Talk:Overload Discarded Refrigerator
Am I the only one who thinks this is a totally useless skill? 100 MP? Really? Isn't there a cheaper way to do this for every class? --DVhttp://kol.coldfront.net/thekolwiki/skins/monobook/user.gifhttp://kol.coldfront.net/thekolwiki/skins/monobook/file_icon.gifhttp://kol.coldfront.net/thekolwiki/skins/monobook/mail_icon.gifhttp://kol.coldfront.net/thekolwiki/skins/monobook/link_icon.gif 14:02, 16 July 2008 (CDT)
- Not if it does over 3 times as much damage as a Saucegeyser. --Quietust (t|c) 14:20, 16 July 2008 (CDT)
Damage
Fighting against Oscus, this did 2375 cold damage in one round and 1115 cold damage in the next. The character's stats were 7431/1493/3370. --ElroyJetson 17:02, 17 July 2008 (CDT)
Hit a normal hobo for 1212 damage, 261 mysticality. --Tortle faced 20:53, 8 August 2008 (CDT)
Fighting Oscus, I dealed 3248, 1682, 1162 and 695 cold damage in four consecutive rounds. Charakter's stats: 1095/545/548 --Don Enrico 06:31, 24 July 2009 (UTC)
- 808 damage with stats of 744(413), 295(268), 402(268)
- 796 damage with stats of 950(413), 429(268), 536(268)
- 808 damage with stats of 950(413), 697(268), 536(268)
- 1212 damage with stats of 1859(413), 697(268), 536(268)
- 1197 damage with stats of 1859(413), 697(268), 536(268)
- 802 damage with stats of 1859(413), 700(268), 536(268)
- 804 damage with stats of 1859(413), 700(268), 536(268)
- Recharged MP back up to 700
- 1200 damage with stats of 1859(413), 700(268), 536(268)
- Adding Hawking, refilled MP up to 1238
- 794 damage with stats of 1859(413), 1238(268), 536(268)
- 1185 damage with stats of 1859(413), 1238(268), 536(268)
- 798 damage with stats of 1859(413), 1238(268), 536(268)
- 800 damage with stats of 1859(413), 1238(268), 536(268)
- 806 damage with stats of 1859(413), 1238(268), 536(268)
- equipped rope with some soap on it (100% spell damage)
- 1203 damage with stats of 1859(413), 1238(268), 536(268)
- 794 damage with stats of 1859(413), 1238(268), 536(268)
Here's what doesn't seem to affect it: buffed stats, amount of MP present/remaining, spell modifiers. I think it must be operating off an unbuffed stat. I'll try to come back once my stats are different enough and see what happens then. --Foggy 15:06, 3 October 2009 (UTC)
Scratch that. Just read the comments under Trashquake and Start Trash Fire. I raised ML to +111 (hipposkin, purse rat, old patched suitpants, c.a.r.n.i.v.o.r.e. button, scarf) and did 1545 damage. So like Trash Fire, damage appears to be based on HP remaining.--Foggy 15:16, 3 October 2009 (UTC)
Some more fun stuff: this time I used 1 or 2 rounds of funkslinging raccoons to drop the hobos HP down. I then used the skill (biggest waste of HP ever!).
- 304 combat items
- 91 to 101 HP left
- 261 damage (87*3)
- 173 combat items
- 222 to 232 HP left
- 454 damage (227*2)
- 343 combat items
- 52 to 62 HP left
- 116 damage (58*2)
- 337 combat items
- 58 to 68 HP left
- 192 damage (64*3)
Unlike what it says under Tash Fire, it appears to just be (2-3)*HP remaining.--Foggy 15:48, 3 October 2009 (UTC)
- Using 2 divine blowouts against a normal hobo for 162 each. Using Overload did 216, 237, 237, 152, and 152 damage. Against Ol' Scratch, it did 1647, 1908, 1647->1472->1304. Going by this and all the other data collected so far (since all these outfit skills are identical except for element), it does 2 or 3 times the remaining HP, not 2 to 3 times. Which is weird. But neat! Also, on an unrelated note, Hobopolis boss HP doesn't vary. --TechSmurf 02:20, 19 November 2009 (UTC)