have the auto-attack set you'll strike Hodgman before he gets buffed (and before you get debuffed by Ol' Scratch). I don't think you can get a run under 1100 turns for the hamster and still kill a boss. If you've killed only Frosty, a GGG with about 90-150k worth of adventures fed to him is what you need. Like the other bosses, Hodgman's DA scales with the damage you do, which is why you need such ridiculous attacks to take him out with so many bosses remaining. At least that's all according to an Iocaine Powder thread. --Flargen 21:52, 19 July 2008 (CDT)
  • It DA is the problem, wouldn't it be better to hit him with spells instead? I mean, you'd need <75k Mysticality for Weapon of the Pastalord or saucegeyser to deal 26k+ damage unless he has some special resistance to spells I'm not aware of. After all, weapon deals physical damage, so even if he has extremely high elemental resistances you can still get over that with weapon. Also, boosting spell damage percentage would bring that 75k down significantly, I would think. Also, what's a GGG?--Yiab 10:17, 22 July 2008 (CDT)
  • All hobo bosses have a sliding DA to everything (spells, divines, GGG, weapons), which increases the higher your damage is over the soft cap of 500. If you deal 499 damage, they have no DA. If you deal 4000 damage, they have ~85% DA. If you deal 230000 damage, they get ~89.5% DA. This isn't frosty's special ability, this is just regular hobo-boss behaviour.-QuantumNightmare 11:23, 22 July 2008 (CDT)
  • GGG means Gluttonous Green Ghost. Some commonly used acronyms have redirects in the wiki.--CG1:t,c,e 18:33, 22 July 2008 (CDT)
  • I see, that does make it insanely difficult. I just did some calculations, though, and found that the uncapped sauceror and pastamancer spells appear to be able to do the trick with a character of level 75. Using effects and equipment, you can get a mysticality bonus of +1750% and a spell damage bonus of +630% at the same time, and this will give a character with a base mysticality of just under 5500 the ability to deal ~260k damage per uncapped myst spell. Assuming a 90% DA for the boss with this kind of damage, this should be a one-shot kill if you can get the initiative and autoattack combination you referred to with moxious maneuver. Admittedly, this calculation uses grimacite goggles, grimacite gaiters, 5 points of grimace darkness on a wednesday, 2 tiny plastic naughty sorceresses, a navel gazing ring, a 7th-stage campground telescope and 100 stored adventures of Mallowed Out (among all the other effects and items). Is there some barrier to getting initiative or to spellcasting working that I'm unaware of here?--Yiab 18:10, 23 July 2008 (CDT)
  • You could use a hobo stogie and rope with some soap on it with pastalord to cut down on the costliness of that equipment. I think the stogie works with pastalord, anyway. Anyone got the rope and pastalord to test it? One of the two will definitely work, though. I'm not aware of any spellcasting barrier in particular (though it's always seemed to me that moxie influences your initiative in some fashion). Storing up 100 adventures of Mallowed Out is no simple matter, either, especially since my understanding is that even an automatic 1-shot of super hodgman will still let scratch debuff you. So having to spend a few days having this guy eating nothing but marshmallows everytime you're intending to take out a superhodg is a little bothersome, especially since you'll need him to actively adventure in hobopolis. It may be the case that even the 130+ moxie class idea still needs these buffs; I believe they said the buffed moxie to get about 26k damage was 270k or so, and I haven't calculated if you need mallows and such for this. You'd probably have to ask people like QN and members of NO, IP, Hogs of Destiny, etc. what their understanding of this is. --Flargen 18:31, 23 July 2008 (CDT)
  • Actually, the hobo stogie could make things a lot easier, depending on whether or not it is applied at the same time as bonus % spell damage. If it's not added in to the spell damage multiplier, instead being counted as a separate multiplier, that brings the necessary unbuffed mysticality down to just under 3200. Assuming the stogie works with weapon of the pastalord, of course. I think someone should test to see if chefstaff (+150%) + stogie (+100%) gives +250% (both together) or +400% (separately) - that will settle whether or not the stogie is counted into same multiplier or not. --Yiab 20:07, 23 July 2008 (CDT)
  • Why not use the Staff of the Deepest Freeze instead for 200%? It's a little hard to get, but I'm willing to assume someone trying to kill super hodg at some minimum level and without spending too much of a fortune could get one. --Flargen 18:44, 25 July 2008 (CDT)
  • That does help out a bit more. I didn't include it because it wasn't on the spell damage list, so I forgot about it. Including the deepest freeze staff brings the needed unbuffed mysticality to just under 3000 (assuming the hobo stogie works at a different time than spell damage multipliers).--Yiab 21:05, 25 July 2008 (CDT)

Another +spell damage % that might have been missed in your (Yiab's) calcuations: trepandation (effect). This one's a little hard to set up since it's obtained from the marketplace, but it could be done. Unfortunately the effect isn't spaded yet. Oh, and I added the staff of the deepest freeze to the spell damage page. Also, not indenting this because that's a crazy bunch of indenting already. --Flargen 01:05, 26 July 2008 (CDT)

