Talk:Mayflower bouquet

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Initial Thoughts

So what does it do? Anyone find any flower-based messages when it was equipped? --Ken the Pastamancer 23:49, 30 April 2007 (CDT)

Chance of a flower drop or combat blocker with my 50-lb familiar seems to be 5%. Is this a fixed percentage, or FW/10?--Tarantio 00:40, 1 May 2007 (CDT)

I think you can only get so much flowers per day, not confirmed. But I got many flowers at first and almost none a 100 turn later. --Tripwood 00:41, 1 May 2007 (CDT)

How many is many flowers? I got 5, then flowers stopped dropping.--Tarantio 00:56, 1 May 2007 (CDT)

Same for me, I got 5. They dropped pretty quickly in the beginning, but none later. --LucySpace (Talk|Cntrbs) 01:02, 1 May 2007 (CDT)

I got 6 within the first few adventures and then none.--Kateywoo 01:05, 1 May 2007 (CDT)

I got 8 flowers in 110 adventures, but recieved the first 6 within 35 adventures, therefore I think obtaining flowers may work like the oyster egg day mechanism. Perhaps a table can be made for the flowers like the Klaw machine? (I lack good table skills)--Manial 04:13, 1 May 2007 (CDT)

  • UPDATE: After 700 adventures with the bouquet (100% combat - at the Dire Warren. Including my past results in the same area):
    • 84 were +fam exp (12.0%), 92 were +meat% (13.1%), 93 were + stats (13.3%), 85 were + item% (12.1%) (although I am currently unable to prove that it increases item drop percentage)--Manial 05:27, 4 May 2007 (CDT)

I'm beginning to suspect that the daily flower drop limit falls into a range. I got 6 flowers in the span of maybe 30 adventures and then none at all with another 250, and we're all getting different numbers. Since no one yet has reported fewer than 5 or more than 8, should we tentatively say that flower drops might be 5-8 per day?--Jett 11:33, 1 May 2007 (CDT)

I had 200 adventures saved from rollover on adventure # about 320 i got my 9th flower.--Jpg 420 15:59, 1 May 2007 (CDT)

In 290 adventures, I got 4 within the first 30, 2 more in the next 20, 1 more 20 later, another one 70 later, and a 9th one 140 later. --OMGWTFLOL 04:31, 2 May 2007 (CDT)

What about the distribution of the types of flowers you get? I got, out of 6, 3 upsy daisies, 1 half-orchid, 1 tin magnolia, and 1 begpwnia. --The Ni-King 17:03, 1 May 2007 (CDT)

UPDATE: I did a 50 adventure test period on Icy Peak with Penguin Goodfella, and about 12% is encouragement, 6% is a slowdown/stall, 12% is the jig, 14% is meat gains, 8% is extra stats, and 5-8 flowers a day. This is not authoritive, and shouldn't be cited as fact. The percentages are calculated from the whole, and not the time it activated. It seems to activate in about 52% of adventures, and the percentage of the effect when it activates are as follows: 24% - meat; 13% - stat gains; 10% - flower (that one's a guess); 22% - encouragement; 9% - slowdown/stall; 22% jig. Again, this is rounded and slightly inaccurate. --The Ni-King 20:07, 1 May 2007 (CDT)

I'm about to do a 200 adventure test on my multi. I'll update later. --Raisins 21:24, 1 May 2007 (CDT)

Edit: I just did a 50 adventure spade on the Icy Peak with a leprechaun. I got five flowers in the first 34 adventures, and none afterwards. I got 7 extra familar experience endings, 5 extra meat endings, 8 extra stat gain adventures, and 3 item increasing endings. Of the flowers, I got 1 tin magnolia, 2 lesser grodulated violets, and 2 half-orchids. It looks like the extra familiar exp and stat gains are twice as likely as the increase item/meat endings. It does also seem that an effect activates 50% of the time. Since I basically one hit killed all the monsters, I didn't find any stall effects.

