Talk:Pasta Guardians

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Are the ghosts like using pickpocketing in that you have to jump in order to summon? --Brion thenotgiant 22:01, 13 April 2008 (CDT)

Yes. You must get the jump on them, which means having auto attack disabled.--Antoids 18:44, 14 April 2008 (CDT)

Just to note. This means you must actively set the auto attack to disabled. I haven't been able to summon a guardian for ages and it turns out it was because even though my auto attack said it was disabled, it wasn't actually disabled, as I'd set it to pickpocket when I had been in birdform....--Lord kobel 13:05, 7 May 2010 (UTC)

Summoning Guardians Via Combat Macro

Has anyone figured out a command to include "summon pasta guardian" as the first action in a combat macro? I'd be very interested to know what it is. MolotovH 06:31, 15 January 2011 (UTC)

summonspirit. Combat Macros has the documentation for other commands. --Shadowlynk 06:44, 15 January 2011 (UTC)

Article Titling

I suggest we call this ability Pastamancy, since it's obviously Necromancy with pasta. --Antoids 19:53, 13 April 2008 (CDT)

Right. Well, the suffix "-mancy" is actually applied to many words (pyromancy, cleromancy, etc.) and means "divination". So strictly speaking, "pastamancy" isn't necessarily a combinaton of pasta with necromancy. Perhaps "evocation" or "conjuration" is a more accurate term to describe what's happening here. But that said, you know what... "Pastamancy" works as a name. I'd go for it. --Prestige 20:16, 13 April 2008 (CDT)

Pastamancy sounds good, and its much easier than Pastamancer combat ghosts. So does anyone know if these summons can stay with you over ascension? or do you have to connect with them again?--Warjunkie 21:18, 13 April 2008 (CDT)

I vote for Pastamancy Summons or something. Nit-pict on "-mancy". Due to modern usage of the word, most people think of "-mancy" being magic of the thing that -mancy suffixs. --Brion thenotgiant 21:52, 13 April 2008 (CDT)

I would vote for calling it Pastamancy. But seeing as how there's already a skilled called Pastamancy, I think that's pretty much out of the question.--Stevenskistg 13:20, 15 April 2008 (CDT)

Actually, the skill you're thinking of is called Pastamastery.--Rutherfoo 13:31, 15 April 2008 (CDT)

Even the normal PM combat spells are summons of some kind. I think that "pastamancy" and "pastamancy summons" are both too confusing. I do agree that "combat ghosts" is too specific; the creatures you summon do not have to be ghosts. How about "animated pasta" (or "pasta animation")? — SvdB 04:15, 14 April 2008 (CDT)

On Svdb's train of thought, how about "Pasta Re-Animation" :) --Urutsini 09:13, 16 April 2008 (CDT)

Pasturgy? Supposedly "x-urgy" indicates something to the "working upon x", and it seems as though the summoning skills involve the caster imbuing pasta with the essence of an undead being of some sort, so it'd sorta fit. It sounds a little weird, but that weirdness definitely makes it distinct from Pastamastery (and also separates it from the class name; if the character is a Pastamancer, and Pastamancy is the summoning of spirits through pasta, the implication is that this skill is central to the class's identity and function - which doesn't seem to me to be true). --Id the Mildly Confused 13:57, 16 April 2008 (CDT)

Pastamancy (for same reasons as Antoids) and Pastamancy Summonnies --Hrag 14:08, 14 May 2008 (CDT)

Levels?

If you break connection with one ghost, does that ghost still retain it's level/exp? --Devion 09:25, 15 April 2008 (CDT)

Narratively, I'd say yes it does, but since your connection to it has been broken, it's of no further use to you. If you create a connection to a new Guardian, that Guardian starts at 0 experience/level 1, even if you've previously had a Guardian of that type. --TimRem 18:50, 21 March 2010 (UTC)

Name Change over Ascension?

