Talk:Zombie Slayer
I'm currently under the impression that, since Zombie Masters do not have MP, all MP-consuming skills a player has permed would be unavailable. But what about permed passive skills? Do you get to keep those or are they unavailable during a Zombie Slayer-Ascension as well? --Yatsufusa 13:12, 15 August 2012 (CEST)
- It's the same as Avatar of Boris: no access to any other skills. —Yendor 13:38, 15 August 2012 (CEST)
It looks like drunkeness is the same as under an Avatar of Boris but skills are like Way of the Surprising Fist. It seems you get skills from specific monsters. I just lost to a Peacannon in The Haunted Gallery but got a "hunter brain" drop in The Spooky Forest that allowed me to get an extra skill point. --djve 08:36:10, 15 August 2012 (PDT)
A visit to the hermit gave me a single 10 leaf clover, so he's not completely gone, just not very useful. --Loys 19:30, 15 August 2012 (CEST)
Once a player turns back into one of the 6 standard classes, all Zombie Master-Buffs disappear. Since it's not at all unexpected, should we even add it to the page? --Yatsufusa 11:07, 2 September 2012 (CEST)
former Zombie Master talk-page
Shouldn't the list of familiars only be placed on the page for the challenge path as it's got nothing to do with the specific class available in the run? Seems pretty redundant this way. --Beliar Lightbearer 17:53, 18 August 2012 (CEST)
- my feeling exactly.not worth having the same info again. should be either here or there. or, if it's decided that it should be in more than one place it should be templated. i vote it stays on the path page. --Evilkolbot 18:21, 18 August 2012 (CEST)
- I agree. A link to the much nicer table would be enough. It's more of a path-restriction than a class-feature. Someone who wants to know all about what happens in this new path will visit both pages anyway. No need for redundancy. --Yatsufusa 18:40, 18 August 2012 (CEST)
- Oh, whoops, you're right. Sorry about that. --Improv 08:23, 19 August 2012 (CEST)
- I agree. A link to the much nicer table would be enough. It's more of a path-restriction than a class-feature. Someone who wants to know all about what happens in this new path will visit both pages anyway. No need for redundancy. --Yatsufusa 18:40, 18 August 2012 (CEST)
game text
- re this edit, isn't that column for the in-game description? is there room for another column? --Evilkolbot 14:24, 20 August 2012 (CEST)
- For Avatar of Boris we used spaded information rather than ingame-texts as well. Three additional columns would decrease the readability se/verely for me. We could arrange the different trees of skills separately to regain space, but... While I'm a friend of storing as much available data as possible on the wiki, when I visit the wiki for strategy aiding information/spoilers, I want to know how much HP Bite Minion will recover exactly and for how many rounds Howl of the Alpha stays effective - rather than reading a text I most likely already know from the game itself. As a somewhat in-between solution we could add the short ingame description texts to the pages of their respective skills like we do with items of the month, rather than storing every iotm's Mr. Store description on the Mr. Store page. --Yatsufusa 17:13, 20 August 2012 (CEST)
- so we can blame jick. there are really only two criteria, completeness and consistency. aob and zm should be the same since they are. is the game text for the aob skills anywhere? sticking.it on the skill page seems reasonable. anybody care to merge zombie slayer into zombie master, and make the former a redirect? --Evilkolbot 19:19, 20 August 2012 (CEST)
- Done. --Yatsufusa 23:26, 24 August 2012 (CEST)
Poison
After a combat where I was poisoned: "You retch and spray some additional green fluid around the area. You lose an effect: Somewhat Poisoned". We should test this with other levels and vectors of poison. --IMJack 16:30, 20 August 2012 (CEST)
- That is already listed under Zombie Slayer > Divergences. Again, it's a problem of redundancy. Those problems didn't occur with Avatar of Boris because no one created a Avatar of Boris (class) and Avatar of Boris (path) pages to separate information. Maybe we should merge the information on both pages and make Zombie Master redirect to the section of the Zombie Slayer page? --Yatsufusa 17:21, 20 August 2012 (CEST)
FOOD
I was curious if you can eat brains casserole, and you can (I got 5 fullness, 11 adventures). I'd assume fricasseed brains are probably on the menu as well, but I don't have any of those handy.--Noskilz 03:21, 16 August 2012 (CEST)
- I can confirm that they are edible --Serin 14:11, 16 August 2012 (CEST)
What about disembodied brains? do we get any special interactions with them?--Tombot 15:29, 16 August 2012 (CEST)
I got a good brain from: tower monster, NS1, NS2, NS3 (Rene). Because of this I put that good brains are the cap.--Lotsofphil 17:43, 17 August 2012 (CEST)
"foods with brain in the name" suggests brain-meltingly-hot chicken wings too. is this true, or is it rather "brains"? --Evilkolbot 16:01, 19 August 2012 (CEST)
So, it looks like this means you can't predict your semi-rares, as smashing fortune cookies ruins the numbers. Is that worth putting on the front page? --The iron troll 00:56, 21 August 2012 (CEST)
Can you eat brains after switching to another class? --Algernon Mabus 13:51, 24 August 2012 (CEST)
- Yes, you can eat brains after switching. Seems like they act just like any other food, besides the fact that Zombie Masters can eat them. —Preceding unsigned comment added by Johnny Triangles (talk • contribs) on 22:15, 25 August 2012
- Also, As an odd quirk.. The naughty sorceress V2 dropped a good brain for me. --Serin 21:21, 25 August 2012 (CEST)
- has anyone gotten a brain from the empty suit of armor? --Uzziah 18:35, 10 September 2012 (CEST)
- No I have not. I went back and looked at a few days of logs, and it seems like brains don't drop from Constellations or Bugs either. I'm guessing that the enemy types that are unturnable with Infectious Bite also don't drop brains. But I haven't thoroughly confirmed it.--Tainted Food Product 22:13, 10 September 2012 (CEST)
- Yes, you can eat brains after switching. Seems like they act just like any other food, besides the fact that Zombie Masters can eat them. —Preceding unsigned comment added by Johnny Triangles (talk • contribs) on 22:15, 25 August 2012
Brain Drop Rate
I'm pretty sure I've got the brain drop mechanic nailed down. Not perfectly maybe, but close to. Brains only seem to drop from monster types that are vulnerable to being turned by Infectious Bite. The drop rate from these types seems to be approximately 30%, regardless of brain type or monster level. That's what I'm posting on the page (partial data below).
