Talk:Pantsgiving
Skills Testing
There are 3 0-MP in-combat skills that were made available as soon as I equipped the pants.
1) Talk About Politics (5 left)
You talk about politics until your opponent collapses from boredom. You won't be seeing him for a while, that's for sure! You win the fight!
Used on a Skeletal Sommelier, instantly ended the fight, didn't see him around for around 30 turns. After that, I tried to ban both the Sommeliers and the racks, as soon as I banned the racks, the Sommeliers started appearing again.
2) Pocket Crumbs (once per fight)
You grab some crumbs from the pocket of your Pantsgiving and hurl them into your foe's eyes, shouting "POCKET CRUMBS." It stops to rub its eyes. Monster Attack Monster attack power reduced by 22 Monster Defense Monster defense reduced by 14 Oh hey, there was something else in your pocket next to the crumbs! You acquire an item: high-calorie sugar substitute
Used on a possessed wine rack (atk: 158, def: 163).
3) Air Dirty Laundry (once per fight)
You shake your pristine pantlegs at your opponent, stirring up 6(red) gross damage. Your opponent pauses and stares at you, disgusted by how messy an eater you are.
Used on a possessed wine rack. Appears to be stunned for 1 round. --Psycomaniac (#277160) (talk) 15:11, 1 November 2013 (UTC)
Pocket Crumbs
- You grab some crumbs from the pocket of your Pantsgiving and hurl them into your foe's eyes, shouting "POCKET CRUMBS." It stops to rub its eyes.
- Monster Attack Monster attack power reduced by 10
- Monster Defense Monster defense reduced by 10
- Oh hey, there was something else in your pocket next to the crumbs!
- nail file You acquire an item: nail file
- Discordance (talk) 15:38, 1 November 2013 (UTC)
It appears that Pocket Crumbs staggers and reduces enemy attack and defense by a percentage. Cubist bulls (atk: 135 def: 124) were reduced 14-20 attack and 11-15 defense. A wandering accordion player (Moxie 2006, Muscle 928) was reduced 284 attack and 85 defense and a Possessed Can of Cranberry Sauce (Moxie 1880, Muscle 928) was by 192 attack and 140 defense.
Also the chance of item bonuses seemed to decrease. After about 5-6 items I stopped finding things in my pockets with the last being a couple dozen turns after finding the previous. Mr.Mask 16:57, 1 November 2013 (UTC)
Similar findings here. The first few items came relatively quickly, and then started to diminish in frequency. Probably worth keeping track and seeing if there's a max limit per day, of if it just keeps reducing in chance. (In-run, I ended up with a total of 8 items)--Jletter (talk) 18:40, 1 November 2013 (UTC)
- I got a total of ten items, each 1-9 combats after the last one where I'd gotten an item, then no more items over the course of a couple hundred adventures. The frequency didn't change for me; the first three took 2, 1, and 9 combats, and the last three took 1, 4, and 3 combats. --Vorzer (talk) 20:44, 1 November 2013 (UTC)
- Today I got nine items, each 1-7 combats after the previous one.
- Also, more importantly, today I was able to track when the fullness increase effect happened. It occurred after the fifth combat I encountered, then again forty-five combats later, then never again over a few hundred adventures. More spading is needed, but I've got a hunch that it's intended to happen on your 5th and 50th combats. --Vorzer (talk) 18:14, 2 November 2013 (UTC)
In 100 adventures at 15 fullness, I had 9 item drops. In 50 adventures at 14 fullness, I had 0 item drops. This may be to do with fullness, or it may have something to do with a maximum number per day. --TokiSilver (talk) 13:21, 2 November 2013 (UTC)
- Same for me. 10 items yesterday, 9 today. Got both in first turns of uses, maybe, 50 for all drops. --Smiling Spectre (talk) 18:55, 2 November 2013 (UTC)
- 1 adventure at 13 fullness, 0 drops
- 178 adventures at 14 fullness, 10 drops
- Items dropped on adventure #2, 3, 11, 18, 20, 22, 24, 27, 35, and 36.--Darkling (talk) 09:16, 3 November 2013 (UTC)
The use text is likely a reference from a bit from King of the Hill, namely Dale Gribble's use of "POCKET SAND!" Jimfromtx (talk) 19:39, 1 November 2013 (UTC)
Laundry
- At 0 fullness
- You shake your pristine pantlegs at your opponent, stirring up no gross damage. Your opponent pauses and stares at you, confused.
