Talk:The Yuletide Bonfire
Empty-Handed http://images.kingdomofloathing.com/adventureimages/nopic.gif
You step up to the campfire, but you don't have anything to roast. You feel foolish and leave.
Mikachu 22:15, 24 January 2008 (CST)
Seems that you gotta buy a marshmallow at the market. Lychosis 22:20, 24 January 2008 (CST)
With a marshmallow in your inventory adventuring here yealds a roasted marshmallow, you lose x amount of hit points(spooky damage and gain X MP. eating a roasted marshmallow gived you the mallowed out effect for three turns which raises your stats and each turn they lower back down until you are back at what you were. --Mike 22:36, 24 January 2008 (CST)
No special adventure with ten-leaf clover here--Mike 22:40, 24 January 2008 (CST)
Following are 4 tales I got. They've started repeating, but perhaps there are more. -Eidolon 22:42, 24 January 2008 (CST)
- Removed, to be relocated at their specific pages. -Eidolon 22:53, 24 January 2008 (CST)
Assuming all the adventures in the zone share the same range of numbers, here's what I got. Spooky damage: 35, 38, 35, 36, 43, 42, 39, 46, 44, 32. MP gain: 70, 92, 83, 84, 89, 59, 84, 54, 83. All listed in the order I encountered them.--Prestige 22:57, 24 January 2008 (CST)
- At level 7 (and Minor spooky resistance) I got 37, 42, 26, 28, 35 MP, with 17, 15, 18, 17, 14 damage. —Yendor 23:05, 24 January 2008 (CST)
Getting beaten up gives 4 adventures of beaten up
- Level 18, No Spooky protection: [Muscle: 209, Mysticality: 314 (307), Moxie: 273 (210), 212 HP, 471 MP]: Spooky damage: 46,38,49,47; MP Gain: 108,54,100,71
- Level 18, Mighty Spooky Protection: [Muscle: 224 (209), Mysticality: 411 (307), Moxie: 336 (210), 367 HP, 616 MP]: Spooky Damage: 53,37,51,43,37,50,44,45,41,51,40,49,37,47; MP Gain: 68,59,72,71,78,87,82,79,104,81,69,75,103,60
--PrinceShirt 00:47, 25 January 2008 (CST)
I just confirmed that the bonfire does not have a Semi-rare adventure.--Jett 10:28, 25 January 2008 (CST)
Nor does it have a clover adventure. Checking to see if there might be trophy. --Devion 10:30, 25 January 2008 (CST)
While Spookyform does reduce the damage to 1, adventuring here with 1 turn of Spookyform remaining causes normal damage(turn rolls before damage is dealt). This explains why you get 4 turns of Beaten Up here. --MTPockets 18:10, 25 January 2008 (CST)
It seems that normal Spooky resistance does not reduce the spooky damage from here. I used a Antique helmet, batteered hubcap, and have astral shell and the TT passive which reduces spooky dmg but seems the spooky damage is still the same with or without the resistance. Here is some data i have gotten:
Level 19 Muscle:407 (347) Mysticality:260 (246) Moxie:262 (248) Drunkenness:2 HP X / 749 MP X / 390
hp lost: 52, 45, 43, 41, 45, 42, 53, 45, 46, 41, 38, 54, 49, 48, 53, 53, 49, 38, 56, 53, 56, 38, 39, 48, 56, 48, 49, 55, 56, 43, 52, 42, 57, 52, 51, 52, 47, 47, 45, 42, 54, 48, 49, 51, 56, 50, 53, 38, 48, 54, 57, 50, 57, 45, 53, 47, 53, 52, 40, 38, 44, 49, 54, 56, 38, 46, 46, 55, 52, 54, 43, 49, 56, 39, 49, 39, 51, 51, 48, 50, 43, 52, 39, 56, 46, 48, 43, 53, 43, 39
mp gain: 77, 78, 76, 91, 84, 105, 107, 78, 114, 101, 71, 76, 113, 96, 94, 73, 83, 107, 87, 84, 105, 92, 105, 85, 68, 77, 99, 75, 91, 113, 65, 110, 75, 112, 90, 77, 86, 71, 108, 97, 67, 59, 88, 65, 78, 76, 103, 91, 112, 113, 76, 95, 87, 72, 113, 87, 79, 112, 91, 105, 74, 104, 66, 68, 114, 110, 96, 67, 82, 88, 68, 112, 107, 92, 99, 103, 64, 76, 83, 100, 105, 89, 77, 84, 77, 106, 57, 87, 81, 91
--TehChozenOne 21:48, 25 January 2008 (CST)
If one had a reasonable supply of food, as well as access to medicinal herb's medicinal herbs, wouldn't it be possible for a player to abuse the MP increase in order to get virtually unlimited buffs for himself/herself? I haven't tried very hard, and I've already gotten 1500 turns of 3 buffs...--Silenthuntr7 09:29, 4 August 2008 (CDT)