Talk:Stunning
Interaction between different stunnings
How do the different stuns from items, skills and familiars interact?
One-turn stuns seem to be mechanically different to multi-round stuns - they won't get shrugged of by Hobopolis bosses, and they seem to lengthen the duration of multi-round stuns, in the sense that if something is one-round stunned, it won't consume a round of whatever multi-round stuns it has.
I checked that a gob of wet hair lengthens the duration of both Entangling Noodles and chloroform rags. The navel ring and the level 10 ability of the angel hair wisp also lengthen Entangling Noodles. I think it's probably safe to assume that all one-round stuns do, except the level 5+ angel hair wisp ability (as the monster has to roll an attack for it to take effect, and they don't when they're stunned).
Another question is what happens if you have different multi-round stuns on at the same time, or stack several copies of the same multi-round stun.
If you have both Entangling Noodles and chloroform rags on, the rounds from Entangling Noodles always get consumed before the rounds from chloroform rags, despite the order in which they were applied. Essentially, the durations are added (but the messages shown depend on what multi-round stunning is losing rounds). There's probably a hidden order in which multi-round stuns are checked. I haven't tried multiusing chloroform rags yet. --Pcentella 16:48, 7 March 2009 (UTC)
Multiusing chloroform rags doesn't stack their durations. Looks like using another one overrides your old turns_left_stunned_by_chloroform_rag flag with the new value (or maybe it only does if the new value is higher than the old value, but this seems unlikely, although I haven't tested this). Probably, all multi-stun items work like this. Then, I spaded the order of a bunch of multi-round stuns (but there's another bunch left).
Current order of multi-round stuns: Entangling Noodles --> brick of sand --> jar of swamp gas --> gas balloon --> chloroform rag --> Put Down Roots. --Pcentella 18:19, 7 March 2009 (UTC)
- My spading agrees with this. clingfilm tangles go after chloroform rags too. They all stack together, but they will not stack with themselves. In other words, a gas balloon + chloroform rag will give 6-8 charges of stunning, but a gas balloon + gas balloon will not stack together, and will still only give 3-4 charges of stunning. This interaction can be exploited to fully use the gas balloon's stunning length, since you'd use a gas balloon and a chloroform rag, and the chloroform rag will not trigger until the balloon wears off, and you can use another gas balloon and it will again use up the gas balloon stun charges until the chloroform rag triggers again. Pretty sweet. --MindlessGames 22:21, 29 November 2009 (UTC)
i have been doing Hobopolis and it appears that richards grenades last at least 3 turns --Masterx3829 23:05, 25 March 2009 (UTC)
Why not?
Okay, yeah I get that we aren't putting combat items on this page right now. My question is why the heck not? It's not like the list would be too big if you include them, and combat items are included on the other pages (Prismatic Damage and Passive Damage). --LegendaryBard 18:08, 13 August 2009 (UTC)
- Must've been a sad, sad attempt by the page creator to avoid duplicated work. We don't have enough volunteers to keep one of the pages updated, much less both this and the combat items list. The end result is that any player wishing to peruse a complete (haha) list would have to view both articles anyway, so, may as well save editing effort. That being said, if someone's willing to actually help maintain the lists, this is a wiki--anyone can remove the caveat in the intro and add combat items into the table. --BagatelleT/C 01:08, 14 August 2009 (UTC)
- At some point in the very near future, I'm going to split this into two lists. One of things that have a finite number of voluntary uses (skills, items) and things that trigger on their own (familiars, combat ghosts). That's right, by golly, I'm including items! --TechSmurf 03:12, 2 September 2009 (UTC)
New Format For Page
I did some work breaking down the different ways stunning works here: http://kolspading.com/forums/viewtopic.php?f=2&t=147
One thing I realized is that it would be helpful to rework the terminology to:
- Blocking (stops the opponent from attacking without incapictating it)
- Stunning (incapicitates the opponent, requiring x number of rounds to recover0.
I also want to take some time and get the messages from all the stunning items consistent. This is made difficult in the Entangling Noodles actually functions differently (opponents can attack once they break free).--Foggy 22:20, 29 November 2010 (UTC)
Shouldn't the new Pumpkin Chef-staff be listed here? --Lxndr 21:42, 30 November 2010 (UTC)
Based on the April 3rd 2013 podcast, it would appear that Jick & Co refer to "Blocking" as "Staggering" the opponent, I wonder if maybe it would be good to reflect that terminology here. The pages for things like Gob of Wet Hair all say "stun" - maybe it would be better if they say "stagger" instead. I'd be happy to do it, but I don't want to act unilaterally. --Soluzar (talk) 05:04, 9 April 2013 (UTC)
Richard's grenade/shuriken
Right now, there is now way to determine which of these takes effect place first, since shurikens don't stun hobos, and grenades only work against hobos. But it is the correct placement compared to other items on the list.--Foggy 02:19, 8 December 2010 (UTC)
"Blocking" = "Staggering"
As per last night's trivial update, TPTB call one-round stunning, a mechanic we've been referring to as "blocking", as "staggering". Do we care? Is blocking good enough? If blocking is no longer good enough, should we do a global replacement of blocking with staggering, on the wiki? --HikaruYami (talk) 17:27, 9 April 2013 (UTC)
- (you got ninja'ed, three posts above.) to answer your question, yes we do. probably. someone should prepare a list of changes and after auditing apply them using a bot. we can't just bot it because block is a perfectly good word. i'm too busy with RL and manuel to do it, but quietbot might if mr q is about. --Evilkolbot (talk) 19:34, 9 April 2013 (UTC)
Stuns in Challenge Paths
Do we need to add stuns from skills learned in challange paths? Like Blend?--Eph (talk) 14:32, 14 July 2013 (UTC)
Failing to use an item
Does trying to use an item with no item selected (getting the "That doesn't make any sense. Please select an item before you hit that button." message) count as Stunning? I just did it accidentally against Frank "Skipper" Dan, the Accordion Lord (who is immune to stunning), and got his "Unfazed, your opponent attacks you anyway!" message. If it does, it should probably be put on the page somewhere. --Fyll (talk) 15:51, 3 November 2013 (UTC)
- No. For most monsters it doesn't do anything. It does not count towards your 30 rounds in a fight. A few special monsters behave specially and don't let you get away with that: Dad Sea Monkee, for example. Strategically, it is useful (rarely) in aftercore. You, needing a combat item that you don't have, ask someone to send it to you, then stall like that to refresh your inventory and be able to use the item. By having monsters which attack anyway that strategy has a cost. --Club (#66669) (Talk) 17:56, 3 November 2013 (UTC)