Talk:Sentient ATM

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I saved some of the numbers I got:

Damage Chroners Belt
361 7 No
365 9 No
626 5 No

I'm assuming somebody caught the code during the broadcast and can clarify this, because right now it looks like (random(1, 3) + log(damage)) or something... --Yatsufusa (talk) 02:04, 28 September 2014 (UTC)

Yeah, I caught it. It starts with1-3, adds 1-3 from the toolbelt, and then this:$cdrop+=2*rround(log10($td)); (cdrop is chroner drop, td is total damage). I'm not really sure what kind of rounding "rround" means. Maybe someone who knows math better than I can find a better way to write it on the article. --Prestige (talk) 02:19, 28 September 2014 (UTC)
The table above isn't useful because it's missing the column that says whether you were wearing the time-twitching toolbelt at the time or not. Also, I had drops yesterday that didn't fit the 2*log10(dam) formula. For a long time, all my data points did fit it, but then I got one that didn't (was too large). With damages in the range 2000-4000 or so (depending on whether I rolled a critical) and no belt, I always got 7, 8, 9 or 11 chroner. So now I don't know what the hell is going on. --Greycat (talk) 13:53, 28 September 2014 (UTC)
Oh! I think I understand! I bet rround is Jick's "random rounding" function, which converts 2.2 into 2 (80% of the time), or 3 (20% of the time). So when I do 2000-4000 damage, which has a logarithm of 3.3-3.6, the rround can return either 3 or 4. Which is doubled to either 6 or 8. Which gives me possible outcomes of 7, 8, 9, 9, 10 and 11 (and I simply never observed a 10). --Greycat (talk) 15:30, 28 September 2014 (UTC)
You're right and I'm sorry. I updated it and will hopefully remember such stuff the next time I comment on event-content. --Yatsufusa (talk) 00:03, 29 September 2014 (UTC)
With Frigidalmation, Boner Battalion, and Saucegeyser, I've been netting a steady 12 or 13 even with the toolbelt and the badge. Honestly I've been too lazy to even look at funkslinging for better attack damage. Hope it helps.--Skittius (talk) 16:31, 28 September 2014 (UTC)
Funkslinging two love songs (or what have you) doesn't do more damage, unfortunately. After the first item does damage, the fight ends immediately. --Vorzer (talk) 01:10, 29 September 2014 (UTC)

Frequency

It looks as if equipping the time-twitching toolbelt causes the sentient ATM to appear more frequently. Perhaps every 8-10 adventures instead of 11? --Baltar (talk) 01:33, 13 October 2022 (UTC)