Talk:Lord Spookyraven

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The first round, he hits you hard. This has been proven. Don't post saying OMG HE 1-HIT ME!!11!--DaemonStryker 11:47, 7 July 2007 (CDT)

MCD, Radio, & Annoy-a-Tron Results

MCD Annoy-o-tron Radio
1 X X X
2 X X X
3 X X X
4 X X X
5 X X X
6 X X X
7 X X X
8 X X X
9 X X x
10 X X X
11 X n/a n/a

First round

I've found something funny. When I had hotform on, he consistently hit me with stench and sleaze attacks. I think he detects which element hits you the hardest and hits you with them on the first round... --Kenny 13:43, 12 October 2007 (CDT)

Doesn't always hit the first round (which is what the quest description and notes would indicate. Missed me every round (209 mox, anoy-o-tron at 10). Gront 21:31, 26 June 2007 (CDT)

Annoyotron to 6. Got nothing.

I had the Annoy-o-Tron set to level 9. Just the usual gear. --Sparksol 23:45, 26 June 2007 (CDT)

do you think he scales like the NS did (does?)?--[[User:Le canard|Le --Dannyboy 00:56, 9 July 2007 (CDT)canard]] 12:02, 28 June 2007 (CDT)

Sometimes does an attack that says "Lord Spookyraven grabs a goblet from behind the altar, and drinks some sort of thick red liquid from it. He lets out a long, satisfied (and very creepy) sigh." I would assume this heals him, but I'm not sure. Dragonlordged 16:36, 28 June 2007 (CDT)

I just fought him with mox boosted to 409, and he still nailed me for 117/118 of my HP. --Yendi 10:03, 29 June 2007 (CDT)

Mox at 305, did 416 damage with 418HP. Then couldn't hit me. --JiK4eva 16:19, 29 June 2007 (CDT)

Nothing new with MCD at level 5.--Imon 17:01, 29 June 2007 (CDT)

Nothing special at MCD level 3 either. Only time he hit me, at 240 moxie, was the initial strong hit. Only took a few round though.--EXtreme Noob 09:36, 30 June 2007 (CDT)

One huge hit (270 here), then normal enemy. Couldn't hit me at 214 Moxie. Oh, and could someone who knows how to edit pages well change the notes to 3rd person?--Gils 21:37, 30 June 2007 (CDT)

On an unrealated note, Scarysauce does 1 damage consistently, so I can confirm he's of the spooky element --Deetviper 14:56, 1 July 2007 (CDT)

  • Effect(s) of The Super-Secret Canadian Mind-Control Device is unknown - so far, we know there is no bonus drop when a detuned radio is set to 2, 3, 4, 5, 10, or 11. Also, for the annoy-o-tron set to 1.
  • It appears to be that Lord Spookyraven is levelled, perhaps according to moxie, as his initial strike consistently hits me for an amount slightly greater than my max HP, even with mafia aria.
  • Weak to stench and hot. Not weak or resistant to sleaze. This implies Lord Spookyraven, himself, is spooky.

--This stuff belongs here more than in the article. --TechSmurf 19:18, 1 July 2007 (CDT)

His first hit on me took 90/92 health, but he couldn't hit me after that. I had 304 moxie. --McDutchy 21:01, 1 July 2007 (CDT)

I can confirm he doesn't always hit the first round. I had an assault umbrella, and elemental saucesphere active, and his fire spell failed. Perhaps if you have any resistance to the spell he casts, you're safe, much like the resistance tests in the Daily Dungeon? Stats of 178/176/178 --Jimfromtx 00:40, 2 July 2007 (CDT)

His first hit took ~30 HP, I had at least 150 max HP. ~100 moxie. --Vince1123581321 02:12, 2 July 2007 (CDT)

I was having a ton of trouble on him, every first hit would do ~300 damage. Then I built up my elemental resistance. Had "Modest" on everything, "Major" for Spooky, and his first attack did 30 damage. I wonder if that's the way to go on strategy. --Clackling 09:01, 2 July 2007 (CDT)

Or make your HP high enough for the first attack, and then use Entangling Noodles. I had 3 HP left after his first attack, and won. --Tannkrem 14:22, 2 July 2007 (CDT)

I was hit with sleaze damage first and second round (after buffing up resistance to spooky). The next attempt, it was cold damage first round and spooky damage next round. Stench the next attempt, then cold.Stinky gravy fairy did normal stench damage. I have landed LTS once, but missed four times. He will also drink a red liquid (healing?):

