Thank You, Come Again
You give the prism a kick, and spiderweb cracks crisscross it, pause, and then shatter with a very satisfying noise. King Ralph stretches, yawns, and shakes the fragments out of his robe. "That time again, is it?" he says. "Thank you very much, Adventurer. Good work." He peers at you a little more closely, and scratches the side of his face. "You're looking rather gaunt. More difficult than usual, was it?"
"Er, I'm a Vampyre, sir," you say.
"A Vampyre! How unusual! Well, I suppose I don't see why not. