Talk:The Cake-Shaped Arena

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Is anyone else having trouble getting into Xylpher's variant? It won't load for me.--Golden cow2 14:03, 17 December 2006 (CST)



Vladjimir has made a very good chart for the arena, I don't know if the link should be added to the article or not. Familiar Strenghts --NitraMo 03:59, 26 Jun 2005 (Central Daylight Time)

There's a strange familiar icon/name in the list on The Rye's arena calculator. Is this "Bruno" some sort of reference or in-joke, or an actual familiar of some kind?--Leicontis 08:17, 9 February 2008 (CST)

Arena advantages and disadvantages

(Usually, the above-mentioned 18-20 difference seems absurdly wrong. In truth, most tests seem to put it at closer to a 3-5 pound difference, using a 1 lb. versus a 5 lb., and still losing by one or two every time. --Ariamaki)

(I don't know who inserted the above paragraph, but my experience agrees with the 18-20 pound difference. For example, my 10 lb barrrnacle is currently pwning a 28 lb cocoabo in the obstacle course by enough of a gap to get only 2 kills. --balam)

(I don't think either one is the case. In my experiences, the handicap seems to decrease their effectiveness by a percentage, not a flat number of pounds. This is probably also why a 5 lb. mentioned above got a 3-5 pound handicap, while the aforementioned 25 lb. GPOAS got an 18-20 pound handicap. --Poochy)

(The gap seems to be really strange. I fought my level 15 sabre-toothed lime against a level 3 grue and I only won 50% of the time. Could this possibly be because it's impossible to go below level 1 in familiar levels therefore my lime and Susie's grue were the same level? --Kookie 18:17, 27 November 2005 (Central Standard Time))

It's not addressed in the main article, but what are the effects of having a favoured event? Might be useful information when you need to level up that 1-lb barrrnacle and the average house familiar is 20lbs that particular day.. Qaianna 13:58, 8 August 2007 (CDT)

Two Mosquitos (or other) in the Arena at once

A change has been made to the Arena so that now there can be, for example, two mosquitoes in the Arena at the same time. I believe this is new, in my 16 months of playing I've nevr heard of it before. Also, I don't know how this would fit into the article itself, but it's an intresting bit of info and this page is here to talk about the Arena. --Scorpios 05:03, 5 April 2006 (CDT)

  • i don't think it's a change, just unlikely enough that you may not have seen it before. do you arena every day? i remember from the beginning, when i was trying to make money off meatcar models i used to arena a lot and i'm sure i got two the same several times. of course, my memory is rubbish, but there must be some ocd spade out there who's kept lists of every set of house familiars to prove me right. or wrong. ok, more likely wrong. --Evilkolbot 06:29, 5 April 2006 (CDT)

Familiar vs itself

I don't know how or if this could be confirmed, but I have been entering my Spooky Pirate Skeleton against the House's Spooky Pirate Skeleton for two days in a row, just on the one turn when I am going to get equipment, and I have gotten a blundarrrbus for at least 20 turns in a row now. I have been doing ultimate cage match, and my SPS is 30 pounds, the Arena's is only 9 (i'm putting him in there for the equipment to sell, not the exp.) Is it possible that winning a cage match against the same type of familiar gets you familiar-specific equipment every time? (I tried a scavenger hunt and got a lead necklace, so it may be just with cage match) --darkosmo 10:47, 23 March 2007 (CDT)

...okay, I just got my first lead necklace from doing a cage match between the two spooky pirate skeletons, but it was the first time in about 30 that i didn't receive a blundarrrbus. it was my 1000th arena win, if that might have anything to do with it. i think it must at least greatly increase the chances of familiar-specific equipment to do it that way though, otherwise so many in a row must be some sort of record and i must be incredibly lucky! --darkosmo 21:09, 23 March 2007 (CDT)

Lead Necklace

The page currently lists Lead necklace as both a one in four chance and every 50 wins. Is the latter confirmed? --Harik 22:12, 21 June 2006 (CDT)

  • Absolutely not. On my most recent run, for example, I received the necklace on my 10th win, and a familiar-specific item on my 50th win. --Baltar 16:40, 24 June 2006 (CDT)

Ascension

When you ascend, and your profile has familiar percentages, do arena turns count?--Duty 16:22, 12 December 2006 (CST)

maximizing

I changed the maximizing section quite a bit, emphasizing what the difference in weights need to be for maximal experience, instead of how to change your familiar's weight, which is already covered on familiar weight. This I think will be slightly more helpful...I hope.--Foggy 11:55, 10 April 2008 (CDT)

Familiar weights and equipment in the Arena

I was using The Rye's arena calculator and was puzzled when my familiar kept losing when the calculator showed that he had a 0% chance of losing at his weight. Rating him at his 'true' weight (ie, without his equipment) gave figures much more closely matching what I observed. So: does the Arena discount weight gained from equipment (and, presumably, effects, though I haven't been able to test that)? and, if so, should there be something on the Wiki page for the Arena to point this out for the unwary? --Kay Dekker 14:58, 25 July 2009 (UTC)