(Copied and pasted exactly as it appeared, no line breaks were present on my page)

You work up a Lunging Thrust-Smack. You failed to hit the monster.Lord Spookyraven grabs a goblet from behind the altar, and drinks some sort of thick red liquid from it. He lets out a long, satisfied (and very creepy) sigh. --Thebigbrainiac 09:34, 3 July 2007 (CDT)


First round message: "Lord Spookyraven twiddles his fingers. A thin tentacle emerges from the floor, coils up your leg, and touches you in an entirely inappropriate way. You lose 154 hit points (sleaze damage)" This is not 'Lord Spookyraven' but some special attack he does that hits you hard (I only had 144 hp!!) on the first round of combat. This just seems very dirty and I KNOW Jick would have some type of counter available to nullify ro reduce it, it's just a matter of spading it. --jupider 09:50, 3 July 2007 (CDT) [Update: Actually, I had 162 hp. Used some candy hearts and forgot to max out my hp.]


I had 365 moxie with slight resistance (elemental saucesphere) and still got hit for massive damage the first round. It was less than max and I didn't get hit at all afterwards, so I won. Here's my theory, considering my and others' experiences: He does an extremely accurate, damaging attack of a random element the first round and then does a different set of normal attacks -- that would explain the multiple attacks of certain elements. I suspect you'll find two attacks of each element once he's completely spaded out. The strategy would be to buff the crap out of yourself, resist as many elements as much as possible, max out your HP, and beat the crap out of him, preferably with hot- or stench-elemental attacks. --Lumire 21:09, 3 July 2007 (CDT)

No extra drops with the radio at 7. --Akravator 21:44, 4 July 2007 (CDT)

  • With 145 buffed moxie, Astral and Elemental, I equipped 3 Antique armors (giving me Major spooky resist, Modest everything else, and 600 DA + 15 DR). His initial strike was a non-elemental attack, and I walked away after 3 rounds with only 12 damage. Sorry I didn't think to copy the actual attack message. --Jonrock 02:26, 5 July 2007 (CDT)

Annoy-o-tron at 2 gave no special drops. --Nekosoft 11:36, 7 July 2007 (CDT)

This is probably easiest for muscle classes. As a TT with ~220 buffed musc, ~105 myst, ~100 mox, the first hit was for 50 damage/443 HP, and they got progressively weaker. Does he scale to base stats, or buffed? My base mus was around 130 at the time. The large difference in base and buffed might have explained why he was so weak. edit- I believe MCD was at 11.--DaemonStryker 11:47, 7 July 2007 (CDT)

With all resistances at least modest, buffed mox of 133, tao, hero and a pilgrim shield his 1st hit was only 14 (sleaze, modest resist) second was 11 (spooky) and no extra drop with MCD on 1 --Dannyboy 00:56, 9 July 2007 (CDT)

MCD @ 2 gave nothing special --Pwnage305 09:50 10 July 2007 (CDT)

Annoy @ 7 gave nothing --Foryst 16:51, 10 July 2007 (CDT)

With 169 (164) Muscle, 134 Mysticality, 215 (147) Moxie, plus the Drowsy Sword, I was able to survive the first round with round 20 or so HP left and use a red pixel potion to get a good buffer zone. Unfortunately for me that was a waste as he didn't even scratch me the next 2 turns it took to finish him off. (Was wearing frat warrior fatigues) --Memnarch 22:02, 6 August 2007 (CDT)

Max HP Damage Taken Elemental Resistance
268 266 None
118 117 None (?)
418 416 None (?)
92 90 None (?)

Assuming no elemental resistance for the examples above. Seems to be consistently around 97%-99%.

