Talk:OK Lumberjack Outfit
I just acquired this outfit. It doesn't affect my stats in any way and it doesn't seem to deal any kind of damage. I adventured at the Deep Fat Friar's Gate as I thought it might deal stench damage (just from looking at the individual pieces) but it didn't seem to. It didn't do anything against the Orcish fratboys either. I don't really know what to look for though, but I'm happy to try anything anyone suggests. --LizME 09:11, 25 August 2006 (CDT)
Outfit Effect
Just ran 300 turns at +20% combat, with this outfit equipped, in the gallery. 0 non-combats. So, it doesn't give a -combat effect. --DarthDud 22:58, 7 June 2007 (CDT)
Old Speculation
It could be increased drops, increased meat, increased critical hits, increased initiative etc. All those things aren't immediately obvious.--Someone Else 13:02, 25 August 2006 (CDT)
I just ran a log of 250 adventures with the OK Lumberjack at South of the Border. Some quick notes:
- Had a non-combat:combat ratio of 135:119. I'll need to rest, but this does suggest a potential decreased combat ratio (normal ratio is 50.7%). One more run of 200 adventures would give a clear indication.--Foggy 11:48, 1 November 2006 (CST)
- A second run of 203 adventures gave me 109 non-combat, 94 combat, which is the same percentage (53 and 46) as before. I'll try 2 runs of 200 without the uniform to compare. --Foggy 11:44, 4 November 2006 (CST)
- A third run without the outfit of 203 adventures gave me 94 non-combat, and 109 combat, the other way around. So this is beginning to look like the effect is +5% non-combat adventure.--Foggy 12:35, 6 November 2006 (CST)
- Some more testing...196 adventures without in the Treasury gave me 86/14, 200 adventures with the outfit gave me 82.5/17.5. This is looking more and more like a combat likeliness modifier.--Foggy 13:49, 14 November 2006 (CST)
- Nice work on spading this, but 2 days and 400 turns is a bit small to show that the effect is definitely a combat modifier. I'll try and get a thousand turns or so on a multi to see if combats are really modified - but I've seen stranger bouts of RNG love/hate to be skeptical of small sample sizes and large effects like combat modifiers.--QuantumNightmare 22:11, 5 June 2007 (CDT)
I have this outfit on and seem to be scoring a critical hit literally every round I do not fumble. I have no other critical hit modifiers active. Does anyone want to verify this? --The Catholicizer 18:09, 4 November 2006 (CST)
- Upon further analysis, I can still miss, but every round I hit, I get a critical. And no, this is not just because only criticals hit. --The Catholicizer 18:14, 4 November 2006 (CST)
- I checked my past logs while wearing this outfit, and did not get critical hits.--Foggy 13:49, 14 November 2006 (CST)
If you axe me...
Does the outfit increase damage with axes? I mean the avatar is holding an axe and a weapon isn't required in the outfit. Anyone care to research? --Imakuni 11:33, 2 January 2007 (CST)
Critical Hit Chance
I analyzed the effect of the outfit with various weapons. Fought ALL battles in the Dire Warren (pure combat, all identical encounters). Each dataset was N=25. The weapons included were the Wooden Axe, Rubber Axe, Poolcue, Gnollish Flyswatter, and Beer-a-Pult. Tested Mind Control set to 0 and 11. Recorded my stats and the date. Control conditions used one of the following: Goofily Plumed Helmet, Pentacorn Hat, Junk-Mail Pants, or Rubber WWJD? Bracelet in substitution for the appropriate item. No other items were equipped. I had no effects at the time. For what it's worth, I'm a L17 Sauceror, no ascensions.
Final analysis showed that Mind Control, weapon type/power, my stats, and the date were irrelevant.
P-value of < 0.0001 supported a deviation from the expected 1-in-11 Critical Hit Chance for when the outfit was equipped, as compared to the control conditions (none of which varied from each other or the expectation significantly). The resulting Critical Hit Chance when OK Lumberjack Outfit was equipped was 49.5%, compared to 8.5% without. These data included the summation of all conditions above, thus including hundreds of turns each with and without the outfit.
I've updated the Wiki entry, as these data are overwhelmingly compelling, especially given the anecdotal evidence listed above.--Mis2027 13:09, 13 July 2007 (CDT)
(I clarified some of this text since I got a few questions about it.)--Mis2027 19:50, 9 August 2007 (CDT)
Quick clarification...the character used to test these data wasn't my primary, it was Eldarion. Also, fumbles occurred approximately once in each batch, and were disregarded for stat purposes (they contribute to neither numerator or denominator). Each combat required only a single hit.--Mis2027 15:26, 13 July 2007 (CDT)
I've tested it and Critical chance doesn't happen. Only what changes is hit message, which anotates critical chance, but damage itself remains same as normal damage. -Navara 00:26, 9 October 2007 (CDT)
- Navara, are you using a weapon of sufficient power to see the effect? Remember that due to the Weapon Damage formula, the surplus damage of a critical hit is only 10-20% of weapon power. I just collected data with 17 crits and 23 normal hits (a 4.6-fold increase in Critical Hit Chance) in the Junkyard using a SBIP - Crits averaged 73.4 damage, while normals averaged 53.1, a difference of 20.3 (p-value 8.74e-10), just about 15% of the SBIP power of 130. It looks like things are working just fine.--Mis2027 06:45, 9 October 2007 (CDT)
During random browsing, I noticed the 5x-to-2x change attributed to a radio show, so I listened to it and thought it so amusing that it should be noted here for posterity. From the Jick Show on Nov 1, 2007 (a Thursday show), at 1:16:53, I quote Jick (trimmed just a tiny bit for clarity):
- "I found a really wierd bug. Actually, Hogulus found a really wierd bug, and then today I figured out why it was happening. The OK Lumberjack Outfit was giving you a critical hit multiplier that was equal to whatever the first enchantment number of the last piece of equipment you had equipped was. So, if you equipped a tiny plastic Naughty Sorceress, you would have had a plus 100x crit in the OK Lumberjack Outfit; and that's been like that for, I don't even know how long, probably like a year...
- It was only because of the testing on the Vivala mask, that Hogulus was looking at the character readout and saying, "Wait a minute; when I put on this balaclava, my crit bonus goes up to 30. What the fuck?" And I tried it, and I'm like, "I can't duplicate it," and it was because I had some non-enchanted piece of equipment on. Cause I'd cut-and-paste the crit code from the code that gave you the effects from item enchantments, and I just didn't pay attention to it.
- So, anyway, the OK Lumberjack... It's in the wiki as a plus 5x crit, so there must have been some, just, wierd confluence of spading that caused people to conclude that. Uh, yeah, so the OK Lumberjack outfit now gives you a 2x chance of crit, which is what it was supposed to do."
--Terion 11:40, 2 September 2008 (CDT)
OK Computer?!
I can't see that this outfit in any way references the OK Computer album by Radiohead beyond the coincidence that they both begin with 'OK', so I have removed this from the references section.