Talk:Significant Bit
As far as I can tell this has no special interactions inside any of the Cyberzones, which initially is what I thought it was for, if this changes I'll be sure to mention it here.--Tombot (talk) 16:49, 12 January 2025 (UTC)
Seems to have a chance of being a ghoul whelp, leprechaun, fairy, and/or Volleyball/Sombrero each fight I have had it do three of them at once --Ragudantalus (talk) 17:54, 12 January 2025 (UTC)
Can't sit in crown or bjorn. I've tried getting it to do that with both. --Rick Tyger (talk) 16:05, 17 January 2025 (UTC)
- That's a trend I have noticed with recent familiars, I dunno if that means they will never get compatibility in the future.--Tombot (talk) 16:54, 17 January 2025 (UTC)
Going to be a while until I have my own, but due to it saying it does things dependent on the number of bits I must ask: -When this familiar exhibits certain traits outside of the CyberRealm, are they constant during consecutive non CyberRealm adventures or do they change? The reason for asking this is if the number of 1s and 0s decide what (if anything) this familiar does, is there an optimal #/combination of bits to have in order trigger the most effects? Also very much assuming the bits ONLY mean 1s and 0s, knowing this game it could include things like Bit-o-cactus --Sonofjohn (talk) 16:49, 22 February 2025 (UTC)
Familiar functions are deterministic based on something (not sure what, maybe monster ID?). 0/10 activations on noob cave crate, 10/10 +item activations on fluffy bunny. HP/MP restore function is just a ghoul whelp, I think, and the message only displays when it restores hp/mp (50% rate). The activations were reproducible on different days with different classes. --Deadned (talk) 06:31, 9 March 2025 (UTC)