Talk:Ultra Rares
... I believe I actually just encountered a new ultra rare. Sadly, force of habit caused me to attack before jotting down the intro text for it. As is, all I have is the location (haunted bathroom), name (1 mutant rattlesnake), image ([1]), two damage messages (It opens its jaws, extends its second set of jaws, and bites you in the groin.) (It unhinges its jaw and swallows your leg up to the knee. Fortunately, it chokes and has to spit it back out.) and the fact that it can give you 10 turns of Really Quite Poisoned. All kinds of weird circumstances at play here, so the best I can say stat wise is that 19 muscle isn't enough to hit it.-- Googleshng 1:13, 27 October 2008 (EDT)
- It's a new random encounter on Halloween. They scale to your stats. You can expect to see one once every thirty turns or so. --TechSmurf 05:17, 27 October 2008 (UTC)
I thought the incredibly dense meat gem dropped in the Cobb's Knob Treasury... can anyone confirm or deny? --jin 11:01, 30 May 2005 (Central Daylight Time)
Hmmm... just ascended and started over hardcore. As a level 2 seal-clubber, walked into the spooky forest and got hit by Baiowulf for 27. A consolation-ribbon holder is me! Anyway, it should probably be mentioned somewhere that the stats of the monsters don't scale. Gront 02:37, 7 February 2007 (CST)
Xenophobe on the Jick and Skullhead show Jun 7, 2007: "So you meant for [ultra-rares] to drop 2-4 times for every player for every day?" I take this to mean that, currently, 2-4 ultra-rares drop every day through the entire kingdom.--Yiab 16:00, 9 June 2007 (CDT)
Note, the Crazy Bastard does scale, as i am a level 8 disco bandit, and i had full clockwork with two clockwork crossbows, and it took me three hits to kill him. total HP taken from him was 43. Also gained the sword, which was pleasant--Brandonmarlo 07:27, 15 July 2007 (CDT)
Can an ultra rare be pickpocketed?--Zolar the czakl 16:21, 29 September 2007 (CDT)
- As far as I know no it can't since the monster always gets the jump on you. --Chunky_boo 23:51, 29 September 2007 (CDT)
- They cannot be pickpocketed, or at least, that's what Jick said on a raido show near to when pickpocketing rolled out (don't remember the exact date). IIRC, he gave two reasons: first, they have an initiave that no player could be able to beat, second, the game has them marked as boss monsters and bosses are immune to pickpocket. --CheezyBob 13:02, 30 September 2007 (CDT)
Percentace of chance anyone....?
Does anyone know the percentage of chance you have of finding an ultra rare monster out of 100%?
- There is no percentage chance. --sl1me 22:27, 21 August 2007 (CDT)
- about the 2-4 times a day thing, back in the old days, each player could acquire one of each ultra-rare within a month of farming at each location (and this was when hell ramens were the best food (at a decent price ~10k meat) around)--Earth 22:56, 21 August 2007 (CDT)
New Ultrarare?