- Giant's Castle: +item 100%, combats 78, good brains 44, result = 28.2%
- Hippy Camp Stone Age: +item 100%, combats 200, good brains 120, result = 30.0%
- Airship: +item 100%, combats 153, decent brains 53, good brains 44, result = 31.7%
- Goatlet ML +50: +item 105%, combats 50, decent brains 7, good brains 24, result = 30.2%
- Goatlet: +item 105%, combats 70, decent brains 37, result = 25.8%
- Beanbat chamber: +item 105%, combats 50, crappy brains 34, result = 33.2%
- Frat War: +item 135%, combats 201, good brains 155, result = 32.8%
- Total: avg. +item 109.8%, combats 802, crappy brains 34, decent brains 97, good brains 387, result = 30.8%
Right now the page just links to Infectious Bite for the list of vulnerable types. Is this OK? I'm not sure, but I can't think of a good solution at the moment. --Tainted Food Product 03:49, 25 September 2012 (CEST)
Special Messages
Tried to take the astral shirt with me on a zombie path and got the message: "A Zombie Slayer has no need to cover his necromantic nipples, do you really want to take that astral pet?" --Serin 14:50, 15 August 2012 (CEST)
- It's probably because you need to have the Torso Awareness skill to use the shirt and you can't use any permed skills in this run like in AoB. --Zeller 08:38, 16 August 2012 (CEST)
When I rested at my campsite, I received the following message:
"You lie down on the floor and rest. Unsurprisingly, you sleep like the dead. You gain 8 hit points. You lose an effect: Beaten Up"
Apparently, zombies recover from severe injury much faster. --Dinomage 18:04, 15 August 2012 (CEST)
NPC stores that work
id like to point out that the Ticket Redemption Counter in The Game Grid Arcade does work--Ganomex 06:36, 16 August 2012 (CEST)
Received this message when first going to Barrrtleby's Barrrgain Books: "Avast ye, me harrrdy. And then avail ye, of these fine books, both harrrdcover and paperback.
"Say," you ask, "why does everything seem so… normal around here? Are you guys not having trouble with the zombie plague? You don't even seem surprised to see me, and look -- I've got a hole right here in the side of my face, you can see my teeth through it."
"Oh, there's always been a large undead population here, aye," Bartleby says. "Ghost pirates, skeleton pirates, zombie pirates. Even had a wossname come through 'ere once, one o' them Asian ladies whose heads come off and float around with their guts trailing behind 'em. Seen much worse'n you, yarrr."" --Dinomage 17:33, 21 August 2012 (CEST)
I've got most of the text from the NPCs; any ideas where we should put it? The Council stuff is all on one page; do we want the rest on another single page, or what? —Yendor 18:03, 21 August 2012 (CEST)
- It would make the most sense to add those texts to the locations and choice-adventures items where they occur (under Notes). General messages, like the one from trying to eat normal food shouldn't take up much space and could be added under a Notes section on this page. --Yatsufusa 19:24, 21 August 2012 (CEST)
- Okay, all the text I've got is up. And I've caught myself typoing "zobmie" way too many times. —Yendor 10:57, 22 August 2012 (CEST)
Hunters
I met this guy at lvl 4, before this I've met Norville Rogers and Peacannon;
img: hunter1.gif
You're fighting a zombie-huntin' feller
You encounter a man who is wearing the brightest of bright-orange vests you've ever seen over a plaid flannel shirt. He also has a hunting rifle, a can of Willer, and a trucker cap that says "You can have my guns when you pry them out of your cold dead **ASS!**"
"Howdy, feller," he says.