Discordance (talk) 15:41, 1 November 2013 (UTC)
Fullness effects the damage, at 30 fullness I dealt 9-12 damage that was physical, hot, stench, sleaze, cold, and/or spooky. Also opponent is staggered. [User:Mr.Mask|Mr.Mask]] 16:57, 1 November 2013 (UTC)
- At 15 fullness average of 10.2 dmg (r= 9-12)
- You shake your pristine pantlegs at your opponent, stirring up 3 (+3) (+3) gross damage.
- After gaining additional fullness from the other effect at fullness 17 average dmg was 16.5 dmg (r= 14-19)
- You shake your stained pantlegs at your opponent, stirring up 3 (+8) (+7) gross damage.
- At 18 fullness average of 23.3 (r= 19-25)
- You shake your stained pantlegs at your opponent, stirring up 5 (+8) (+8) (+3) gross damage.
-Looks like gaining extra fullness and using it changes the message too from pristine to stained. I missed 16 fullness because I only realised at 17 that there was a sizable difference in dmg. TokiSilver (talk) 13:29, 2 November 2013 (UTC)
-This is probably one on the ones thats effected by number of items eaten rather than just fullness. Can we try to spade this out? Mr.Mask 3:55, 5 November 2013 (UTC)
- I was wondering about this yesterday. I was just 2 days into a new ascension, and I noticed some serious drop on damage on this skill between the days. First day, the laundry dealt enough damage to safely carry me through Azazel's quest on 35 Moxie (as a TT - pretty much bringing any enemy down to <10 hp, when I then finished them off with a Toss). Next day, I was dealing around 12 damage all together. Only difference between my 2 days? First day I ate 5 Ur-donuts, 2 Tofurkey Legs and 6 various Pantsgiving foods. Second day I just ate 3 Hi Meins and 2 Pantsgiving foods. I got 2 Multies besides my main account, so I took the Pants over there to some testing.
Test 1 - Same food (vinegar-soaked lemon slice - 1 fullness each)
- 1 fullness - 3 physical
- 2 fullness - 3 physical
- 3 fullness - 4 physical
- 4 fullness - 3 spooky
- 5 fullness - 3 fire
- 6 fullness - 4 sleaze
- 7 fullness - 3 cold
- 8 fullness - 4 sleaze
- 9 fullness - 3 cold
- 10 fullness - 4 physical
- 11 fullness - 3 spooky
- 12 fullness - 3 stench
- 13 fullness - 4 stench
- 14 fullness - 4 cold
- 15 fullness - 3 cold
Seems like the number of pieces from the same food you eat doesn't affect the damage output. Since I got adventures left, I'll check another theory I had yesterday, if the number of Pocket Crumbs uses and/or drops affects the damage.
- 15 fullness - 1 use - 0 drops - 4 cold
- 15 fullness - 2 uses - 1 drop - 3 fire
- 15 fullness - 3 uses - 2 drops - 4 sleaze
- 15 fullness - 4 uses - 3 drops - 4 fire
- 15 fullness - 5 uses - 3 drops - 4 sleaze
Ok, no affection on damage here as well. Gonna keep it up until I gain another fullness point and will eat vinegar-soaked lemon slice again, to see if the extra fullness affects it.
- 16 fullness - 4 fire damage
- 17 fullness - 3 sleaze damage
Bottom line. The number of food pieces eaten by itself doesn't affect the outcome. Finishing adventures here and off to the other account.
Test 2 - Different types of food (1 fullness each, for experimenting purposes I'll also note the quality of the food)
- 1 fullness - dinner roll (awesome) - 4 sleaze
- 2 fullness - cranberries (crappy) - 4 physical + 3 sleaze
We got the first damage output raise!
- 3 fullness - tempura avocado (epic) - 3 physical + 3 stench + 3 sleaze
Seems the quality of the food doesn't affect the damage. Now I'll try a food with 2 fullness, just to rule everything out.