Jick announced on one of his radio shows that Xenophobe was putting in a new ultra-rare. The most recent show (Oct. 25) I, Duffkiligan, asked if anyone had gotten it. He said "Yes, many people have gotten it but it has not been finished because everyone was on KoLMafia.... So what is it? I'm assuming it's in a low-level starting area since that's where they all are. Maybe a quest-required place as well? Any speculation on what it is? --Duff 09:26, 27 October 2007 (CDT)
- Probably an outright joke - if there was a new ultrarare and KoLmafia did encounter it, it would immediately stop adventuring and wait for further input from the user. --Quietust (t|c) 12:29, 27 October 2007 (CDT)
In case anyone missed it, the ultra-rare that Jick is referring to is the Dallas Dynasty Falcon Crest shield, dropped in the area that everyone used to farm before they nerfed it, the Icy Peak. There is also the tiny plastic Naughty Sorceress, which you can only get from a Spooky Surprise Egg. I'm kind of wondering why they felt that superhuman resistance to everything was good enough for an UR, given that you can do the same thing with a battered hubcap, bat-ass leather jacket, and Astral Shell, and that only myst classes can get the full benefit of it. Ponder Stibbons 09:56, *31 October 2007 (CDT)
- You realize this is SUPERHUMAN resistance to all elements. Like what you get in a single element for ten turns from the SPF 451 lip balm, Bottle of antifreeze, Donkey flipbook, or other semi-rare consumables. With this equipped, on ANY class, your elemental resistance, to ALL elements, becomes 90%. That's worth an UR because it's 5 semirares all taking place simultaneously, all the time, and without being consumed. Practically, I guess it's most pertinent for basement divers, who are often forced to spend a lot of meat on the semirare Superhuman resistance items to pass the resistance tests. Of course, it's a lot cheaper to buy the semi-rares, but if you're lucky enough to find this... --Wildfire393 10:04, 31 October 2007 (CDT)
- It should be clarified that the ONLY ways you can achieve superhuman elemental resistance is through either this new ultra-rare or the semi-rare consumables. Just sayin'. --Spleenmaster 15:04, 31 October 2007 (CDT)
- Staff of the Grand Flambé gives superhuman elemental resistance. Don't confuse superhuman (+40% resistance) with maximal (90% resistance).--QuantumNightmare 16:17, 31 October 2007 (CDT)
- Yes, to one element only. It would be like having 4 more chef staffs, and 4 more hands! ;) Well worth it on an ultra-rare, imo. -MarcyRoni 20:24, 31 October 2007 (CDT)
- I agree it's worth an ultra-rare but in my opinion it's the weakest of all of the ultra-rares. Something like this should have been put in the accessory slot, again my own opinion. --Chunky_boo 20:29, 31 October 2007 (CDT)
- You really think it's weaker than the crazy bastard sword? I mean, I don't want to be cruel to an ultra-rare, but it seems pretty useless for anyone who isn't at the very start of their KoL adventure. And those people can't afford it.--HikaruYami 20:39, 6 December 2007 (CST)
- I agree it's worth an ultra-rare but in my opinion it's the weakest of all of the ultra-rares. Something like this should have been put in the accessory slot, again my own opinion. --Chunky_boo 20:29, 31 October 2007 (CDT)
- Yes, to one element only. It would be like having 4 more chef staffs, and 4 more hands! ;) Well worth it on an ultra-rare, imo. -MarcyRoni 20:24, 31 October 2007 (CDT)
- Staff of the Grand Flambé gives superhuman elemental resistance. Don't confuse superhuman (+40% resistance) with maximal (90% resistance).--QuantumNightmare 16:17, 31 October 2007 (CDT)
- The recent edit to the Ultra Rare page says that someone heard Jick on a radio show say that there are seven undiscovered Ultra Rares. He has been known to give the same answer repeatedly when asked about how many undiscovered trophies there are. I think he may just be saying seven about the Ultra Rares too and that the speculation about this may need to come off the main page or be labeled as such. Misstrain 14:32, 14 March 2008 (CDT)
tiny plastic Naughty Sorceress
I think that the tiny plastic Naughty Sorceress belongs on the list. It's marked as UR, as opposed to many of the other tiny plastics, which are simply Rare. Granted, the mechanic for receiving it differs from the other URs. But I don't think this should exclude it from the list. So why was it removed? -- Zucker 03:16, 2 November 2007 (CDT)
- Check the talk page for the tiny plastic Naughty Sorceress for the details of its removal. --Chunky_boo 06:57, 2 November 2007 (CDT)
Misc
Does anyone know the stats for the ultra-rare monsters? I notice they tend to appear in lower levels, but there're no stats for (apparently) any of them. Do we even have an idea? Maybe like 10+ than the others in the area? - Asinine 14:47, 21 July 2008 (CDT)