    • How many non-combats are you getting in these areas? For a bit more clarity you may want to adventure in places with 100% combat rates, or discard your non-combats from your data pool. --J12601 23:33, 1 May 2007 (CDT)

FWIW, if there is a daily counter for the flower drops, I can confirm that it resets after ascension like everything else. I'd maxed out at 5 for the day, then I ascended, and I'm now getting flowers again. This is pretty much expected behavior but it's worth mentioning. --Harry Crimboween 02:09, 2 May 2007 (CDT)

Regarding the meat gain increase from the bouquet, I've been adventuring in the castle with a 19-24lb leprechaun and also have the Disco Bandit meat drop passive. Without the meat gain increase trigger from the flowers, I'm getting about 290-350ish per giant, and when it triggers I'm mostly getting about 390-430 (though I did have a low of 320 on a goth giant). With the average base meat drops from the giants being about 150 meat, I'm going to take a rough estimate at about a 50% increase when the meat drop trigger occurs. This wasn't done over a huge sample of turns (I'm guessing about 80 or so), just some casual data gathering during my run. Obviously not using a levelling meat drop familiar would have been better for more consistent results, so some more serious data would be appreciated to spade this out better.--BigBadPharand 08:54, 2 May 2007 (CDT)

This doesn't have some bizarre synergy with the Pilgrim shield, does it? There's a conceptual link with the Mayflower/pilgrim reference in the description, just wondered if it actually means anything.--Jett 12:46, 3 May 2007 (CDT)

Does using them have anything to do with how many you get? I've been hearing that the drops have to do with a cap on how many you can hold in your inventory, not how many you can receive per day. --Jon316 14:24, 8 May 2007 (CDT)

  • I've been running turns in the beanbat chamber (100% combats) and tracking how many flowers drop per day. I'm getting a similar distribution of drops (5 in the first 25 turns, less afterwards) now as I was when I first started, even through I have around 35 flowers in inventory. Definately doesn't drop like the penguin contracts do - it's penguin contracts than depend on the amount in inventory.--QuantumNightmare 17:02, 16 May 2007 (CDT)

This item will continue to give special effects when you have a Toothsome Pet Rock equipped, just as the wax lips, miniature gravy-covered maypole, or lucky Tam O'Shanter. I would assume that the normal Pet Rock works as well. Any body able to confirm? --Waveclaw 20:13, 10 May 2007 (CDT)

Perhaps it would be helpful to list the average bonus per adventure from the after adventure effects? 12.5% of each effect so .375 fam exp, 5% meat, .625 substat gain, and obviously item drop rate is still in dispute. --Wojo 19:12, 13 September 2007 (CDT)

Flower Types

After several weeks of adventuring with my Mayflower Bouquet, and eating a single Lesser Grodulated Violet, here are the flowers I have in my inventory:

Begpwnia     - 35
Half-Orchid  - 16
L. G. Violet - 21
Tin Magnolia - 19
Upsy Daisy   - 18

It appears that the begpwnia is appearing at twice the rate as the others. Is anyone else seeing this phenomenon? Please post your totals (esp. if you have 100+ total flowers in inventory and you know if you eat/purchase any) --Nyl 186 08:58, 5 June 2007 (CDT)


sbiedKOL, 2/24/10 update:

Here's my data:

Begpwnia   : 57
Half-Orchid: 51
LGV        : 47
TM         : 56
UD         : 54

Summing these with Nyl's, we have:
BP  : 92
HO  : 67
LGV : 68
TM  : 65
UD  : 72

That's a total of 364 trials.

