Talk:The Battlefield (War Hippy Fatigues)
I'm inclined to think that both keg-assisted monsters as well as the mobile unit have damage reduction. I noticed shield butts doing less damage to them than normal. But it's just speculation on my part, for now... may require more testing.--Joel 00:04, 18 July 2007 (CDT)
- It's already known that some monsters have a higher defense or offense rating than normal for their level. To see whether it is this or explicit DR, you could fight these monsters with moxie close to what their defense should be, and see what the space helmet's agility messages have to say. --Starwed 00:10, 18 July 2007 (CDT)
- I actually think they're slightly physically resistant. My eXtreme rays are doing normal damage when they roll elemental but less for physical attacks. - JohnDoe244 07:12, 22 July 2007 (CDT)
Heroes
I don't know if this is still being spaded, but I encountered my first Hero (Brutus) with 719 dead frat orcs, 2nd Hero (Chad) at 831 dead orcs. --Blastphemist 18:13, 20 January 2008 (CST)
- While fighting against frat orcs with all sidequests completed as a hippy (therefore none as a frat boy), I encountered heroes only at multiples of 50 dead frat orcs- I really should have marked down precisely when, because I am not quite sure. My memory's best guess says that the heroes encountered were Monty at 400 kills, Brutus at... somewhere between monty and Danglin' Chad, and Danglin' Chad at 750 or 850. I was really weirded out, but judging by the info here, it was just an incredibly unlikely fluke.
- --Chompie 22:37, 20 July 2008 (CDT)
Anyone spaded any of this out? Is it possible to get more of them from doing less side quests? --Pastamancer5 12:50, 7 August 2007 (CDT)
I've noted [though I didn't keep track of records until after it first appeared] that for at least 123 turns [more will come as I finish up my battlefield run] after defeating the Next-Generation Frat Boy, no more 151st division frat boys [including captains] appeared. Is it possible then, that the triggering of underbosses is dependent on the number of their respected 'division' defeated, and defeating them eliminates their 'division' from the queue? --Val 04:11, 12 August 2007 (CDT)
- ~300 turns, still no 151st division people. Also, killed Brutus, and for the 130 turns after, have no encountered any Fortunate 500's. --Val 14:30, 13 August 2007 (CDT)
- Random thought that came to mind, but what if the bosses are similar to the ascension varied things. Like you get Brutus and Next-Gen on Even, and Danglin' Chad and Monty on Odd? Cause Danglin' chad just screams out 151st to me, and Monty is 500th, without doubt... --Val 14:37, 13 August 2007 (CDT)
- I've now gotten Next-Gen and Monty. Like the first poster, I have yet to encounter a member of the 151 after fighting the Next Gen. About 50 adventures after fighting Monty, I have seen everyone except for the previously eliminated 151, the Wartender, the Bongadier, and the 500th Infantrygentleman. (I've seen the elite version for each).--Foggy 09:53, 28 August 2007 (CDT)
- A little more: After Next, and Monty, I encountered Brutus and Chad. After Monty, I did not see the Bongadier, Wartender, or Grill Sgt. After Brutus, I did not see any of the 500s. After Chad, I haven't seen a 110 infantryman, but all of the other remaining soldiers have shown up. Given that most of the soldiers that have disappeared are the lower level version, I think this may just be coincidence...after a certain number of kills, the lower levels just don't appear any more, and you have a shot to get one of the underbosses.--Foggy 10:37, 28 August 2007 (CDT)
- I just defeated Monty during a run and eliminated the 151s in the process. Mafia would help spade this out a great deal, I think. During chat, JLE let slip that he knew one of the mechanics for encountering the bosses, and he said it was just dumb luck; what I think is going on is that when your adventure queue fills up with elite bosses only, you run into an underboss. From there, it probably eliminates specific groups of soldiers in a set order. Which is why Mafia would help - you could look through the CLI and see what you've faced in the adventures preceding the boss. It also explains why it'd be 'dumb luck', seeing as you can't control what combats you get. Just some thoughts that might tie together what I've seen and what the rest of you have noticed as well.--Sean Clannery 09:06, 1 September 2007 (CDT)
Here's a mafia report of the 5 adventures preceding an underboss:
Encounter: War Frat Senior Grill Sergeant
Encounter: Elite Beer Bongadier
Encounter: Sorority Operator
Encounter: War Frat Mobile Grill Unit