Mechanics
Lets face it, its been a long time and were still just pulling random crap out of our asses as to what the mechanics of the ultra rare distribution script thingy-ma-bob. But 4 years? Some of the items have been out done by hobopolis loot such as the Hypno disk is equaled by the Hodgmans metal detector with the hodgmans sock, most people now in days dont have 3 jeklynn hide belts so for alot of people thats not losing much. with the whole outfit + the sock its 75% item drop and takes up the offhand the hat the pants and 2 accessory, a normal player that joined 2 years ago (assuming they never donated to get a mr. A jr. or bought one, ive been around 1 1/2 years and still dont really see the attraction of it considering im not a item farming maniac) would have lets say the whole bounty rig, and 3 wossnames. take away the offhannd/2handed weapon from either of those and replace it with a hypnodisk and a octopus spade and it makes the item drop go down(for hodgman outfit) or stay put (for the bounty gear with wossnames). This is also true for the meat gem but i dont want to write that out. So really why wont Jick give us a hint? ya know? Also if we keep a running record of aquired UR drops and how many adventures you spent there(approximately) and the time as accurately as possible(incliding the GMT+or_) we could see approximately what the mechanics of it all is.--Coolness 17:55, 1 September 2009 (UTC)
- If you hadn't noticed in your 1 and 1/2 years here, Jick isn't big on revealing mechanics. The ultra-rare mechanic should stay hidden, even though my intuition tells me it's probably well thought out and you couldn't do much of predicting when/where the next one will drop, even if you know the algorithm fully. Really though, it just falls under Jick's motif of not telling us how things work. --MindlessGames 18:07, 1 September 2009 (UTC)
- Even if you knew the exact mechanics of the UR mechanics, it wouldn't do anything for your chances or ability to get one. If you want to ask him, give it a shot, but musing about it on here isn't going to accomplish much. --TechSmurf 18:10, 1 September 2009 (UTC)
I kind of meant one of those subtle hints he gives from time to time, and how exactly did we know for sure last time? basically i mean whoever found it out before or told us common people before, its bound to be do-able again right? sorry for misakely using jick extremely usely, ill just say TPTB.--Coolness 23:29, 1 September 2009 (UTC)
Skully mentioned on the 2/23/10 radio show that Ultra Rares go in some sort of sequence, so that any new UR would make all the others less likely. Closest thing to an actual mechanical hint I've ever heard from TPTB. --Deathsausage 21:16, 5 March 2010 (UTC)
- Skully also did an AMA on Reddit, where he mentioned that the variables governing UR drops are global instead of individual. Given the context, I'd wager that the RNG doesn't just pick random turns to initiate UR adventures, but that it also randomly selects a player to get that encounter from amongst the entire playerbase... provided, of course, that the player in question is adventuring in a location that's supposed to have an UR adventure. Here's the comment where he brings it up:
http://www.reddit.com/r/IAmA/comments/pkxcn/iam_mr_skullhead_cowriter_of_online_game_kingdom/c3q6u7v
--PFC Walker 22:32, 11 February 2012 (CET)
All the way from the top
From CustomerService (#9) [reply] [quoted] Date: Monday, December 28, 2015, 12:00PM > >> Hey man. > >> Of the past 450,000-ish turns that I've spent, they've been in ultra-rare zones. I've gotten 12, which comes out to 1 every 37,500 turns. Which sounds suspiciously close to maybe just a flat 1/37,000 chance every adventure spent to get an UR. > >> > >> Vaguely curious if that is the 'algorithm' that determines whether someone gets an UR or not. > >> > >> Whether it is or not, and whether you'd tell me if it was or not, <3 > > > Sure, that's what it is. Why not. Happy Crimbo! > > Would you mind if I shared that information with others, or would you prefer that I keep it to myself? Feel free to share it.
--RoyalTonberry (talk) 06:33, 29 December 2015 (UTC)
Sarcasm, do you speak it? (talk) 3:37 30 December 2015 (UTC) --User:Quwertie
Infinite Meat Bug
I found an infinite meat bug's incredibly dense meat stack about 40 minutes before roll over. So i would assume its not a first come first come first serve issuing of ultra-rares, as i would think someone would have found other ultra rares earlier in the day if it were. But who knows. —Preceding unsigned comment added by Judge Omega (talk • contribs) on 06:55, 2010 May 2
The 2-4 comment may mean that the RNG picks 2-4 random numbers and the person who spends one of those numbers in adventures there will encounter the UR.--RuneWarden 15:48, 12 August 2011 (CEST)