- 5 fullness - chocolate-covered scarab beetle (awesome) - 7 fire (3 + 3 + 4) + 3 spooky
2 fullness on this one, still same damage increase.
After a bunch of different 1-fullness foods.
- 15 fullness - 14 physical (3 + 3 + 4 + 4?) + 22 cold (3 + 3 + 4 + 4 + 4 + 4?) + 9 spooky (3 + 3 + 3) + 3 sleaze. A total of 14 (equal to the number of different foods I ate) sources of damage.
Now that we're done with it, I'd say the damage formula would be D = 3*X to 4*X, where X is the number of different types of food eaten. --Psycomaniac (#277160) (talk) 13:56, 5 November 2013 (UTC)
Agreed here are my results from eating today:
So After eating 16 different 1 fullness foods I got the following messages:
You shake your filthy pantlegs at your opponent, stirring up 4 (+13H) (+18C) (+14SP) (+6ST) gross damage. Your opponent pauses and stares at you, disgusted by how messy an eater you are.
You shake your filthy pantlegs at your opponent, stirring up 6 (+3H) (+17C) (+20SP) (+4ST) (+4SL) gross damage. Your opponent pauses and stares at you, disgusted by how messy an eater you are.
You shake your filthy pantlegs at your opponent, stirring up 3 Phys. (+11H) (+15C) (+20ST) (+6SL) gross damage. Your opponent pauses and stares at you, disgusted by how messy an eater you are.
It looks like this skill is affected not only by how full you are but by how many different foods you have eaten. Foods eaten were:
- Jerky Coins
- Tasty Tart
- Knob Pasty
- Whole Turkey Leg
- Tempura Broccoli
- Tempura Radish
- Tempura Avocado
- Tempura Cucumber
- Tempura Carrot
- Tempura Cauliflower
- Bishop Cookie
- Queen Cookie
- Knight Cookie
- Rook Cookie
- King Cookie
- Deviled Egg
- Can of Sardines
At 17 Fullness doing between 59-61 assorted damage in all different combinations of elements. I don't think that the type of food affects the type of damage you do I think it is really just how many different types you ate. (Andrewbrookins (talk) 08:38, 7 November 2013 (UTC))
Bug or intentional, I believe I have proof it is types of food, not fullness. I ascended today and at zero fullness was getting results based on the four foods I had eaten before ascending.
- Level 2, zero full
- stirring up 4 (+4)(+6) gross damage
- stirring up 3 (+3) (+7) gross damage
- stirring up +3 (+3) (+3) (+3) gross damage
- stirring up 3 (+4) (+7) gross damage
- Level 3, zero full
- stirring up 3 (+4) (+4) (+3) gross damage
- stirring up 4 (+12) gross damage
- stirring up 3 (+3) (+7) gross damage
- stirring up 4 (4) (+6) gross damage
- stirring up 3 (+4) (+7) gross damage
- stirring up 4 (+7) (+4) gross damage
- stirring up 8 (+4) (+3) gross damage
- stirring up 4 (+3) (+7) gross damage
- Level 4, 2 full (two different 1-fullness foods)
- stirring up 11 (+6) (+1) (+3) gross damage {spooky aligned}
- stirring up 7 (+8) (+4) (+3) gross damage
- stirring up 8 (+18) (+8) gross damage {spooky aligned}
- stirring up 4 (+4) (+7) (+3) (+4) gross damage
--Club (#66669) (Talk) 19:38, 8 November 2013 (UTC)
Lets you cram in slightly more food
Increases maximum fullness by 1. Mr.Mask 16:57, 1 November 2013 (UTC)
- Nevermind, it seems that after a fight at maximum fullness occasionally you get a message (sorry I forgot to copy it) that talks about fitting a little bit more in. This can happen multiple times a day. Mr.Mask 17:10, 1 November 2013 (UTC)
- Missed extra fullness first two days, because Mafia wasn't aware of it.
