Talk:Scary Death Orb
Figured out how to make one last night, am attempting to spade out what info I can about this dealiebob. Stay tuned! --GooeyDigits 04:57, 21 September 2006 (CDT)
They mentioned on the radio show (9/21/06) that Scary Death Orb is an anagram for Carbohydrates, I don't know if that's something we should put on the page or not? --Ion42 16:36, 23 September 2006 (CDT)
There are several grammatical errors on this page. I would change them myself, but I am afraid of causing the wiki to explode.
- "Attacks either your foe (inflicting spooky damage) or yourself, a la the Stab Bat."
This should read "Attacks either your foe (inflicting spooky damage) or you...Only you can attack yourself.
- "The familiar is an homage to the shiny, flying kill-bit-sporting death balls called Sentinel Spheres by fans of the Phantasm horror movie series where they originate from"
This statement is awkward, ends with a preposition, and has no ending punctuation. I didn't want to mess with this one because I'd rather let who ever put this up in the first place change it so that his/her intentions are kept intact. I would recommend changing it up into a format similar to the second reference on the page with a general fact followed by the explanation that makes it clear to those who are not familiar with the reference. For example, "This familiar is an homage to the Phantasm horror movie series which feature shiny, flying kill-bit-sporting death balls that have been nick-named Sentinel Spheres by fans of the series."--Loudgrrl4 ever 15:10, 17 October 2006 (CDT)
- What started as a fan nickname has become cannon, as the name was also adopted by the creators and actors in the Phantasm series. By the time Ravager came out, they have been referred to in-universe as Sentinels. Prior to that, the nickname had been picked up on and used by those working on the films and are often mentioned as Sentinels in various DVD/Blu-Ray commentaries on said films. Also, "kill-bit-sporting" is itself a bit clunky. They use actual drill bits for head drilling, so "drill bit-sporting" might be a better phrase. Additionally, attacking you, as well as the enemy is well in-line with the Sentinels. They are known to miss the intended target and attack the Tall Man's goons. The part about drilling a hole in your head to clear out your third eye may be a reference to a scene in which a sphere winds up head-drilling the Tall Man, from which emerges some sort of worm-thing. Plugging into your ear may be a reference to one of Sentinels being used as a key to open the room housing the dimensional fork in Phantasm 2. --Rick Tyger (talk) 09:57, 30 November 2021 (UTC)
Is there a trophy for doing a 100% run with this? --Rentsy 01:21, 29 February 2008 (CST)
- No, there is not. I have completed a Hardcore Grey Goo run with this as my 100% familiar, and there is no trophy for it.--Rick Tyger (talk) 12:28, 1 January 2022 (UTC)
Damage
How much damage does it do?--Greatgrandpotentate 14:00, 28 October 2006 (CDT)
Familiar Frequency
This covers how often the familiar attacks.
- Pound 1: 87 actions. Attacked/missed monster: 7/52; attacked/missed player: 1/27
- Pound 2: 145 actions. Attacked/missed monster: 7/86; attacked/missed player: 2/50
- Pound 3: 204 actions. Attacked/missed monster: 16/122; attacked/missed player: 9/57
- Pound 4: 261 actions. Attacked/missed monster: 20/154; attacked/missed player: 10/77
- Pound 5: 320 actions. Attacked/missed monster: 15/207; attacked/missed player: 11/87
- Pound 6: 378 actions. Attacked/missed monster: 26/216; attacked/missed player: 15/121
- Pound 7: 464 actions. Attacked/missed monster: 69/243; attacked/missed player: 32/120
- Pound 8: 491 actions. Attacked/missed monster: 70/257; attacked/missed player: 32/132
- Pound 9: 551 actions. Attacked/missed monster: 71/290; attacked/missed player: 42/148
- Pound 10: 602 actions. Attacked/missed monster: 87/319; attacked/missed player: 43/153
- Pound 11: 665 actions. Attacked/missed monster: 87/344; attacked/missed player: 47/187
- Pound 12: 732 actions. Attacked/missed monster: 92/394; attacked/missed player: 45/201
- Pound 13: 686 actions. Attacked/missed monster: 146/327; attacked/missed player: 71/142
- Pound 14: 737 actions. Attacked/missed monster: 148/337; attacked/missed player: 76/176
- Pound 15: 784 actions. Attacked/missed monster: 161/366; attacked/missed player: 70/187
- Pound 16: 828 actions. Attacked/missed monster: 164/396; attacked/missed player: 87/181
- Pound 17: 869 actions. Attacked/missed monster: 178/406; attacked/missed player: 91/194
- Pound 18: 865 actions. Attacked/missed monster: 175/422; attacked/missed player: 87/181
- Pound 19: 808 actions. Attacked/missed monster: 227/305; attacked/missed player: 107/169
- Pound 20: 967 actions. Attacked/missed monster: 232/381; attacked/missed player: 111/243
- Pound 21: 596 actions. Attacked/missed monster: 152/231; attacked/missed player: 80/133
What's interesting is that this is the second monster I've discovered that has a step frequency instead of a linear. I need to test further weights, and more importantly, test the tuning fork to see if it has any different results.--Foggy 13:18, 8 February 2008 (CST)
Location-specific message
I just fought a beefy bodyguard bat and got an extra paragraph about the orb that seems tailored for the underground location:
- Laughing Larry swoops at your head, but you duck just in time.
- He swoops down, lifts you off the ground, and carries you high into the vaults of the cavern. He tosses you and you bounce off a few stalactites before landing arse-first on a stalagmite. Argh.
- Ooh! Argh! Oof! Oof!
- You lose 11 hit points.
The orb's pic only went in front of the usual "swoops at your head" line. -- Mr SqueakyOs 14:35, 28 January 2009 (UTC)
- That's the bat's critical hit message. --Flargen 14:46, 28 January 2009 (UTC)
- Ah. So it is. Damn. Thought I'd found something new. Sorry about that. -- Mr SqueakyOs 14:53, 28 January 2009 (UTC)