Talk:Monster Manuel

From A KoL Wiki

Do we have a place where we are storing the end-of-combat messages that come before he gives you a factoid? --Turing 18:11, 20 September 2012 (CEST)

Does the monster manuel give some kind of bonus drop item? Such as the Unholy Diver now drops unholy water, and the Drowned Sailor now drops salt water taffy? AvangionQ 12:12, 21 September 2012 (CEST)

Yep, confirmed ~ monster manuel, after getting three notes on certain monsters, adds a new drop for that monster ... spaders are about to have a field day scouring the realms for what new drops have been added ... AvangionQ 14:45, 21 September 2012 (CEST)

I fought the ultra-rare pooltergeist, and did not receive a note or stats about it. Presumably all ultra-rare monsters will remain mysterious. --Hamfish 06:36, 13 June 2013 (UTC)

  • This has been stated to be confirmed. Literally, like, on this page. — Cool12309 (talk) 14:33, 13 June 2013 (UTC)


evil genius or dick move?

idk if someone is tracking how long it could take to gether factoids from eack monster, but it took me 27 water spiders to get the 3rd factoid for it--Charred1 00:23, 23 September 2012 (CEST)

  • someone should. number 2 isn't 100% either. if i have to do 30 more nemesis runs i'll be peeved or even miffed. --Evilkolbot 10:03, 1 October 2012 (CEST)
    • and if that number is nearer 200 i'll probably cry. well, in 2050, but still. --Evilkolbot 13:19, 2 October 2012 (CEST)

Almost undeniably a reference to the Dungeons and Dragons core reference books Monster(ous) Manuals... http://en.wikipedia.org/wiki/Monster_Manual --Loys 22:09, 26 September 2012 (CEST)

effect duration

  • in the beginning people uniformly reported 30 turns of fancy dress effects. then it was fifty. now it's 100. could the number of turns be affected by your current factoid score? or did jick just get generous? --Evilkolbot 10:03, 1 October 2012 (CEST)
    • just tried brigand brittle on a character with a score of zero and got fifty turns. could 30/50/100 be a way of categorising the effects or the monsters they drop from? is there any method to it, or is it just madness? --Evilkolbot 13:52, 2 October 2012 (CEST)
      • It might be obvious now that many many more monsters have been documented, but the effect duration is based on the "rarity" of the monster; 30 for common, 50 for uncommon, 100 for very uncommon or once per ascension. ~Erich t/c 04:11, 23 October 2012 (CEST)

Missing items

Per Hot Stuff 5800 will never drop, 5813 will never drop because it was a duplicate off an existing item. 5844 has yet to be found but its probably a fairly hard monster to find.--Toffile 03:06, 17 October 2012 (CEST)

  • 5793 is still a possibility isn't it? unless a dev has confirmed thats something else. Discordance 13:43, 6 January 2013 (CET)

hookah & effects

We've long been assuming ittah bittah hookah, chaos popcorn, and Knob Göblin lòve potion all share the same effect pool. Has anyone seen these effects come up from any of those? I've used 850 bugged potions (and eaten about 20 popcorn, but that's not adding much info) since the Manuel came out and gotten NONE of the special drop effects. That's saying to me that those are excluded from the effect pool. --Club (#66669) (Talk) 02:45, 23 October 2012 (CEST)

  • The Hookah will not grant costume effects connected to the Monster Manuel. It was in the transcript from the Oct 8 radio show. --Yatsufusa 03:38, 23 October 2012 (CEST)

costume effects

Is there a page anywhere dealing with costume effects and what they do? I just used the spiny skeleton effect and was able to skip to the end of defiled nook and fight the giant skeleton with ~20 evil still remaining. I guess in general they remove monsters from the queue but looking like a spiny skeleton seems to remove toothy skeletons as well. Maybe just all skeletons? Discordance 11:48, 9 November 2012 (CET)

  • The costume changes are purely cosmetic. You also fight a miniboss at the Cyrpt when you clear at least half of the spookiness out in an area. Whatever's left over is cleared out on defeat on the miniboss.--Toffile 12:09, 9 November 2012 (CET)

The costume effect items, now relegated to a "Avatar-Changing Potions" section of inventory, should probably get their own Avatar-Changing Potions category. --Club (#66669) (Talk) 22:03, 29 January 2013 (CET)

What is always-factoids?

So, somewhere, it is/was stated that (paraphrasing) once-per-ascension and some other monsters always give you a factoid. Should we be collecting a list with what does and doesn't? ie. have every single monster, then when someone doesn't get a fact and doesn't have all 3, we'll remove it. So it'll be an ongoing process, but it would work, right? — Cool12309 (talk) 15:31, 24 March 2013 (UTC)

Monster Manuel update on 4/26/2013

http://i.imgur.com/Edfl5Jo.png

  • The top is phylum (a/an works)
This monster is a Beast
  • The middle is the element
This monster has no particular elemental alignment.
This monster is Sleazy. Sleaze is weak against Cold and Spooky.
  • The bottom is initiative. I don't know precisely if it means you have that much more init than it, or it more than you, or if there's anything special for 0 or negative init.
Initiative +50%
Always wins initiative
Never wins initiative

So er, hm. I guess we just need to add these messages somewhere, update the manual entry template so it displays these, and then double check the values on all the monsters. — Cool12309 (talk) 21:24, 26 April 2013 (UTC)

Oh, and I just was pointed out something. We had some phylum names wrong. "Crimbo" is really "Elf", "Demihuman" is really "Humanoid", and "Humanoid" is really "Dude". — Cool12309 (talk) 21:34, 26 April 2013 (UTC)
Heh, also just occurred to me having all the images in one place will really help out whoever updates the template. Also "Object" is "Construct"
  • Phylum
a Beast
a Bug
A Constellation (yes, A is capitalized. Assuming this is a typo.)
a Construct
a Demon
a Dude
an Elemental (filename is not a typo)
an Elf
a Fish
a Goblin
a Hippy
a Hobo
a Horror
a Humanoid
a Mer-Kin
an Orc
a Penguin
a Pirate
a Plant
a Slime
Weird (This monster is Weird)
Undead (This monster is Undead)
  • Element
None
Hot (This monster is Hot.)
Cold (This monster is Cold.)
Stench (This monster is Stinky.)
Spooky (This monster is Spooky.)
Sleaze (This monster is Sleazy.)

Cool12309 (talk) 22:09, 26 April 2013 (UTC)

There's something else that's now concerning me. How do we put always/never hits? I've seen infinite and Always Hits, and 0, so we should decide on it. I say we just put always/never (e.g. init=always) so that it's easily read. Thoughts? — Cool12309 (talk) 00:44, 27 April 2013 (UTC)