I had 168 max HP, he hit me for 170HP... Something strange, here...--Luos 04:09, 15 November 2007 (CST)

  • This is on your main, right? Luos (#679143) is in a BM run. Do you have one of the Bad Moon effects on that "decrease" elemental resistance, or Wrath? --Bagatelle 16:39, 15 November 2007 (CST)

Ascension 1: I had 145(123) Moxie, 677 HP, Considerable (40%) resistance to all elements and Very High (67%) resistance to spooky. He hit me with a fire attack for just 9 damage. Ascension 2: 283(128) Muscle, 123(93) Moxie, 488 HP, Moderate (30%) resistance to all elements. He hit me with a spooky attack for just 13 damage. I killed him immediately thereafter with head/knee/shieldbutt. --ck 10:55, 23 July 2008 (CST)

Has he calmed down recently? (or got multiple criticals?) With 294HP, and "very high" (55%) sleaze resist, his first attack (mass of writhing tentacles) only did 6 damage.--ArgghFW 07:39, 9 July 2009 (UTC)

With very little to no hot resistance, his first turn hit me 10 hot damage (I had about 673/673 hp)--Viziertim 08:13, 1 November 2009 (UTC)

Moxie

Moxie boosted to 196, AoT: 0, 125/133 on first round, 4 turns of misses, 1 hit for 2 HP, no hits after that, zero elemental resistance. He appears to have a moxie limit beyond which he might not finish you on first hit and can only crit you afterward. --BozoTheScary 11:30, 14 July 2007 (CDT)

Base moxie of over 600, no moxie buffs, didn't hit me at all. Not even on the first round. (IIRC, anyways - on a multi) -Goffrie 16:43, 18 July 2007 (CDT)

That's not too useful to know, tbh, since no one is going to get a base moxie of 600 for this quest alone :P Anyway, base moxie of 70, boosted moxie of 85 here and I get hit for 22 hit points first round, with a 16 lb exotic parrot equipped. This is the way to go. -MarcyRoni 06:00, 26 July 2007 (CDT)

Base moxie of over 1200, no moxie buffs, no elemental resistance except 1 point sleaze (disco bandit passive). Killed by the first hit by spooky, then again by stench after healing. Added elemental saucesphere, astral shell and titanium assault umbrella, then he missed the first hit. Subsequent multis with moxie between 700 and 1500, each with elemental saucesphere, astral shell and titanium assault umbrella were all missed by his initial attack. My guess is that whether or not his initial attack hits depends only on your elemental resistance and not on your moxie.--Yiab 23:28, 26 August 2007 (CDT)

  • Addition: On one multi equipped as above, he did not miss on his initial attack, he criticalled. The interesting thing is that it was his regular non-elemental critical hit.--Yiab 23:41, 26 August 2007 (CDT)

He missed me with his first attack, and my buffed moxie is only 184. My resistances are Modest to all, due to Astral Shell and Red Door Syndrome (since you've already opened the Black Market to be able to be here, the power of the can of black paint is available for 1k). He got the handful of dirt / Scotch-gard miss message on the first round. --Terion 19:40, 26 November 2007 (CST)

With buffed moxie of 196 he hit me the first round, but afterthat he missed so I ended up plinking him to death.--Pakrat 13:05, 10 May 2008 (CDT)

No Extra Drops?

Just confirmed no extra drops with Mind-Control set to 8. This means that all possible numbers have been tested. --Lauren zi an wormhole 16:33, 14 July 2007 (CDT)

Unless there would be some sort of difference in which device you used to test. More likely this will be the subject of a future Tuesday update. Natenife 14:55, 19 July 2007 (CDT)

Nothing with radio set to 9. --Drizzl 05:32, 31 August 2007 (CDT)

no extra drop with radio set to 6

...while on the oxy-core path with the Mongoose sign, in case anyone cares. - Alphacow 09:53, 6 August 2007 (CDT)

Random Idea

A random idea: "He moves his mouth as if to reply, but all that emerges is a puff of dust." - might his words become audible if you happen to be wearing his own ear trumpet (acquired from a past Ascension)? --Quietust (t|c) 14:50, 8 August 2007 (CDT)

Just tested this, alas no. Same message reguardless of having the ear trumpet equiped.--Saucalicious 21:09, 8 August 2007 (CDT)

Elemental Resistances

It seems to me that he will always hit on the first shot, regardless of Moxie, unless your elemental resistance is high enough. I had "middling" resistance to all elements, and he missed completely.

  • It appears that the magic number for his special 'first' [and fifthish as well] attack to not deal most of your hp, is 30% [or modest] resistance in all. --Val

OMG HE 1-HIT ME!!11!

He wiped me 5 times in a row. On the last time, he got the jump on me and hit me in the first round. In the 2nd round I used a red pixel potion, and in that round I died.

