Talk:The "Fun" House
References removed:
- One of the first punk clubs was called the fun house.
- In the cartoon show Reboot (season1 episode10) 'the fun house' is a scary place with this same entrance
Please replace them if you strongly feel they are a direct rather than indirect reference. --LucySpace 13:03, 16 June 2006 (CDT)
Needs the text for not having enough stats to enter. --Rai 04:20, 4 July 2006 (CDT)
Unlocking
Needs information on when it appears - I know I'm being rubbish! Is it when you kill the boss bat? --Frosty 02:34, 29 October 2006 (CST)
It appeared at 17 main stat (as an AT). Can someone else confirm this? --Akravator 13:27, 7 December 2006 (CST) Again, it appeared at 17 main stat; this time as a SC. --Akravator 00:14, 30 December 2006 (CST)
I just reached 17 main stat (as a TT) and it hasn't appeared. Let's see if Frosty's idea is right, as I haven't fought the boss bat yet. NoodleHannah 01:15, 15 January 2007 (CST)
Just killed the boss bat, now I have the fun house. So it looks like there's 2 requirements, slaying the boss bat and 17 main stat, presuming Akravator had beaten the boss bat before 17 main stat. NoodleHannah 01:26, 15 January 2007 (CST)
On another TT i've got 19 main stat, not killed the boss bat, but the fun house is there. NoodleHannah 09:33, 15 January 2007 (CST)
It's 17 main stat (not sure about requiring buffed above that...I'm buffed to 20), with no bat related requirements. --J12601 20:49, 17 January 2007 (CST)
Just to make things clear: I have reached level 5 (20 mainstat) first, the fun house didn't unlock. Then killed the boss bat, it still didn't unlock. Therefore my guess is that it unlocks only upon smithing your epic weapon and getting the next requirement for the weapon quest, something i can not confirm now as I want to go into bad moon the next run. Added a needscontent tag --Nappa 05:44, 3 September 2007 (CDT)
I got everything you said but I still diodnt ge tit yet. Can anyone help me?
- One sign your posts and two tell us exactly what you have done since everything we have told you to do has unlocked it for everyone else. --Chunky_boo 13:11, 10 November 2007 (CST)
There seems to be some conflicting information. http://kol.coldfront.net/thekolwiki/index.php/Level says you open the "Fun" House after you smith your Epic weapon AND talk to your guild contact at 12 main stat. This page says 17 main stat is required. Which is correct?--Fluxxdog 21:50, 25 October 2010 (UTC)
Passing the door
Hiya, everybody. I don't know the standard form for creating new content, so I'll just paste what I've been telling people who wanted to know how to get the clown house back in chat:
Okay, first talk to everyone in your guild. Someone will tell you to get the epic weapon and return to them. I'm not sure about what everyone's epic weapon is, so here's the instuctions for for a seal clubber; you'll need to replace the items with the ones for your own epic weapoon. See the Wiki for more information: http://kol.coldfront.net/thekolwiki/index.php/Epic_Weapon
You're going to need a meatsmithing hammer. Smith a Big Rock with a Seal Tooth. Then smith that with a Seal-Clubbing Club.
Go back to your guild and talk to whoever sent you on the quest... The clown house opens, and you have to adventure until you find the clown. All I know so far is DO NOT PICK THE TOP OPTION. --Goatee Man 03:18, 25 June 2007 (CDT)
I did some testing, it appears that to get thru the door one must be wearing at least 4 'clown items' but does not require you to have the 'outfit' on, nor do you need a polka-dot bowtie. It also seems to count an Acid-squirting flower and the balloon helmet as clown items.--Benjiboi 21:27, 25 June 2007 (CDT)
While not required the polka-dot bowtie does count as one of the 4 items. Added to list. --Darkness 02:54, 26 June 2007 (CDT)
Seems to me like you only need to be wearing 3 items to get through the door. I've done it with wig/pants/nose and wig/pants/shoes. --Feliks 09:33, 26 June 2007 (CDT)
I was just denied access while wearing these four items - bloody clown pants, clown shoes, balloon helmet, acid-squirting flower. Edit: I swapped out the balloon helmet for the nose and it worked, seems to say the helmet doesn't count. --Lucasw 17:07, 26 June 2007 (CDT)
I was denied with foolscap fool's cap, bloody clown pants, acid-squirting flower and big red clown nose . Then I swapped the flower for clown shoes and it worked. --Ziggystar 05:36, 28 June 2007t in.
I was denied with pants, nose, and flower, then added wig and made it in. --Drachefly 10:22, 28 June 2007 (CDT)
I was denied with bloody clown pants, big red nose, acid-squirting flower, and clown shoes. When I added the balloon helmet to those four, I was allowed in. --Carlodrum 15:43, 29 June 2007 (CDT)
Just been trounced with foolscap fool's cap, bloody clown pants, acid-squirting flower and 2 big red clown noses. I guess that you can't double up on accessories, and that at least one of those doesn't count.--Zeitgeist 19:28, 29 June 2007 (CDT)
I can confirm that you can get in with the following THREE items: pants, wig and nose.--Parroharro 01:53, 3 July 2007 (CDT)
Right, so I'm a sauceror with 27 (22) main stat and a dead boss bat. That's not what gets you in. Any other suggestions?--Mxylptlk 00:11, 26 July 2007 (CDT)
The HP on the Clownlord that is listed seems to be quite off. I counted my damage and just killed him with 40 damage, having no ML modifiers. Can anyone else confirm this?--DaBaddestHic 20:48, 23 October 2007 (CDT)
Guys, I did everything you said but I havent got it yet, I am a level 13 dude and I dont have it yet This unnamed comment has been made by: Hobo4213 (15:21, 2 November 2007)
-Well, first of all, what haven't you got yet, and what have you tried to get 'it'. Your level doesn't matter at all, I guess (since nothing on this page really need anything near level 13). (And we are not all guys). Looking forward to you response! --Mercantilia 10:31, 2 November 2007 (CDT)
Unlocking The "fun" house
guys, I did almost everything it says to do how to unlock it but I cant get the "fun" house, I am on level 13 and I cant finsh the Epic Weapon quest... Guy ,please help me This unnamed comment has been made by: Hobo4213 (01:01, 31 October 2007)
- First, sign your posts. SEcond, did you talk to your guild member after making an epic weapon? --CG1:t,c,e 20:11, 30 October 2007 (CDT)
Combat Frequency (pre-Beelzebozo)
Obviously the combat frequency can't be 100% before killing Beelzebozo. Does anyone have any data available for this? I.e. How like to encounter the door? Yvain 04:58, 18 March 2009 (UTC)
- bumping this because it's not clear whether combat modification has any effect. seems (from anecdata) that +combat helps. is this known or is it worth a NeedsSpading? --Evilkolbot (talk) 10:23, 26 March 2024 (UTC)