This article says that "When the Pastamancer switches to a different type of ghost and back, each ghost contacted seems to be randomly generated with a new name. It does not retain the experience level of any previously-contacted ghost of that type." but it doesn't mention Ascension. I've ascended as a Pastamancer again, and got my lihc today without severing the connection between us except by ascending. The text on using my shimmering tendrils hasn't changed, and neither has my ghost's name - although he lost all the extra vowels. Not sure I didn't just get lucky, but I thought it was worth checking out. Revier 00:37, 26 April 2008 (CDT)

In my opinion, it was probably luck. Compared to the other entities, the angelhair wisp has significantly fewer possible names. Same consonants, different vowels; there are only 25 possible names for it, if you look at all the possible vowel combinations. I'm pretty sure there's just a 1/25 chance you'll get the same name when you establish a new connection.--Rutherfoo 21:03, 26 April 2008 (CDT)
I'm the one who wrote that switching from one ghost to another and back gives a new name. I didn't test ascension, so I guess it's possible ascension doesn't reset the summon's name, but I doubt it, if you had to reestablish the connection. --Prestige 02:01, 27 April 2008 (CDT)
I can confirm that at least the Elbow Macaroni doesn't change. At least, not if you didn't sever it's connection. Not sure about if you sever it sometime before you ascend.--Antoids 23:17, 21 May 2008 (CDT)
Interesting. I assume though that you still had to reestablish the connection after ascending and the summon was set back to level 1, right? I'd guess so, but I'm just making sure.--Prestige 00:05, 22 May 2008 (CDT)
Oh yeah, but my pet remained Jibberhatch. :)--Antoids 20:12, 22 May 2008 (CDT)

Max Level

What's the max level these things can obtain? I didn't see my spice ghost level from 10 to 11 as expected today. I might have simply missed it, but L10 is also a natural cut-off point. --Starwed 01:10, 8 May 2008 (CDT)

Jick from tonight's radio show: "Every one of the pastamancer summons gains a new ability at level 5 and another at level 10" (!) --Prestige 00:17, 9 May 2008 (CDT)
I haven't found a max level yet -- my Undead Elbow Macaroni is doing damage like a level 13 ghost. At some point though (after level 10?) you stop getting the "<name> looks stronger..." message. I know I didn't get one on level 13. Track those kills.--GoldS 00:37, 10 May 2008 (CDT)
Huh, that sounds like a bug. I wonder if the bug is that the message isn't displayed, or that the level isn't capped at 10.  :) --Starwed 20:53, 10 May 2008 (CDT)
I haven't noticed the "<name> looks stronger..." message in quite some time, but my Undead Elbow Macaroni is doing a lot more damage than it ought to. "Your layer of scarysauce deals 82 damage to your opponent." shouldn't occur unless my macaroni was level 34. I suspect that both the level cap in wrong, and the information on the wiki regarding extra spooky damage. --Almightysapling 11:47, 16 October 2009 (UTC)

The New Article Name

How is anyone supposed to figure out the name of this page without already knowing what it is? I realize they can go to angel-hair wisp and get the link from there, but the page name still seems pretty overdone. --Drab Emordnilap 22:59, 27 June 2008 (CDT)

Actually, by looking at "what links here" page can be reached from:
Nevertheless, i think you're right and this name ain't good either. Er, this is either not a good name --Hrag 02:57, 28 June 2008 (CDT)
  • OK, in today's update, Jick called them "Pastamancer-summonable creatures." How about that as a slightly less awkward name? --Prestige 01:05, 21 March 2009 (UTC)

New Combat Entities

I just got a lasagmbie from using a paranormal ricotta that I recovered from a corpulent zobmie. It appears to grant +meat drop%, although I didn't actually run the numbers to check. I don't know how to create pages, or I would have started some up.--Harlock the Bard 22:47, 20 March 2009 (UTC)

i created a page lasagmbie and some others, but they all need info --Hrag 23:22, 20 March 2009 (UTC)

Quote (Jick): We had fun working on these. Hope y'all enjoy 'em. Bonus info for forumgoers: There are six new ones, total. So, eh. lasagmbie is one. another one is tangled mass of noodles. 4 more --Hrag 23:11, 20 March 2009 (UTC)

damonkey just posted this on the forums- Twitching trigger finger

This is a human -- or at least, humanoid -- finger. It wriggles spastically, reflexively pulling a trigger that isn't there. Or maybe it's trying to scratch itself? What is the sound of one finger itching?