Using the first caclulator at <http://www.graphpad.com/quickcalcs/ConfInterval1.cfm>, that gives us 95% confidence intervals of:

BP  : 22% - 29%
HO  : 15% - 23%
LGV : 15% - 23%
TM  : 14% - 22%
UD  : 16% - 24%

If these intervals were tighter, I'd post something on the main page, but it looks like we need another couple of hundred trials to narrow things down more. If I had to guess, I'd guess Nyl had a unlikely run and eventually we'll settle down to 20% for each. --Sbiedkol 23:51, 22 January 2010 (UTC)

Grr. Playing around with that confidence interval calculator, it would take over a thousand more trials to get intervals less than five percentage points of distribution range. You'd need roughly 5000 trials to get it down to a single point of range.--Sbiedkol 00:11, 23 January 2010 (UTC)

I'll post an update in a month or so.--Sbiedkol 17:42, 24 February 2010 (UTC)


April 15, 2010: Having had about 400 more flower drops since the last update, it's now confirmed that the chances are equal for each. I'll update the main page. --Sbiedkol 18:23, 15 April 2010 (UTC)

Stat Gain

Let's compare stat boosts:

4, 4, 4, 4. Not enough to draw a conclusion yet. I'd say about 25 samples would be good enough. --Tripwood 00:26, 4 May 2007 (CDT)

Weird, In 240 adventures today, I got only +5 stats, 30 times on my multi. (No Buffs, only passive Eots, Cocoabo, only equips: Wooden stakes, and bouquet, Level 7 SC, all at the Dire Warren for ease of calculating). Assuming the stat gain is constant, and using the rate I'm currently getting, The bouquet gives an average of .61 stats per adventure. (See my above post for rates)--Manial 05:27, 4 May 2007 (CDT)

Oh, you're right. I had a knob goblin buff going on that lowered my stat gain. My bad, it's definitely 5. --Tripwood 12:47, 4 May 2007 (CDT)

Meat Drop Increaser

Here's what I got from 55 occurences of the suspected meat drop increaser in 390 adv. (With no buffs or +meat passives/familiar/equipment): Fluffy Bunnies only drop either 7, 8 or 9 meat. When the +meat drop activated, I got either 9 (15 times), 11 (24 times) or 12 (16 times) meat. Assuming that the amount of meat dropped rounds to the nearest integer, the +meat drop percentage is between 31.3% and 35.7% --Manial 05:27, 4 May 2007 (CDT)

I've been keeping track of the meat gains from different monsters, when the +meat effect of the flowers is active, waiting to see a maximum. "Guy with a pitchfork, and his wife" is supposed to drop 93-110 meat. With +40% meat active, and the +meat flower effect, it once dropped 200 meat. Either the pitchfork data is wrong, or the flower effect gives at least another +40% meat drops. That fits in a bit with the previous data. Assuming meat drops round down to the nearest integer, +40% meat would mean bunnies should only drop 9,11,12 meat.--QuantumNightmare 00:39, 8 May 2007 (CDT)

  • Wouldn't a +40% increaser mean that the bunnies would drop 10, 11 or 13 meat? Also looking at BigBadPharand's data above, it seems to take effect after all other +meat% increasers. With +40%, if the monster dropped 110 meat normally, then it would drop 154 meat. With +30% applied on this, it becomes 200 meat. I'll test this now.--Manial 05:39, 11 May 2007 (CDT)
    • No it doesn't take effect after the other meat drops. Eg, with +200% meat, the bunnies normally dropped 21, 24 or 27 meat, but with the flower effect gave either 23, 27 or 30 meat.--Manial 22:02, 11 May 2007 (CDT)

Does anyone know how rounding works with meat drops? If numbers always round down, then 7 mean +40% gives 9.8, rounded to 9. I've ran a couple hundred turns in the beanbat chamber, and have tracked meat drops. Beatbats normally drop 28-43 meat (i checked this with a few hundred turns without the mayflower), and with the mayflower I'm getting 39-54. So it's obviously not the entire range, but maybe it's just missing the high end. My testing found that 40-43 meat were very rare drops, while 28 was fairly common. Anyways, I get a pretty continuous range of meat drops, except for 41, 45, 48 and 52. That's consistent with +40% meat rounded down, based on a range of 28-43. This is obviously very rough testing, but that's what my work is suggesting. Then again...anyone know what happens to fractional meat gains? Rounded down, rounded up, randomly rounded?--QuantumNightmare 17:29, 15 May 2007 (CDT)