"I think I already know," you say, "but why don't go ahead and tell me what you're doing?"
"Huntin' zombies, of course! Hah, all them folks laughed at my preparations for the zombie apocalypse -- the bug-out bag, the giant plastic bucket of dehydrated meals, the hard-copy pornography -- but who's laughin' now? And now I'm gonna bag me some zombies, just like I been waitin' for these nigh-on ten years or so."
"Yeah, that's what I figured."
"So, whatchoo upta, feller?"
"Allow me to demonstrate."
So there might be several hunters for each lvl or maybe a range of lvls, since my lvl 4 hunter isn't the same as stated on the page.
Edit: Stranger still, after thus new hunter I met Scott the Miner and at lvl 5 just now, Father McGruber..
--Baardbarian 08:25, 16 August 2012 (CEST)
To the best of my knowledge, every report of someone getting the zombie-huntin' feller on a NON-even-numbered day falls into one of two categories:
- It happened in the first few days of the path, when there was a bug, which was later fixed by CDMoyer.
- They got it on day 3 after not getting it on day 2 (example). I am guessing that this means the wandering monster was queued up and expected to arrive on day 2, but they didn't have enough turns that day, so it showed up on day 3 instead.
So, I'm fairy sure that it's "queued up at the start of every even-numbered day, arrives 90-110 turns later". Maybe 90-110 isn't the exact range, but... it's gotta be close. --Greycat 16:31, 25 August 2012 (CEST)
Just as a side note, Hunters can be encountered while falling down drunk. The previous adventure will be stated as "Drunken Stupor". --Alfredo Boyardee 19:00, 25 August 2012 (CEST)
CDMoyer made a change some time on Aug 29. This was apparently intended to fix the bug where fellers would stop showing up for the rest of the run if you didn't login on an even-numbered day. However, after the change, people have reported getting multiple fellers in a day, and even getting a feller on day 1. Now we have no idea what the mechanic is any more, and there may be additional upcoming changes to fix the bug fixes.... --Greycat 19:58, 30 August 2012 (CEST)
While this has been made difficult to spade by the presence of several bugs which were slowly cleared up, I think that we can now call it:
- Appears 90-100 turns after logging in on every even numbered day of an ascension. (Appears on days 2, 4, 6...)
- If less than 90-100 turns are played on that day, the count-down will continue on the next day.
- If the player misses logging in on an even day, but then logs in on an odd day, the count-down will begin on that day.
- That accounts for both cases where one will sometimes appear on an odd numbered day.. --Bale 01:16, 13 September 2012 (CEST)
Familiars
What happens if you attempt to use/create and use a familiar hatchling that is "dead" within the path? --Serin 18:13, 17 August 2012 (CEST)
- It does the usual, 'you put it in your terrarium, you decide to name it [Name]'. But it still shows up as greyed out when you go to check on it. There isn't any special message saying that it dies.--Tainted Food Product 03:29, 18 August 2012 (CEST)
Rewards
Anyone got to the 30 skill reward yet? --Goom 00:25, 24 August 2012 (CEST)
- I believe even the fastest Zombie Master would need 17 days to learn all skills in his first run. 16 if there is a freebie-point - which I can't remember. (14 Skills from unique hunters + 1 each day after the first) --Yatsufusa 02:45, 24 August 2012 (CEST)
Someone has probably already established this, but I didn't see it listed: is there a trophy for obtaining all Zombie Slayer skills? No.--Noskilz 22:21, 16 October 2012 (CEST)
Text
When you do the Typical Tavern quest and find the Shiny Ring, the adventurer's body you find is a Seal Clubber. EnixBask 04:12, 25 August 2012 (CEST)
Also, when you defeat Groar, you get this text and the Trapper becomes unavailable:
As you turn to leave, the trapper says "Thanks for yer help, Adventurer. Now that I'm kitted out proper, I'm gettin' the heck out of here!"
"You're leaving?"
"You betcha I'm leavin'! Didn't ye hear? There's zomberts on the warpath! Ye'll be leavin' too if'n ye know what's good fer ye!"
And with that, he hefts a giant backpack onto his shoulders and heads off into the snow.
EnixBask 07:38, 27 August 2012 (CEST)
CLEESH
So far, CLEESH is the only non-zombie skill I've been able to pick up. It lists use cost as 10 zombies (as opposed to 10 MP), but doesn't actually use any. Curious. -Captain Video 05:08, 28 August 2012 (CEST)
- INTRIGUING UPDATE: CLEESH goes away from the drop-list if used too many times, but returns if you take a nap or use an MP item. This suggests that the MP counter on the character is still active, even though it's not visible in the side panel. -Captain Video 05:16, 28 August 2012 (CEST)
MP cost non-zombie skills
I have read the post above about cleesh, and i permed transcendent olfaction which normally costs 40 MP, and still reads 40 MP in the scroll-over text. when i used it, no zombies were consumed from my horde and the effect was obtained. --Mco 16:50, 30 August 2012 (CEST)