Handicap and Proficient lists

The lists of what familiars are skilled and proficient at events suck. It's difficult to see what familiars are missing, and I suspect a number are. How about a table:

Familiar Cage Match Scavenger Hunt Obstacle Course Hide and Seek
Angry Goat strong bad average weak
Black Cat weak weak weak weak
Pet Rock n/a

--Club (#66669) (Talk) 17:52, 19 April 2010 (UTC)

That would be way better than what's there now, but is there really any need for it? It takes up a lot of space, it's a pain to maintain, and it doesn't provide any information that can't be found on the individual familiar pages. Has anyone ever said "I need a list of familiars that are lousy at the Obstacle Course and I need it NOW!"? It's my opinion we'd be better off without the whole list. --Johnny Treehugger 19:42, 19 April 2010 (UTC)
As I was going through Arena and Obstacle Course earlier, I was asking myself if there was an easier way to handle the handicap lists. I would love to be able to pull the familiar arena strengths/weaknesses from the event pages and arena page and instead just list them in one place that can be easily updated. As far as usage, I believe that it does come in handy when attempting to figure out the strengths and weaknesses of the house familiars on a given day...however that useful that might be.--Foggy 21:19, 19 April 2010 (UTC)

Some people would find this useful, and it seems the biggest argument against is maintenance. To ease that, perhaps it could be better achieved with an external script which occasionally scrapes the wiki pages - using action=raw can pull the wikitext versions for ease of processing, as long as we have a single page which links to all the familiars, and stats in {{Familiar ...}} on those targets... raw list raw familiar page. arena.php could be scraped by a bot to filter by today's House Familiars, too. --Jmb 17:38, 31 December 2010 (UTC)

  • Actually, I wouldn't mind seeing rankings moved to the Data: page for the familiar, since its now templated on the Familiar page. That way, you can have a separate Familiar template that reads in that Data and have it spit out a row with just the rankings. (See Monster Data for an example). Then it's just a matter of adding a new line for each familiar when they come out.--Foggy 20:22, 31 December 2010 (UTC)

Tiny Fly Glasses

I think these might give an extra experience point in the Arena as well as in regular combats. My Crimbo P. R. E. S. S. I. E. has now gotten six experience in two Arena rounds. --Kadrin 06:45, 17 September 2010 (UTC)

  • October 29, 2009: "All effects that give familiars additional experience now work in the arena as well as in combat." --Club (#66669) (Talk) 14:41, 17 September 2010 (UTC)

Unable to perform change?

According to the wiki, familiars who are unable to perform do not suffer penalties to a task, making them stronger then a weak familiar in that task (you, they player, simply cannot have your familiar perform that, but the arena familiars can).

However, I have recently been testing fights against unable to perform creatures, namely, killer bee and star starfish in hide and seek. My familiar was 5 or 6 levels below them, and yet I won every time. And I won by quite a lot too.

I think it is possible that the performance of "unable to perform" familiars has changed since this wiki page was written.--Taltamir 09:54, 17 January 2011 (UTC)

Specifically, my level 18 barrnacle wearing lead necklace for total level 21 beat a level 26 killer bee 10 times in a row with wide margins. And my level 4 grue beat a level 10 star starfish with large margins 10 times in a row in hide and seek.--Taltamir 09:56, 17 January 2011 (UTC)

One problem: both the star starfish and killer bee are weak in Hide and Seek, not "unable to perform". --timrem 10:16, 17 January 2011 (UTC)
Both are listed as "unable to perform" on this page of the wiki http://kol.coldfront.net/thekolwiki/index.php/Hide_and_Seek#Unable_to_Perform --Taltamir 20:03, 17 January 2011 (UTC)
Also, I checked their individual pages, they are listed as unable to perform in those as well. Star Starfish and Killer Bee are both clearly listed as unable to perform hide and seek. It is scavenger hunt that they are weak in. Furthermore, if they WERE week in it, then they would have weight - 3, my familiars would have weight +3 for being strong, and they would win half the time since my familiars were 5 and 6 levels lower, respectively. Instead, I won every single time, by a huge margin, and I got 2 familiar XP per fight. (IIRC I had brother corticians blessing).--Taltamir 20:06, 17 January 2011 (UTC)
I figured it out, I reread it carefully. Nothing changed, its simply that the wording was a bit confusing. I clarified it now. A familiar that is unable to perform is always treated as weight 0. Not as having a bonus of 0. This means that a weak familiar is weaker than unable to perform for weight 1 and 2, equal it at weight 3, and cannot lost to it beginning with weight 7.

Zombie Slayer

As expected, the text is different during a ZS run.

Aw man, looks like they got Susie, too. I guess she's running the Arena fights anyway, though? You have to admire her dedication.

You recall that it costs 100 meat and 1 adventure to pit your familiar against one of the House Familiars.

Susie has been tallying your wins with bloody marks on the wall. It looks like you've won X times, and have Y wins to go until your next prize. --Jimfromtx 11:44, 11 September 2012 (CEST)

  • it's on the page for susie. should it be here, too? --Evilkolbot 13:53, 11 September 2012 (CEST)