- Seen it twice yesterday, one is about 5 turns after start, second is not long after first - and no more at all. Unfortunately, Mafia doesn't record this messages in logs, so I cannot be precise. --Smiling Spectre (talk) 10:04, 4 November 2013 (UTC)
- If you're using SVN build 13027 or newer, you could use an ASH script that prints how many points of fullness have been added by Pantsgiving, e.g.:
void main() { print("Pants: "+get_property("_pantsgivingFullness")); }
- I saw The Tristero post in the forums that he was observing the points of fullness being reliably granted at 5 - 50 - 500 combats. That matches with my experience today: I ate to full before adventuring then gained my first point of fullness at the end of my 5th combat. I continued for 10 combats without eating, then ate a 1 fullness food. I received my second point of fullness on the 50th combat of the day. --Darkcodelagsniper (talk) 23:05, 5 November 2013 (UTC)
- I didn't figure out how to trigger more food right away and usually eat to fullness only at the end of the day. But yesterday I realized I'd forgot to steal my accordian from my camera monster. Since I'd buffed for the next day I USED A FREE RUNAWAY (the very first fight after being full) and got this message attached to the navel ring message and promptly ate. I'd forgotten to make a spare camera and knew that one of my WL'ed clans had this monster in their fax so I went there with a camera to get a copy for myself. DID A FREE RUNWAY and got this message AGAIN immediatly, I was able to eat another 1 fullness. Will try again today to see if I can get more than 2 this way.--Watermoon (talk) 23:39, 8 November 2013 (UTC)
- Okay, after testing: If you've worn the pants for more than 5 fights prior to eatting, you get the message attached to the free run away once, twice if you've worn the pants for more than 50. You do not get the second message until you eat the previous fullness (so no saving both for a 2 fullness item) and I would presume but have not gotten to 500 to test, that if you have fought with the pants on for more than 500 you could get 3. This is basically a fail safe for people to eat late in the day and still get the bonus adventures (or get your semi-rare counter) without wasting buffs.--Watermoon (talk) 02:49, 12 November 2013 (UTC)
Resting
With a House I received this message after 15 fullness:
- You lie down on the floor and rest.
- You don't even have to take off your pants, they're so comfortable!
You gain 114 hit points. You gain 115 Muscularity Points.
-That's approximately 75 HP and MP higher than usual so maybe +5HP and MP per fullness? TokiSilver (talk) 13:33, 2 November 2013 (UTC)
- Resting without the pants (once):
![]() | You gain 80 hit points. |
![]() | You gain 40 Mana Points. |
- And with the pants (six times at 17 fullness):
![]() | You gain 248−250 hit points. |
![]() | You gain 125 Mana Points. |
- It's not as simple as fullness times 5. Maybe fullness times moon-adjusted base restore amount? Or fullness times 5 before moon bonus? I've got a Frobozz Instant House. —Preceding unsigned comment added by Club (talk • contribs) on 21:37, 4 November 2013
- I don't read the forums, but apparently "some things may be based off of how many things you have eaten today, not fullness". How many food items did you eat to reach 17 fullness? --Vorzer (talk) 22:18, 4 November 2013 (UTC)
- 1 fullness spaghetti breakfast, two of 6 fullness pasta (probably gnocchetti di Nietzsche), 2 fullness organ grinder pie. That took me to 15. Then 1 fullness pocket crumbs food as my fullness expanded. That's five unique items, and six items total. --Club (#66669) (Talk) 01:05, 5 November 2013 (UTC)
- I don't read the forums, but apparently "some things may be based off of how many things you have eaten today, not fullness". How many food items did you eat to reach 17 fullness? --Vorzer (talk) 22:18, 4 November 2013 (UTC)
At 17 fullness, I got an HP boost of 170 compared to resting without the pants, and an MP boost of 85. It looks an awful lot like 10 x fullness for HP and 5 x fullness for MP.--MogamboRanger (talk) 22:12, 4 November 2013 (UTC)
Looks like it's a bonus of 5*fullness (the previous post was on a muscle day). With 6 fullness, I was getting a bonus of 30 HP/MP (accounting for it being a myst day). At 12 fullness, 60 bonus. At 13, 65 bonus. --TechSmurf (talk) 05:08, 21 July 2014 (UTC)