Talk:Sugar sheet

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Fold Sugar Sheets!
You can fold your X sugar sheets into a variety of items:
sugar shotgun [make one]
sugar shillelagh [make one]
sugar shank [make one]
sugar chapeau [make one]
sugar shorts [make one]
sugar shield [make one]
sugar shirt [make one]


You moisten your sticker sheet, and quickly fold it into a new shape before it dries.


You acquire an item: sugar item Data:sugar item

I hate the mess I made above, but do need need new templates for a unique situation? Image is to the right, in a different column. The List, Stack, Inline, Store, and Restaurant item templates didn't seem to apply. And a table as a parameter isn't all that fun. --JRSiebz (|§|) 08:38, 2 September 2009 (UTC)

"Breaks into shards when equipped"? Am I missing something here? Sounds like it doesn't have any purpose at all. Is there a time, a number of turns...something? --Lukarnis 16:31, 2 September 2009 (UTC)

Sugar shield breaks at the end of 31st combat and not after 30 combats - just tested it. I can assume, that other equipment also destroys at the end of 31st combat adventure. --NightBird 17:24, 17 December 2009 (UTC)

  • You sure? You could very easily have missed a noncombat adventure. --CG1:t,c,e 05:40, 18 December 2009 (UTC)
    • I can confirm that the same thing happened to me just now. The shield lasted 30 combats without breaking, then broke at the end of the 31st. I was in the Crimbo Toy Factory, so there were no non-combats. Just in case, it would be a good idea to have multiple double checks. --Erich 14:10, 20 December 2009 (UTC)


Does sugar equipment (after it's been folded) "remember" how many combats they've been in when stored in Hagnk's? --LastChans 02:52, 6 January 2010 (UTC)

  • The counter resets back to 0 after ascension. --MindlessGames 03:40, 6 January 2010 (UTC)

Duration of Items

They definitely stick around for precisely 31 combats. Put a sugar item on yourself, then adventure in the HitS or some other 100% combat area for 30 adventures, you'll still have the item, one more adventure, it breaks apart. --RoyalTonberry 20:46, 1 February 2010 (UTC)

Sugar items last for 31 combats, whether or not the combat uses a turn. Was utilizing shield and shorts for BRICKO monsters when items broke. --Magnet0 19:22, 15 February 2010 (UTC)

That observation in the notes section reads like someone doesn't understand that multiples are not unique items. Not sure if we should keep it or not, but it coincides with the mechanics for pretty much everything ELSE with a counter.--MaskedLihc 19:36, 24 February 2010 (UTC)

  • Hmmm, yeah, fixed that, since it is how the counter-based things work. --RoyalTonberry 20:07, 24 February 2010 (UTC)