Talk:Shining Mauve Backwards In Time

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I got this adventure as well, but with a different title and intro text:

Cobalt Into Your Regrets

Deep within your body, a stained glass door appears inside a pyramid of anger. As you draw near, it growls an impossible promise. You try to remember the promise, but your memories are glittering fuchsia icosahedrons. You are desperate to appease the a pyramid, but you can only wail. You wail. Beige trickles from your eye. The door opens.

Outside, there are options for you.

  • A oscillating of melodic shapes.
  • A cube that encloses.
  • A little septagon, familiar, beckoning.
  • A path away. All ways. Always.

-Foggy (talk) 15:20, 4 December 2015 (UTC)

After having a little more experience with this zone I believe that a lot of the of the NC names and descriptive messages are built from a database of categorical strings. Today mine said: (Italics added by me to highlight these strings)

Burgundy Into The 7th Dimension

Deep within your third ear, a plastic door appears inside a septagon of panic. As you draw near, it growls a thrilling memory. You try to remember the memory, but your memories are pink dodecahedrons. You are desperate to appease the a septagon, but you can only hum. You hum. Shifting, opaque white radiates from your mind. The door opens.

Outside, there are options for you.

A revolving of cacophonous shapes. A triangle that encloses. A path away. All ways. Always.

Rain (talk) 02:50, 5 December 2015 (UTC)


Use text from first option:

You gather some shapes, and remember them for later.

You acquire an item: abstraction: thought You acquire an item: abstraction: sensation You acquire an item: abstraction: sensation You acquire an item: abstraction: thought Rain (talk) 02:52, 5 December 2015 (UTC)


See the Deep Machine combat for a lot of the random text generation used here. Probably worth rolling some of that into word bucket page(s). Is there a wiki standard for randomly generated names for noncombat encounters? With monsters there is at least the canonical Manuel name. With several effects active, I got the five listed on the page, however there was no option ID #5.

  • 1. A spinning of impossible shapes
  • 2. A trickle of pure light
  • 3. A parallelogram that encloses
  • 4. A little cone, familiar, beckoning
  • 6. A path away. All ways. Always.

--Aelfinn (talk) 03:04, 5 December 2015 (UTC)

I feel that it will probably open up while under the effect of abstraction: comprehension and possibly others? As I am spleened out for today I'll have to wait to test this. Rain (talk) 03:14, 5 December 2015 (UTC)

  • I got one on my first day, despite having not used my spleen at all, or having any of the abstraction effects active. I haven't been able to get it since, so assume it's essentially random, or based on something too complicated for me to think about. As for what it did, I think it duplicated an item? I was given a drop-down box of things in my inventory (I didn't check the full list as I was in a hurry, but it was a very long list), and selected one effectively at random, then it went to a new screen with some text and it seemed to imply that I'd just gained the item. The item in question also appeared in my Recent Items tab, so I believe it either duplicated it, or took it and then rejected it. Unfortunately, the item that I selected was a Blended frozen swill with a fly in it... :( --Fyll (talk) 10:20, 5 December 2015 (UTC)
    • That's not "choice 5", that's choice 4 on Rain's list, the names are partially randomized so it's a bit confusing, but currently there's 4 choices and the requisite "do nothing" option (which is choice 6), but so far, nobody's found out what makes choice 5 appear. People are getting the choice numbers by looking in the source for the page. Whatever it is, it doesn't involve the abstraction: comprehension effect, as it's a spleen item that gives substats, not an effect item. --Zay (talk) 15:18, 5 December 2015 (UTC)
      • Oops! That'll teach me to read the in-game text. --Fyll (talk) 21:33, 5 December 2015 (UTC)
        • The idea exists that perhaps choice 5 is just a red herring, but there's a fairly significant number of things that might be good leads to getting it available: There seems to be a steady increase in complexity in the area's messages based on some factor, whether it's adventures spent in the area, days spent adventuring in the area, Machine Elf weight, potentially proximity to this year's crimbo. Other things that might be interesting to note is all the abstraction items have a numerical order in their autosell price, and the snowglobe gives a bizarrely specific and unusual amount of adventures. The game is kind of notorious for having extremely obscure solutions to weird puzzles, so nothing should really be ignored, including stuff like giving abstractions to the monsters doing more than just giving you new abstractions, or using more comprehension ones doing... something. --Zay (talk) 03:35, 7 December 2015 (UTC)
          • Well call me a horrible, horrible racist, but seeing that one of the options only apears if we have a certain combination of abstractions happening, maybe we need another combination to make this new option apear. Has anyone tried getting this adventure with all of the abstractions active at once? Aside from that there may still be some interactions we havent discovered yet, though its hard to tell because of how horribly vague this IOTM makes things and how it seems almost desiged to give KOLMafia a headache.--Tombot (talk) 19:18, 14 December 2015 (UTC)
          • Right. I've been counting the number of adjectives before my Elf's shape-word (e.g. "A small flashing purple-mauve octagon does something incomprehensible" = 4 adjectives) after every combat in the DMT for the last quite a while, to see if the number of them was increasing. I haven't used any Comprehensions, but did use some other abstractions every now and then. The result was only an average increase of 0.00021 adjectives over the course of 933 turns (bearing in mind that my error checking is very rusty), so I feel it's safe to say that the number of adjectives doesn't increase over time without some additional player input. Here's a graph. --Fyll (talk) 13:36, 31 December 2015 (UTC)

I counted turns today and this occurred after exactly 50 turns in the zone (45 adventures spent after the 5 free turns). Coincidence, or a timer? Has anyone got it quicker? Amish Information Systems (talk) 15:36, 12 December 2015 (UTC)

  • I also seem to encounter it exactly every 50th adventure --Beliar Lightbearer (talk) 05:45, 14 December 2015 (UTC)