Talk:Procedurally-generated skeleton

From A KoL Wiki

My findings so far:

  • blazing = hot dmg every round, even through stuns;
  • unstoppable = can't be stunned;
  • shiny = elemental damage reduced to 1;
  • vicious = ? +dmg?;
  • thick = +hp;
  • giant = +everything (atk/def/hp);
  • ghostly = physical dmg to 1;
  • deadly = +atk;
  • disorienting = no skill use;
  • charred = hot element 1dmg from hot;
  • dancing = no item use;
  • foul-smelling = stench element? 1dmg from stench;
  • terrifying = spooky dmg?;
  • thorny = take dmg with physical atk?;
  • shifty = no attack;
  • lascivious = sleaze aura;

edit: how do i make it readable?

--Baardbarian 22:40, 4 January 2013 (CET)

  • By making it a bulleted list. --Quietust (t|c) 22:48, 4 January 2013 (CET)
Well, a star at the start of each line improves readability a lot. Those seem to be reasonable findings. I'm also suspecting that they get a bit harder the more you fight. Not like basement monsters, but maybe +num_fought to monster level. The first few fell a lot easier than the ones I'm seeing now. Also: accurate skeletons are better at hitting you. --Club (#66669) (Talk) 22:51, 4 January 2013 (CET)

deadly, shifty, disorienting, vicious, dancing wtf? kma. --Evilkolbot 22:57, 6 January 2013 (CET)

I got a 2 effect skeleton at #154 and a 3 effect skeleton at #224. Rounding those down to the nearest factor of 5 and updating the page. --Bale 07:47, 7 January 2013 (CET)

  • Miscounted. I actually got the 3 effect skeleton at #225 and Number 300 was a vicious, thick, disorienting, thorny, blazing skeleton. Holy F***. --Bale 08:03, 7 January 2013 (CET)

I just got a three effect skeleton (dancing, scary, ghostly) at skeleton #220 --Ragudantalus 01:36, 10 January 2013 (CET)

just got a four affect skeleton at 287: foul-smelling, thorny, nimble, deadly. rounding down and updating. --Xavqwyrus 02:07, 21 January 2013 (CET)

Elementally aligned skeletons have relevant hit messages. Specifically I got "It gives you an Indian burn. It must be the skeleton of an Indian guy." and "It spits a mouthful of flaming teeth at your <body part>." from a charred skeleton. The damage appears to be physical in both cases, and the miss messages, as far as I noticed, are the same as generic Proc-skeletons.--AtGNAT 23:20, 13 January 2013 (CET) Found a few more, and I probably should have formated these more reasonably:

scary

  • It makes a seriously, seriously creepy noise.
  • It ooks[sic] at your giblets with its spooky empty eyes.

greasy

  • It smacks you with a greasy elbow.

foul-smelling

  • It hits you with what must originally been some sort of butt-bone.

--AtGNAT 01:35, 14 January 2013 (CET)

Has anyone else had their skeletons gain a soft damage cap? I'm level 32 post-Crimbo, and have been having all my attacks do about 1,000-2,000 damage. Just tested on a random scenester, and I did ~15K damage, so there's some kind of cap in place. --Sel Ibrix 05:53, 6 February 2013 (CET)

  • After getting a critical spell hit on one around level 300 (1100 for each damage type), and getting a non-crit spell on the same one (900 for each damage type), I tested my spell damage on a normal monster (2600), and solved for an x and c of the normal soft cap equation c - (2600 - c)^x = 900, c - (5200 - c)^x = 1100, got me approximately c = 664, x = .72. The soft cap's exact equation seems to change with floor... it was going down for a while, but it may actually be going up now. It's most likely, due to damage variance, that x is supposed to always be .7, but that c is the variable that changes by floor. Perhaps someone could spade this? If someone at level 60+ were to tackle this problem, they could quickly figure out if there are soft caps even for low-leveled rooms (which isn't actually important, because up to a certain point, the soft cap would still be above the one-shot threshold). --HikaruYami (talk) 17:11, 25 March 2013 (UTC)


There are some messages I just got that aren't on the page:

(from You're fighting Knucklesnapper McFibula, the accurate, unstoppable, vicious, charred skeleton)

  • It gives you an Indian burn. It must be the skeleton of an Indian guy.
  • It spits a mouthful of flaming teeth at your <groin>.
  • It smacks you in the <foot> with a flaming bony backhand.

They all did ~300 damage at floor 314. --Cannonfire40 (talk) 21:27, 26 March 2013 (UTC)

  • I got a 2-adjective skeleton at floor 138 today. May need to change that lower bound. --Stormfox (talk) 13:23, 24 July 2013 (UTC)
    • Rounding down and changing the main page. --Stormfox (talk) 12:29, 25 July 2013 (UTC)


Decided to get my sword today and recorded all of the skeletons on a whim. Here's the document in case anyone wants to look through it for reference on what they can expect or do calculations. I didn't get any 5-adjective skeletons though which is too bad. :(

The link is here: [1] --Graymalkin (#624900) (talk) 11:28, 11 September 2013 (UTC)

At level 300+, I had a vicious skeleton shrug off Shadow Noodles in the same round that it was cast. I think there may be more to vicious than just +damage.--MogamboRanger (talk) 15:32, 19 June 2014 (UTC)

More effects than expected

"You're fighting Johnny "Ol' Clickity" Young, the vicious, accurate, thick skeleton". Mafia reports I've only used 217 adventures today, which is fewer than the listed 225 to get 3 effects. Not running any sort of +ML, haven't restarted my session since starting the tower. --timrem (talk) 05:51, 5 June 2014 (UTC)