Type: usable Selling Price: 600 Meat. Cannot be traded

Only Pastamancers may use this item.--Entwhistle 00:20, 21 March 2009 (UTC)

I don't know where this goes but it looks relevant. --Entwhistle 02:15, 21 March 2009 (UTC) You hold the spasmodically-twitching finger up to your eyes, and concentrate on it... expanding your senses... opening your mind...

"pew pew pew!" it says.

"What?"

"shoot shoot shoot! zap zap zap! kill kill kill! pew pew pew!"

Huh. It looks like, whoever's finger this was, his killing instincts focused and possessed his trigger-finger when he died, giving it a sort of murderous semi-sentience. You've heard of this happening now and again -- a single severed bodypart clinging to its original purpose, fighting to maintain a solitary existence after the death of the entire person. Because of this tenacity, it's usually referred to as a "body-badger", or "boba" for short.

"pew pew pew!"

It could come in handy, actually, if you ever need something killed. Which, now that you think about it, is pretty much all of the time. You'll need to provide it with a body, but a basic form conjured from noodles should be sufficient. Linguine, or fettuccini, or something.

"shoot shoot shoot! pew pew pew!"

Concentrating on the finger, you mentally attune yourself to it, carefully pulling the boba spirit from its physical shell and preparing it for later summoning. You decide to name it Lola Peff.

"pew pew pew!" --Coolness 03:11, 21 March 2009 (UTC)

Found what looks like another one: Vampire Glitter Apparently there's a new fad among vampires to coat themselves in glitter so that they sparkle in direct sunlight, instead of bursting into flames. This is a handful of said glitter. Even in the dark, it glows with resonant paranormal energy. Or maybe that's just sexual frustration.

Type: usable Selling Price: 600 Meat. Cannot be traded

It drops from vampire ducks at McMillicancuddy's Farm. And when used, it does this: You smear the glitter on your forehead, over your third eye, and concentrate your consciousness inward. You go through your belly button and come out the other side, into a plane of pure thought and essence. "Wow, this place is amazing!" you say.

"Do you think so?" a voice says. "I find that it only intensifies my brooding angst. You see, when I had a physical form, I could brood about being a vampire and not wanting to suck blood, because that made me so much more attractive to the fourteen-year-old girls who loved me. I was able to repress my vampire self and become an utterly harmless, sexless kind of superhero instead of a vampire. Here, I can't suck blood, so I can't brood about not sucking blood, so I'm totally angsty about that, and there're no teenage girls here to find that irresistible. It sucks."

"Pun intended?" you ask. "Ah, never mind. Listen, if you'd like, I'll make you a new body on the physical plane, and you can inhabit it and brood all you like."

"Will it be a handsome, tragically beautiful form? Will I make all the girls swoon as I tell them I love them too much to suck their blood?"

"Um. Something like that, sure," you say. "Or it'll be a hideous form that enables you to finally convert that brooding to rage and just suck some blood and be scary, for crying out loud."

"Huh. You know, that doesn't sound half bad. I've had the most wicked case of bluefangs for as long as I can remember."

"Bluewha? Never mind. I don't want to know. What shall I call you when I summon you?"

"My name is written in blood across the history of time . . . but you can call me James." I'd put the entry in myself, but I'm not sure how (only registered on the wiki today). Tomorrow, when I can use my combat ghost again, I'll let you know what it summons.