  • True, a lot of indenting. That effect might be helpful, but I can't really include it until its effects are at least estimated. Of course, I've been working on the assumption that you'll only be able to reliably get one effect from adventuring, and I've included Fitter, Happier in the calculations for that. If trepandation would take the place of fitter, happier then it would have to be more effective than +100% mysticality.--Yiab 20:09, 26 July 2008 (CDT)
    • With enough poppers and scraps, and a nearly full binder, you should be able to get both effects in just 2 adventures. (Neither El Vibrato nor Hobopolis Town Center have unavoidable noncombats.) On that note, you can use a half-elemental version of WoP, which splits the damage into 2 sources, slightly helping overcome scaling DR. (It wouldn't make much difference, but every 0.1% matters in this situation.)--Zeviz 15:45, 13 August 2008 (CDT)

Hobopolis Boss Initiative

I would like to add that I got the initiative against Hodgeman. Is this normal? Level 36 DB (buffed at 7361/3900/7610) Did not have any +initiative buffs of items equipped.

--gregmasta 11:25, 25 July 2008 (PST)

Getting the jump on Hodgman is surprisingly easy. I was able to do it every time as a level 30 PM, with just Springy Fucshili, and permed Self-Preservation. (First I tried a lot more buffs, but by the end I was using only the +init spell and still got the jump on each of half a dozen attempts.)--Zeviz 15:50, 13 August 2008 (CDT)

Hodgman and Boss Outfit Skills

As shown below by a couple hard data points, it seems like Boss Outfit skills have a special interaction with Hodgman. I just beat him, and my combat rounds were:

You place your hand on the ground, and it begins to shake as piles and piles of garbage emerge from deep beneath you. Your opponent falls into a trash-filled crevasse, sustaining 8135 damage. Second round was also slightly above 8k. Third round was 4k. Fourth round was 2k. Fifth round was 1k. Final round was: You place your hand on the ground, and it begins to shake as piles and piles of garbage emerge from deep beneath you. Your opponent falls into a trash-filled crevasse, sustaining 549 damage. You win the fight!

Furry Tibet holds out the plastic pumpkin bucket, hoping for extra goodies. You acquire an item: Hodgman's journal #1: The Lean Times You acquire 2 tin cups of mulligan stew An item drops: Hodgman's varcolac paw (This item goes to your clan's basement, and may be distributed to anyone who participated in this Clan Dungeon.) An item drops: Hodgman's lobsterskin pants (This item goes to your clan's basement, and may be distributed to anyone who participated in this Clan Dungeon.) You acquire a clan trophy: Hodgman's skivvies Furry Tibet smiles at you, a knowing gleam in his eye.

You gain 52 Muscleboundness. You gain 99 Mysteriousness. You gain 43 Roguishness.

Buffs, gear, stats: Muscle: 1836 (457)Mysticality: 3125 (663)Moxie:373 (456), orange peel hat, flaming pink shirt, Staff of the Kitchen Floor, Wand of Oscus, Oscus's dumpster waders, Brimstone Brooch, Mr. Accessory Jr., Oscus's pelt, plastic pumpkin bucket, On the Shoulders of Giants (4), Well-Oiled (4), Phorcefullness (4), Mystically Oiled (4), Incredibly Hulking (4), One Very Clear Eye (9), Red Door Syndrome (9), Heart of Lavender (9), Peeled Eyeballs (9), Scarysauce (419), Jabañero Saucesphere (419), Astral Shell (419), Reptilian Fortitude (419), Elemental Saucesphere (419), Jalapeño Saucesphere (419), Aloysius' Antiphon of Aptitude (419), Ghostly Shell (419), Empathy (578), Fat Leon's Phat Loot Lyric (622)

I know this is already pretty spammy, but in case it matters here's our run through The Heap.

The Heap:

K started a trashcano eruption (1 turn) K searched for buried treasure (1 turn) K was defeated by Stench hobo x 3 (3 turns) K sent a batch of compost to the Burial Ground (1 turn) K defeated Stench hobo x 79 (79 turns) A defeated Stench hobo x 5 (5 turns) S started 7 trashcano eruptions (7 turns) A was defeated by Stench hobo x 3 (3 turns) S defeated Stench hobo x 147 (147 turns) BP searched for buried treasure (2 turns) BP defeated Stench hobo x 132 (132 turns) BP started 19 trashcano eruptions (19 turns) K defeated Oscus (1 turn) K was defeated by Oscus (1 turn) Bakapyrite 21:46, 27 July 2008 (CDT)