  • Considering that meat drops are rounded down, I went through all the possibilities in steps of .5% for what meat drops would make bunnies drop 9,11,12 meat. Anything from 37.5% to 42.5% fits. Then I put a spreadsheet together of all the possible meat drops with bonuses from 37.5% to 42.5% in the beanbat chamber (28 to 43 meat drops) and compared that to a couple hundred turns I spent in the beanbats. I've narrowed down the meat drop bonus to either 40.0%, or 40.5%. I'm calling this 40%.--QuantumNightmare 19:45, 4 June 2007 (CDT)

Block Rate

Rounds: 2697
Blocks: 175
Block Rate = 6.49%

Mayflower equipped on a baby gravy fairy, fighting fluffy bunnies.--QuantumNightmare 11:34, 27 February 2008 (CST)

Flower-smelling effect rate

Data was taken over 1000 adventures. I know this was already reported above, but here's some more concrete data.

Special effect: 516/1000 (51.60%)

Fam Exp: 132/516 (25.58%)
Meat: 127/516 (24.61%)
Substat: 129/516 (25.00%)
Items: 128/516 (24.80%)

Conclusion: The flower-smelling effects occur 50% of the time after combat. Each of the four different effects are equally likely.--GoldS 00:31, 28 May 2008 (CDT)

  • Initially confirmed the above, with approximately overall 12.5% frequency for each effect. However, more recent spading suggests the jig rate at 15% overall, suggesting perhaps a 60% smelling rate? I've got a 95% CI that does not include 12.5%, so I'll be keeping an eye on this.--Mis2027 (talk) 22:56, 9 March 2013 (UTC)

Jigging / Item drop bonus spading

Item failed to drop at +55%: Yes (Took 52 "jig" messages)
Item failed to drop at +60%: Yes (Took 1 "jig message)
Item failed to drop at +65%: Yes (Took 11 "jig" messages)
Item failed to drop at +70%: Yes (Took 8 "jig" messages)
Item failed to drop at +75%: Yes (Took 63 "jig" messages)
Item failed to drop at +80%: No (21 "jig" messages)

Conclusion: None so far. Not enough spading to tell what the item drop bonus is exactly, just trying to put a ceiling on it right now. It's not the same as the meat drop bonus at least.--GoldS 00:31, 28 May 2008 (CDT)

Jig Item Drop Bonus - More Data

I have been collecting data on the item drop bonus associated with "doing a little jig". Please note that I believe my prior data were somewhat incorrect, as I discovered several confounds. I will spare you all the details, but sufficed to say I've moved on to a new data set:

Location: The Dire Warren
Readout: Bunny liver
Moon sign: The Opossum
Equipment: Makeshift SCUBA gear
Conditions: None
Quartet: Not playing anything
Skills: No intrinsic item drop bonuses
Familiar: Toothsome rock, with the Mayflower Bouquet equipped
Non-jig drop rate: 0%
Jig drop rate: 13.29% (42 of 316 turns, 95% CI=9.55-17.03%)
Base item drop for this site/monster: 75% (I recently spaded this, see Fluffy bunny)
Calculated / estimated bonus: Somewhere between +15% and +20%

Spading is currently on hold, since today the makeshift SCUBA gear and lots of the other drop rate decreasers were altered. Until I can confirm all's well with those, I'll need to alter my strategy.--Mis2027 (talk) 22:49, 9 March 2013 (UTC)

Latest Data, and the answer

Location: The Dire Warren
Readout: Bunny liver
Moon sign: The Opossum
Equipment: None
Conditions: None
Quartet: Not playing anything
Skills: No intrinsic item drop bonuses
Familiar: Toothsome rock, with the Mayflower Bouquet equipped
Non-jig drop rate: 75% (2000 of 2686 turn)
Jig drop rate: 93% (322 of 346 turns)
Calculated bonus: +25%