Only Pastamancers may use this item. —Preceding unsigned comment added by Lilacgold (talkcontribs)

  • Welcome to the wiki. Since only players who are currently pastamancers can spade this new content, and because it will take several days to get each summon to higher levels, it's certainly appreciated if you'd like to help. By the way, on talk pages, please sign your posts with 4 tildes (~). Thanks! --Prestige 15:41, 21 March 2009 (UTC)

Proposed Table Change

I'd like to suggest that the table on this page be expanded to five columns. Instead of having a single 'effects' column, let's have a 'level 1 ability' column, a 'level 5 ability' column, and a 'level 10 ability' column. It would be nice to have all this information summarized on a single page, and a more prominent '?' in one of the boxes might encourage spading (I note that the macaroni's level 10 ability is still unknown). The information on each entity's individual page is not very prominent. Thoughts on this? (Also, I'd kinda like to see an image of each entity under its name in the first column, but that's mostly because the lasagmbie is so darn cute that there should be pictures of him everywhere.) --Quine 22:27, 23 March 2009 (UTC)

  • I second this suggestion, I actually came to talk to say what you said.--Coolness 23:13, 23 March 2009 (UTC)
  • Erm, now people have to scroll to read the table. Just sayin'. Gee, do I wish the thumbnail app worked on this Wiki. --BagatelleT/C 01:01, 24 March 2009 (UTC)
    • Right, so, I added the three ability columns, which I think is the right way to go, and then afterward I added the pictures of the combat ghosts to the table. I'm not sure if the pictures should be there or not. I like the way it looks, but it does require scrolling now and it's a little annoying that clicking the pictures takes you to the image metadata page (not sure if there's an easy fix for this). If people here think that it would better to get rid of the images, the page can easily be reverted back to my previous edit and the new ability columns will be retained. I might be leaning toward this myself. -Quine 04:42, 24 March 2009 (UTC)
      • I'm probably in the minority, but I think the fewer extraneous pictures, for summary tables like this, the better (I'd even remove the summoning item pics, but at least they don't stretch the table beyond one vertical page). Presumably, the tables are for comparing the functions of the ghosts, and adding the image doesn't help this at all (and in fact slightly hinders, with scrolling required). You can use {{click}} to redirect image links. --BagatelleT/C 01:57, 25 March 2009 (UTC)
        • I agree. I'll get rid of the images. Even though it means there will be one less picture of the lasagmbie in the wiki :( -Quine 02:26, 25 March 2009 (UTC)

Table Sort Order

I see that the table is currently sorted alphabetically by name, but I think it would be more intuitive if it were sorted chronologically by the order in which they become available (i.e via their drop location unlocking).

New sort order would be:

  1. quasi-ethereal macaroni fragments ← The Haunted Pantry]
  2. scintillating powder ← The Haunted Kitchen
  3. smoking talon ← Guano Junction
  4. shimmering tendrils ← The Defiled Niche OR The Misspelled Cemetary (Post-Cyrpt)
  5. paranormal ricotta ← The Defiled Alcove OR The Misspelled Cemetary (Post-Cyrpt)
  6. wine-soaked bone chips ← Wine Racks
  7. twitching trigger finger ← The Arid, Extra-Dry Desert (Not Ultrahydrated)
  8. crumbling rat skull ← The Middle Chamber
  9. vampire glitter ← The Family Plot OR McMillicancuddy's Farm (Post-War)

This ordering represents the order in which the items become available due to their location unlocking, with two exceptions: the Defiled Niche & Defiled Alcove and the Wine Racks & Desert. In those cases, the Desert monsters are tougher than the Wine Racks, but the Niche & Alcove are about the same.