General Overview of his damage

It appears as though every attack he makes does scaling damage, including the first. The first attack seems to attack for "maxhps * randompercetange" where randompercentage is on the order of 99-105%. His subsequent attacks seem to do "currenthps * randompercentage" damage, however. A parrot that has been trained or buffed up to having base resistance for all elemental attacks seems to give sufficient resistance that the damage you take is never lethal. I did not record the numbers so this is only a rough estimate, but this run I fought him for roughly 4 turns and went from something like 250hps to 30hps to 8hps to 4hps to win. I bring this up because it does not seem to be noted on his page that his normal attacks are also percentage based. (Also, the "1-HIT ME" thing above this appears to be trolling? Seeing as the note at the very top of the page has been around for much longer.) Bakapyrite 18:15, 18 November 2007 (CST)

Problem with damage formula

He hit me for 19 (spooky damage) damage when I only had 1 HP left and "considerable" spooky resistance. This was 5 rounds into the combat after I used 2 black peppers and 3 patchouli incense to delevel him. --Darbad 22:09, 9 June 2008 (CDT)

Equiping Six-Rainbow Shield (Serious Resistance to All Elements) nullifies the first attack.--Nethergraad 11:11, 11 November 2008 (UTC)

  • what do you mean by nullifies? do you mean reduces the attack by at least as much as one would expect from something granting serious resistance? or that there is an extra mechanic kicking in? if it's the latter it deserves spading. --Evilkolbot 12:28, 11 November 2008 (UTC)
    • It negates his special attack. 3 levels or more of all resist will prevent him from doing the damage based on your currentHP that he does on the first [and periodically every so often] hit. There's really not more to spade, it just becomes one of his regular attacks, instead of a special formula attack. However, given that I was testing this before the resistance changes (see above, under elemental resistance, though I forgot to add a date at that time), though, myst classes may only need 2 levels. I don't know. --Val 18:15, 9 January 2009 (UTC)
Agreed. Dungeoneer's dungarees + a can of black paint gives 3 levels and the entire fight all he used on me were his physical attacks (and his first attack was blocked it seemed). Makes him quite easy, really. --Lordebon 14:34, 30 January 2009 (UTC)

Spookyraven's initiative

Does Lord Spookyraven always get the jump on you each fight? He did against me during this run, but I don't remember whether it's happened each time I've fought him. --Andorin Kato 06:44, 15 September 2009 (UTC)


Spookyraven's HP

The amount of HP listen for Lord Spookyraven is off "You hit him in the ear with your club, dealing 200 damage. That had to hurt. WHACK! SOCKO! BONK! BOOF! SOCKO! BAM! ZOT! BARF! WHAMMO! WHAMMO!" He survived this attack, I would spade further had i not died to his next attack.--Dartaris 01:44, 23 December 2009 (UTC)

Though "You deliver a Pesci-esque blow to the back of his head. 262 points' worth of blood oozes out of his ears. CRITICAL HIT! SMACK! BONK! BIFF! ZAP! BIFF! KERBLAM! BARF! KERBLAM! ZOT! KAPOW!" Finished him off, So It's somewhere between 200-262, Anyone want to spade?--Dartaris 02:03, 23 December 2009 (UTC)

Monster_Level#Monster_Level_Variance. --Lordebon 05:00, 23 December 2009 (UTC)


Fumble

Lord Spookyraven can currently fumble on his first attack. --Theerf 07:24, 4 June 2010 (UTC)

Stat gains

Some people have been wondering if the bosses have a special hidden "ML for purposes of sombrero" stat. So let's see. Seal Clubber under Mongoose, +3 stats (astral shirt), +111 ML, 31 pound sombrero: he gave 75/46/48 stats. Adjusting for moon sign, it would be 68/46/48 (162 substats). Now, the main page says he has an attack of 170 (should be 42.5 stats), but gives 120-121 stats. One explanation for this is that he gives a 78-point stat bonus on top of whatever his actual attack is. Let's roll with that theory for a moment. With +111 ML, his new attack would be 281, so he'd give 70.25 stats from that, +78 bonus = 148.25 stats. Add 3 from astral shirt, then 9.8 from the 31-pound sombrero operating on 281 attack, and we get 161.05 substats. This matches quite well to the 162 substats observed. --Greycat 14:48, 22 November 2011 (CET)

Phylum

Unsurprisingly, Lord Spookyraven is numbered among the undead, or at least my Happy Medium just siphoned off a Shot of the Living Dead from him.--Noskilz 02:23, 8 March 2012 (CET)