  • I'm not sure what's supposed to look like a special interaction here. The outfit skills appear to do a percentage of an enemy's HP (I believe). --TechSmurf 22:04, 27 July 2008 (CDT)
  • One skill page seems to imply that the skill does more damage than the total amount of hps that the target has. Others don't have a formula yet and are listed as "deals an unknown amount of damage". Against normal hobos Trashquake does around 1200 damage (may or may not have been Hot hobos) and is a one hit kill, but against Hodgman it deals more damage, but is not a one hit kill. I suppose it could be that his damage reduction is kicking in, in which case there isn't anything special about the damage, it's just a normal boss effect that is actually reducing the damage, rather than increasing it. Scaling damage based on current hps would make sense then. Bakapyrite 00:42, 28 July 2008 (CDT)

Hodgman Strategy Guide

Anybody think we should maybe make a page with strategy for killing Hodgman with X number of bosses still alive? It could be useful for clans trying to do stunt runs and not wanting to have to wade through discussion pages--Alabit 13:39, 26 August 2008 (CDT)

  • I, for one, would like to see this. --Club (#66669) (Talk) 05:44, 18 March 2013 (UTC)

Consumable Cap?

I beat Hodgman with a little over 700% item boost, but only got 5 tin cups of mulligan stew; is this consumable perhaps capped at 5, unlike the side bosses?

I know it was over 700% (assuming current theories of consumable drops for side bosses), as I fought Oscus, Zombo, Chester, and Hodgman in four straight turns, with no buffs ending between, same equipment - and I got 7 consumables for each of the first three bosses.--Alomir 01:18, 25 November 2008 (UTC)

  • Dunno. What else dropped? Stuffed hodgman? Blueprints? Etc. --Flargen 01:22, 25 November 2008 (UTC)

I also only got 5 flasks of Hodgman's blanket, despite beating him with 732.6% item drop bonus. Also got one of the journals, if that's relevant. Has anybody gotten more than 5 of the consumable?--Leicontis 19:12, 17 January 2009 (UTC)

I defeated Hodgman once with +651%, receiving only 5 Hodgman's blankets, and another time at +670% and received 5 Tin Cups of Mulligan Stew. Abbywill 00:12, 19 January 2009 (UTC)

Confirmed this hard cap. Slayed Hodgman with +769.75%, receiving only 5 Hodgman's blankets. Also drop blueprints, if relevant. In the same run I was able to get over +800% for Oscus, netting 8 extra-greasy sliders. Demon Llama 13:24, 22 January 2009 (UTC)

With over 800% item drops (I got 8 consumable items from Frosty, Chester, and Oscus, and 7 from Ol' Scratch and Zombo since I didn't use the "Make hobo do a dance" skill), I got 6 tin cups of mulligan stew from Hodgman.--GoldS 18:08, 29 January 2009 (UTC)

Forum discussions imply that blueprints, journals etc. count as a consumable, and there is no hard cap. If there are no objections...? Bagpiper 03:53, 30 January 2009 (UTC)

I just got 6 mulligan stews with enough item drops for 9 consumables from Frosty, Chester, and Oscus (including hobo dance). Clearly we do not understand this mechanic yet.--Toper 03:37, 20 February 2009 (UTC)

My clan has managed to get 7. we usually have over 1k% item drops. I think it might be 1 item per 150%. Also, blueprints aren't consumables. --k3wlb0t 20:46, 26 March 2009 (UTC)

I think for each consumable amount 'tier' you need an increasing amount of +item% per consumable. I was a shy over +800% and can confirm 6 (also got lean times). 7 @ +1000% would fit into this. More data at lower +item% is needed pin down scaling intervals. Data so far suggests:

  1. 1 @ +???%
  2. 2 @ +???%
  3. 3 @ +???%
  4. 4 @ +???%
  5. 5 @ +651% - +769% (lower?) - suggests to get 5 you need at least ~+130% per consumable.
  6. 6 @ +800% (might be slightly lower) - suggests to get 6 you need at least ~+133% per consumable.
  7. 7 @ +1000% (might be slightly lower) - suggests to get 7 you need at least ~+143% per consumable.

--Demon llama 13:42, 28 May 2009 (UTC)

The closest formula seems to be 1 for 50%, then 1 for each 150%. But there should be some spading done for low drop numbers...

--Thiron 18:24, 30 May 2009 (UTC)

Got 8 tin cups at ~1220% drop. --Captainslowontheuptake 21:14, 6 December 2009 (UTC)

In addition to a 91-pound Jack-in-the-box, I had +710% item drop. Wiki page for Jack says 90lb is +314.75%; and 95lbs is +328.56% (I did wind him properly first; and he popped). So with about +1025% item drop, I got these:

  1. 7 tin cup of mulligan stew
  2. 1 Hodgman's journal #4: View From The Big Top
  3. Hodgman's lucky sock
  4. Hodgman's cane
  5. Hodgman's lobsterskin pants

I mention the sock because it seems the drop mechanism is unknown still; and cane & pants for the sake of completeness. So does + item drop affect only stew and Hodgman's blanket? Or are the journals included? How about the sock -- any new guesses? :D --StorellaDeville 23:47, 14 November 2010 (UTC)