Template:Test/combat
name={{{name}}}| image={{{image}}}| occurs={{{occurs}}}| nest={{{nest|0.0}}}| clover={{{clover}}}| {{#if:{{{quest|}}}|quest={{{quest}}}}}| drops={{{drops}}}| meat={{{meat}}}| stat={{{stat}}}| notes=*'''Monster Level:''' {{{level}}} *'''Moxie for No Hit[[Safe Adventuring|*]]:''' {{{MoxieNoHit|{{#ifeq:{{{level}}}|?|?|{{#expr:{{{level}}}+7}}}}}}} *'''Hit Points:''' {{{hp}}} *'''Elemental Resistance:''' {{#switch:{{{element|?}}}|none=none|!=indeterminate|?=unconfirmed; change to none if confirmed as none.[[Category:Needs Confirm| {{PAGENAME}}]]|{{element{{!}}{{{element|}}}|}}}} *'''Elemental Weakness:''' {{#switch:{{{element|?}}}| hot={{element|stench|}} and {{element|sleaze|}}| cold={{element|hot|}} and {{element|spooky|}}| spooky={{element|hot|}} and {{element|stench|}}| stench={{element|cold|}} and {{element|sleaze|}}| sleaze={{element|cold|}} and {{element|spooky|}}| bad spelling=[[dictionary]]| shadow|none=none|!=indeterminate|?=?}} {{{notes|}}}|
override={{{override|}}}}}Usage
Generic
- name: The adventure name
- image: The adventure image
- occurs: The occurrence rate of the adventure ([normally], conditionally, once, once per ascension, or rarely)
- nest: the level of nesting as part of a choice adventure
- clover: Set to 1 if the adventure is the only clover adventure for that location. Set to 2 to the adventure is one of multiple clover adventures for that location.
- quest: Set to the quest page name if related to a quest.
- notes: Bulleted list of extra adventure notes
- override: temporary parameter to inject css directly into a block for previewing without changing the template
Combat
name=
the name of the monster, as it appears in bold at the top of your center pane when adventuring.drops=
a list of dropped items, separated by commas and spaces.- Each item is double-bracketed to link to the item's page.
- If you gain multiple copies of an item, list the item multiple times.
meat=
the meat gain.- Make sure you take into account any active meat gain modifiers.
stat=
the total substat gain.- Add up Muscle, Mysticality, and Moxie gains. Make sure you take into account any active stat gain modifiers (i.e. stat days, familiars, equipment, and effects).
element=
the monster's element.- A monster is resistant to it's own element and susceptible to two corresponding elements.
- If a monster has no element, list it as "none".
image=
the picture associated with the adventure, uploaded to the wiki with the filename used in the Kingdom.level=
the monster's level.- Be sure to take into account any active monster level modifiers.
- If the monster's level scales with the player's, put "scales with level".
hp=
the monster's hit points.- Be sure to take into account any active monster level modifiers.
- If the monster's level scales with the player's, put "scales with level".
Examples
See {{test/adventure}} and Discussion#Adventure Sort Order