Dremel 17:36, 25 March 2009 (UTC)

Does the pickpocket the bow tie bat actually function as a pickping pocket?--Coolness 03:43, 5 April 2009 (UTC)

Official Name

Bandolier of the Spaghetti Elemental has provided us with an offical name for these creatures - Pasta Guardians. Sakurabisu 19:34, 18 February 2010 (UTC)

that's awesome! i don't want to be the one who goes through all the page renaming, though :) --Hrag 20:58, 18 February 2010 (UTC)
If no one else does it first, I'll go through with moving this page and fixing redirects later today. I also wanted to remove the generic messages from each pasta guardian's page... you know, stuff like "Your brain feels tired," because those messages are already listed here, and are not necessarily accurate anymore as far as which turn they appear on. --Prestige 00:05, 19 February 2010 (UTC)

Naughty Sorceress Interaction?

Is there any special interaction between these guys and the Naughty Sorceress, the way she delevels your familiar and such? And is any of these Pasta Guardians significantly more useful against her than the rest? --Kilyle 08:28, 21 March 2010 (UTC)

If I remember correctly she always gets the jump on you in any form, so you can't summon them to begin with. Argus 08:56, 21 March 2010 (UTC)

There was a change some time ago that allowed Pastamancers to summon a Pasta Guardian on any round of combat, jump or no, and I finally had the chance to test this on the NS herself. I used a Spice Ghost and it worked as expected, and while she didn't block my summon in either form, I'm not going to just flatly say she can't block it at all. And yeah, I was able to summon my Spice Ghost for each form, too. --Doomsday Forte 15:54, 20 January 2011 (UTC)

Newest guardian

Where is/What does the nemesis quest guardian do? —Preceding unsigned comment added by Silent Knight (talkcontribs) on 22:08, 11 August 2010

That's already on the page. --timrem 23:21, 11 August 2010 (UTC)

Undead elbow macaroni lvl10

I noticed that Undead elbow macaroni level 10 ability is listed as ?. I have been grinding it and I almost have it up to level 10, is there an easy way to tell what new power it gains at level 10 or do I have to deduce it from how combat results differ from those of level 9 and below? --Taltamir 16:05, 29 December 2010 (UTC) I will have to verify it, but I just realized that it might have turned my weapon's physical damage into spooky damage.--Taltamir 05:19, 3 January 2011 (UTC)

I have summoned my level 10 macaroni guardian twice, once in the Manor (with spooky monsters) and once in slime tube (with non-spooky monsters) and was unable to get your result both times. HolyCow1234 12:58, 3 January 2011 (UTC)
I was basing it on recalling the text being gray rather then black much after the fact, but I wasn't sure so I needed to actually test it in practice. After testing I can see that it indeed does not alter your base attack in any way. Only thing it seems to do is more damage per hit, much more than level 9. So I am now thinking it is some % boost to damage or some such.--Taltamir 10:45, 4 January 2011 (UTC)
i recall they said something vague (jick didn't remember himself) when asked "what's macaroni lvl10 thing?" about better damage. So it should really be spaded --Hrag 20:47, 5 January 2011 (UTC)

I think it may increase spooky damage dealt, or at least Spooky spell damage. Testing on my multi, I threw on a Necrotelicomnicon and tested my base spell damage; I was dealing 75-90 base damage with Cannelloni Cannon. After I summoned the Macaroni spirit, I was doing over 100 damage with my spells. I also got the message "[name] glares at your opponent with malice in his beady, starchy, undead little eyes." It also increases damage from Scarysauce from 4-6 to 40-60. I ran out of summons by this point, but I'll test other spooky damage sources soon (fake blood, clown pants, etc.). --Suck my Baculum 15:42, 22 July 2011 (UTC)

I tried again today using Fake Blood and melee attacks. It seems that its ability is bonus spooky damage of 30-50%. The beady eyes message seems to be its 'critical hit' message which then increases bonus damage quite a bit. I got numbers from 140 to 240 with +50 spooky damage. I would guess the range might be 100-500% bonus damage. I'll keep testing to get exact numbers.--Suck my Baculum 19:04, 23 July 2011 (CEST)