Encounter: War Frat Elite 110th Captain
Encounter: War Frat Streaker
Notice how the elite 110th captain drops a red class ring, and not a white one. So fighting 5 upper level frats in a row is NOT the way to unlock an underboss.--QuantumNightmare 09:30, 2 September 2007 (CDT)
- Is it possible to encounter the same underboss more than once? It seems not, but this information is not on the page. If we know it is not possible, we should include that information. There is no indication that/how the "Heroes" are any different from the other monsters, other than the note saying that they are rare.--Monsieur Petitepetant 19:19, 18 March 2008 (GMT-5)
- No, each is a one-time encounter. Although exactly how "one-time" stills need to be checked to the best of my knowledge. I've been beaten up by one and not received a hero on the subsequent turn; also run away and not gotten one soon afterwards. But if it's possible to use a tattered scrap of paper on them and adventure again to get a hero, I don't know. I highly doubt it. There was a project to discern at exactly what image the combatants would appear at. It has been stalled for some time now. I suspect the hero encounters are kill count specific (each only having a chance to occur during a specific kill range); they certainly don't appear until a particular image (and thus kill count) has been reached. Making such information precise could be useful for Bad Moon runs, say, as you could help increase the odds of getting a drop useful against the NS, like the tube sock. --Flargen 19:46, 18 March 2008 (CDT)
- I find the original question funny because the article does have this information, in the notes section. I find the response puzzling as Flargen was the one who added the information to the article... --Bagatelle 19:54, 18 March 2008 (CDT)
- Actually, no, the information requested is not in the article. He wanted to know if it's a one time adventure, or just a low probability encounter that simply makes it seem to be one time. That information was neither added by me, nor is known by me. --Flargen 19:59, 18 March 2008 (CDT)
- One of these days, I will perm the reading skill. If only it would decrease turncount. --Bagatelle 20:15, 18 March 2008 (CDT)
- Actually, no, the information requested is not in the article. He wanted to know if it's a one time adventure, or just a low probability encounter that simply makes it seem to be one time. That information was neither added by me, nor is known by me. --Flargen 19:59, 18 March 2008 (CDT)
- I find the original question funny because the article does have this information, in the notes section. I find the response puzzling as Flargen was the one who added the information to the article... --Bagatelle 19:54, 18 March 2008 (CDT)
- No, each is a one-time encounter. Although exactly how "one-time" stills need to be checked to the best of my knowledge. I've been beaten up by one and not received a hero on the subsequent turn; also run away and not gotten one soon afterwards. But if it's possible to use a tattered scrap of paper on them and adventure again to get a hero, I don't know. I highly doubt it. There was a project to discern at exactly what image the combatants would appear at. It has been stalled for some time now. I suspect the hero encounters are kill count specific (each only having a chance to occur during a specific kill range); they certainly don't appear until a particular image (and thus kill count) has been reached. Making such information precise could be useful for Bad Moon runs, say, as you could help increase the odds of getting a drop useful against the NS, like the tube sock. --Flargen 19:46, 18 March 2008 (CDT)
Item Drops
Im beginning to think the drop chance on the semi-rares is 100% because Ive never not gotten one. This is tough to spade but on all the semi-rare war adventures Ive gotten the semi-rare everytime. I'm 25 for 25.--Dibbin 08:05, 5 September 2007 (CDT)
- I'd take a stab at answering this, except I have no idea what you're asking. There is no mention of semi-rares on the article for this talk page. On the Semi-Rare Adventures page, most are listed as non-combats, where the drop is guaranteed. Are you asking if the Heroes always drop all their equipment? --Bagatelle 16:45, 5 September 2007 (CDT)
-I think that's what they are trying to say. I don't have much to add, except to say that on this current run I have gotten 2 of the underbosses and both of them did drop their rewards.--Ms friendly 00:25, 2 October 2007 (CDT)
Monster "Evolutions"
This isn't really a groundbreakingly new idea, I'm sure, but I thought it should be posted.
