Talk:Supertinkering

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Updates, yay!

A clockwork doohickey, cog, and spring now create a clockwork handle.

A clockwork thingamajig, sprocket, and cog now create a clockwork rod.

A clockwork widget, spring, and sprocket now create a clockwork shank.

I don't know if this is all of the new tier 2 items, nor do I have any idea what they do. --Dmagus 22:16, 5 September 2006 (CDT)

Some Tier 3 items:

handle + shank + key = clockwork sword

handle + rod + key = clockwork staff

rod + shank + key = clockwork bow

--Chrono Mage 22:42, 5 September 2006 (CDT)

  • I'm curious as to how you just figured these out (or why it took you so long to put them in here), considering the game's in the middle of rollover... --Quietust 22:57, 5 September 2006 (CDT)
    • Clan forums came first. I worked on the items until roll, then posted what I found there. Didn't post here until after that. --Chrono Mage 23:01, 5 September 2006 (CDT)

Does anyone know if there are any plans to add this to the catalog of discoveries? I'm sure the mechanic is a little different, especially since you have to go to a specific zone, but I'd imagine there's a way to link this to the discoveries page, at least when you have access to Gnorman.--Ehsteve 14:36, 24 February 2010 (UTC)