Talk:Stealth Mistletoe

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You know what's nice about this skill? Fighting the Mob Penguins (or presumably any scaled monster), I can use a combo Mistletoe + Tango of Terror and it delevels them just enough to keep them from hitting you too often, but allows for enough rounds of combat for, say, your NPZR to eventually replenish your HP/MP. So, I can use more powerful skills when I have the MP available, but can fallback to this combo when running low. Probably not too novel a concept, I suppose, but it works well enough - rarely do I need to replenish with an item/rest. --Teedz 04:56, 24 December 2009 (UTC)

Any idea what this skill does? I'm thinking that maybe it increases pickpocket chances, since you can use it before pickpocketing, but I haven't noticed a huge increase in successful attempts. --DuckAndCower 09:16, 15 December 2009 (UTC)

After having used it, you will receive a message about kissing your opponent. Doesn't appear to be stun - reduced enemy chance of hitting, perhaps? --Saile 13:15, 15 December 2009 (UTC)

I haven't received the message about kissing my opponent, just the one about hanging the mistletoe. When does the kissing message occur? --DuckAndCower 21:03, 15 December 2009 (UTC)

Yeah, I don't recieve this message either. I hang the mistletoe on my opponent and then use a thrust-smack, but no message of kissing the opponent appears. --LordHorst 16:20, 17 December 2009 (UTC)
Okay, when I use the Suckerpunch I get the message. So either Thrust Smac/Lunging Thrust Smack doesn't trigger the message, or the message isn't triggered if the opponent dies after the attack. --LordHorst 16:26, 17 December 2009 (UTC)

Just tossing a suggestion here, does using it against an opponent of the opposite gender give any a different effect? --Wyscor 14:12, 15 December 2009 (UTC)

  • It doesn't. I've been using this skill against the elves half of which are males and half females and I didn't notice any difference in the effect.--Vae Victis 11:13, 16 December 2009 (UTC)

Does each kiss raise ML? (Just a thought; I don't have the skill yet) --RttlesnkeWhiskey 22:40, 16 December 2009 (UTC)

Extra Moxie substats after battle, maybe? --Stinkoman87, 19:03 16 December 2009 (EST)

Just speculation, seeing as how I don't have the skills and am a PM at the moment but:

Has anyone tried it with the Disco Dance combos? Maybe Stealth Mistletoe amplifies the effect of the +item / +meat / +stat dance combos in some way.

I'll be the first to say this is a stretch though; nothing from Stealth Mistletoe's description suggests anything about Dance Combos. Just a thought.--LastChans 20:33, 17 December 2009 (UTC)

I just noticed something:

  • My familliar (starfish) never attacks on the same round that I use this skill.
  • I get the kiss text only when I'm using DB skills (sadly I didn't perm any others yet) that reduce ML (including Tango of Terror, but not Moxious Maneuver or Chronic Indigestion). Also, the sequence isn't important, I can use Stealth Mistletoe, attack (no kiss), disco dance (kiss), attack once more (no kiss) and still get a kiss if I use some other DB ML reducing skill.
  • The kisses will continue as long as you use ML reducing skills until the end of the fight. I haven't seen any cap on the kisses.

Thus I think the skill amplifies the ML reduction of DB skills like disco dancing, face stabbing, etc.--Vae Victis 13:56, 18 December 2009 (UTC)

I've noticed something as well... Having a sprig of mistletoe in play seems to occasionally tack a "stunning" effect onto your combat skill, preventing your opponent from acting afterwards. That is, it displays the normal effect of the combat skill, then the "you peck your opponent on the cheek" message, and then... nothing. Your opponent doesn't attack. Preliminary spading suggests that this only happens once per battle. I will check this out some more tomorrow after rollover. --Elgarth 19:20, 19 December 2009 (UTC)

Just speculation, but because DB has a lot of -ML skills, my guess is this adds a bit of -ML to combat skills. Every kiss would reduce ML by some amount. --Magoo 07:28, 21 December 2009 (UTC)

  • If somebody could do the spading technique described here to test the additional delevelling, that would be great. I'd do it myself, except I'm waiting to learn the skill for a run I can perm it on.--Parse 15:41, 21 December 2009 (UTC)

Curious. I just hung some mistletoe over the Demon of New Wave, and in that same round the Demon used his special +ML move. Possibly a bug; I've never seen any other mob do a normal attack when I hugh up the first sprig of mistletoe. [Edit: Yeah, he just did that special move in the same round as a quick-cast Saucy Salve. Either it's Demon-specific, or something that happens with special moves (as he does that in addition to his normal attack) but not Mistletoe specifically.] --Terion 19:43, 9 December 2010 (UTC)

Effect

This doubles the de-leveling from DB combat skills. Using fluffy bunnies with an ML of 65, thus a Defense of 59, I set Muscle to 59 with a 10 power weapon. This gives a very tight range for the amount of damage being done (a range of 3 possible values, to be precise). After using the various skills, I would hit the bunnies and see how much damage I was doing to them. De-leveling with eye-poke added 3 damage (thus it removed 3 defense). Eye-poke with Mistletoe added 6 damage (thus it removed 6 defense). Suckerpunch added 1 damage, so it removed 1 defense. Suckerpunch with Mistletoe added 2 damage, so it removed 2 defense. Disco Face Stab added 9 damage, so it removed 9 defense; finally, Disco Face Stab with Mistletoe added 18 damage, so it removed 18 defense. --MindlessGames 23:28, 23 December 2009 (UTC)

Are bonuses to Disco Bandit -ML skills additive or multiplicative? For example, if I cast Stealth Mistletoe while wearing Chester's moustache, will Face Stab delevel by an additional 13.5, or by an additional 18? If it's the former and bonuses to deleveling are additive (i.e. they work like bonuses to combat damage), I think we should change the wording of the article from to "Doubles the deleveling effect of all subsequent Disco Bandit combat skills" to "Subsequent Disco Bandit Combat Skills weaken enemies by an additional 100%." This keeps it consistent with the effect description on Chester's moustache and how we describe bonuses to things like combat damage. We should probably have a standard, because it looks like TPTB are playing with this design space and we might see more effects like this in the future.--Quine 22:31, 30 December 2009 (UTC)