I've noticed that as I progress along the Battlefield, the enemies get more difficult over time. Someone played with Harold's Bell, and found that it only removed a monster from the rotation until the battlefield image changed. I think it's general speculation that there's some more advanced combat system going on.
In the vain hope that this might lead to any discoveries, I compiled a list of the monsters here. As you can see for yourself as you fight on the Battlefield, certain monsters seem to be replaced by higher-level versions. I matched the obvious pairs up, made one shaky guess, and was left with three oddballs. Here's what I've got (many of them are no-brainers):
Beer Bongadier / Elite Beer Bongadier
War Frat Kegrider /?/ Heavy Kegtank - This pair was assumed due to some physical resistance I've observed in the former, and the keg-shaped similarity they have.
Sorority Nurse / Naughty Sorority Nurse
Sorority Operator - Dunno about this one.
War Frat 151st Infantryman / War Frat 151st Captain
War Frat 110th Infantryman / War Frat Elite 110th Captain
War Frat 500th Infantrygentleman / War Frat Elite 500th Captain
War Frat Grill Sergeant / War Frat Senior Grill Sergeant
War Frat Wartender / War Frat Elite Wartender
War Frat Mobile Grill Unit - Since this monster only shows up as a possible result of finishing the Junkyard quest, I don't see why it would be tied to any other unit, unless it was possibly a third-stage "evolution" of the Grill line.
Panty Raider Frat Boy - This one also has no match-- I'm assuming it may have something to do with the fact that it's a "special ops" sort of soldier.
- Actually, if you count the Panty Raider Frat Boy as a spec ops soldier, can't its match on the hippy side be the Green Ops Soldier? I'm thinking that partly because of the spec ops thing, and also partly because they both have an effect which does major damage. --Silenthuntr7 09:41, 16 August 2008 (CDT)
Anyway. I figured this belonged somewhere, although it's certainly not an amazing epiphany in any way, shape, or form. --Southwest 01:36, 5 November 2007 (CST)
There's some data regarding monsters not appearing until certain points over at the main battlefield talk page. I'd like to see the wiki pages sorted based on how soon each one appears, as well as safe moxie for each individual stage of the war. --Missingno 17:22, 6 November 2007 (CST)
images
The images are:
--Blazingthunder 14:24, 5 November 2007 (CST)
More Appearance/Disappearance Data
Another 1000-kill run, and here's how the disappearances occur: (bosses in parenthesis appeared on that level)
- 151 Infantryman: Stage 19 of the fight
- 151 Captain: Stage 21 of the fight (Next-Gen)
- Wartender: Stage 22 of the fight
- 500th Infantry: Stage 23 of the fight
- Beer Bongadier: Stage 24 of the fight
- Grill Sergeant: Stage 25 of the fight (Monty)
- Elite 500th: Stage 26
- 110th Infantry: Stage 27 (Brutus)
- Kegrider: Stage 28 (Danglin')
- Sorority Nurse: Stage 29
These are pretty comparable to findings on the other side of the battle, so there definitely seems to be a removal mechanism. It could also be kill based: I fought 30 Wartenders in this battle, 31 Sky Captains in my 1000-kill run on the other side. That could also be a function of what levels they are added/removed.--Foggy 12:30, 11 November 2007 (CST)
As a point of clarification, the stage listed is the last level they appear on...151 captains were on stage 21, but not stage 22 or after.--Foggy 13:10, 11 November 2007 (CST)
I believe I got my first Elite Wartender (1000-fight clear) at stage 18. I'll try to track the few remaining appearances I still have for this side of the fight and note them here.--ScrotchRedux 19:19, 26 September 2008 (UTC)
- First Elite Beer Bongadier at stage 22.--ScrotchRedux 13:45, 29 September 2008 (UTC)
Hero Encounter Image
so, i thought to myself, "i'm going to make a section detailing the hero encounter images fer the luls". and so, i have come up with this:
monty: #23/24 NG: #22 chad: brutus: streak:
anyone want to tighten these numbers?--The ErosionSeeker 20:28, 14 March 2011 (UTC)
- Perhaps Talk:The Battlefield#Earliest Enemy Sightings? --Club (#66669) (Talk) 02:29, 15 March 2011 (UTC)