Talk:Siphon Spirits
Spading
Level 13: Used Siphon Spirits vs War Hippie Infantryman, received Aura Libre instead of
Fauna Libre.--Erwachen 10:30, 1 March 2012 (CET)
Color of the Medium's aura appears to matter for what drink you receive. Versus Hippie-types, the initial aura message (blue) will net you a Fauna Libre if you Siphon, while the second (blue->orange) will net you a
Chakra Libre. --Erwachen 10:45, 1 March 2012 (CET)
- I can confirm at least the blue part. So far I got 8 drinks, but it was always the "weak" version, and the aura was always blue. My familiar was level 17-23, I'm a level 21 Sauceror. Using the little box of fireworks as familiar item. --Pedinor 10:58, 1 March 2012 (CET)
- The aura appears to change colors every 7 combat adventures, but that's on a small amount of data (under 60 adventures worth).--Erwachen 11:01, 1 March 2012 (CET)
- Oh okay, so the longer you wait after the "spirits ready" message, the better the drink gets? --Pedinor 11:16, 1 March 2012 (CET)
- I also noticed that the familiar image is animated as soon as there's an aura. So far I can't confirm if there are different images for different aura colors. --Pedinor 11:18, 1 March 2012 (CET)
- Yeah, its looking like its ~21-24 adventures to get the red aura booze. Didn't put the aura color change and the fam animation changes together for some reason... but I did notice it moving a couple times. --Erwachen 11:25, 1 March 2012 (CET)
- there must be a limit. twelve awesome boozes/day without really trying is too many. --Evilkolbot 13:51, 1 March 2012 (CET)
- Yeah, its looking like its ~21-24 adventures to get the red aura booze. Didn't put the aura color change and the fam animation changes together for some reason... but I did notice it moving a couple times. --Erwachen 11:25, 1 March 2012 (CET)
- The aura appears to change colors every 7 combat adventures, but that's on a small amount of data (under 60 adventures worth).--Erwachen 11:01, 1 March 2012 (CET)
The Green Giant is the red aura Demihuman drink, not the blue one. Please leave it there.--Erwachen 11:58, 1 March 2012 (CET)
So I figured I could just toss a bunch of effects in here and you guys could edit them in.
- Knob- 50 sleaze damage
- Demon- 50 hot damage
- Undead- 50 spooky damage
- Orcs- 50 Muscle
- Hippies- 50 myst
- Pirates- 50 moxie (And the only one I have the effect name for, sorry- "Arresistible"
Hope that helps. --Tcoop 17:40, 1 March 2012 (CET)
- Oh, and also I believe I noticed that each aura change took 1 turn longer since the last time I used siphon. A few times in it took 21 turns to get to red (7 turns per change) and the next time it took 24 (8 turns per change.)
I didn't pay attention to the base figure before I thought I noticed a pattern, nor have I exactly done enough spading to conclusively say that's the way it works, but if I had to guess and try to check it'd be what I'd look at --Tcoop 17:42, 1 March 2012 (CET)
Effects table
As it seems that the different versions of the drinks give 5/10/15 turns of the same effect, I changed the table to use columns for blue, orange and red aura items and the effect and its description. --Pedinor 11:47, 1 March 2012 (CET)
Punchplanter image
...does not work on this page, somehow. It works on Punchplanter. What did I do wrong? --Pedinor 13:48, 1 March 2012 (CET)
- Never mind, was probably an update/browser cache problem. --Pedinor 13:49, 1 March 2012 (CET)
Aura buildup / Maximum use of skill
I spent roughly 300 adventures today with this familiar, getting almost every blue-aura booze. The number of skill uses does not seem to be limited. But I do have the impression that the number of combats between skill use and aura buildup, as well as the aura upgrades, increases. At the end, I needed 20-25 combats between skill use and the blue aura. Don't have time to process my session logs right now. --Pedinor 14:04, 1 March 2012 (CET)
First aura build up took 3/3/3 combats to build to max. Second 4/4/4 kills to max (including the kill of the first siphon). Next aura build was 5/5/5. Looks to be (3+n) buildup where n=number of spirits siphoned.--Pikawss 20:19, 3 March 2012 (CET)
Round of Combat
As to the topic of if it counts as a round of combat, it seems to count so far as using it on the first turn when you get the jump on an opponent prevents you from pick-pocketing the opponent.
- By contrast, I used a banana peel, which gives you exactly 2 turns of stunning (the round its used, a round with no message, and a round in which the opponent gets back up). I siphoned spirits with this in effect, and it extended the banana peel an extra round. This does not appear to use a round of combat.--Foggy 13:44, 9 March 2012 (CET)
- Wouldn't the banana peel stun last an extra round since the Siphon Spirits stun would take priority? I don't remember exactly how stacking stuns works. --Johnny Treehugger 16:27, 9 March 2012 (CET)
- Ok, Siphon Spirits counts as a round of combat. Rationale: I made the following macro -
icon watch if pastround 1 && !pastround 2 skill sing endif if pastround 2 && !pastround 3 use fat stacks of cash endif if pastround 3 && !pastround 4 use spices endif
Tested it once, it went Sing, cash, spices, as expected. Next combat, used the macro, it cast Sing; cast Siphon Spirits; then used the macro and it used spices. So there you go. Feel free to check my math. --Johnny Treehugger 16:43, 9 March 2012 (CET)
I've found that if you use Siphon Spirits while there's a continual damage effect in play (in my case, tested with Rave Bleeding) the enemy will take the damage after you get the drink, would that be verification that it counts as a round?--Twilightdusk 22:23, 9 March 2012 (CET)
- You know, it occurred to me afterwards that continual damage would be a better way to test that. Thanks for testing that TD.--Foggy 23:01, 9 March 2012 (CET)
Tuxedo Shirt
6 of the drinks have the famous "martini.gif" for their image. Can anyone confirm a bonus from wearing a tuxedo shirt? (Boris has no need for familiars! <grumble grumble>) --Fluxxdog 14:32, 20 March 2012 (CET)
- Humanitini, Red Dwarf - got 4 adventures with tuxedo shirt; More Human, Golden Mean - got 6 adventures with shirt. Doesn't look like any tux bonuses. I'll update the tudexo shirt page. --Johnny Treehugger 16:07, 20 March 2012 (CET)
Rollover Aura
I recall someone saying the Medium had no aura upon the end of one day, but was charged the next day. I'm pretty sure (though not 100%) that yesterday I had less than a full aura, and today I have a full one. It strikes me that since later-in-the-day auras (I mean, after you've already siphoned a few drinks) take longer to charge, perhaps the game recalculates the aura based on the no-drinks-yet numbers? E.g., say it took you 30 battles to get to Orange Aura by the end of one day, but the next day you're at Red Aura because 30 is way more than enough to get a Red Aura if you haven't siphoned any drinks yet.
Can anyone confirm/contradict this as a possibility?Kilyle 12:44, 23 March 2012 (CET)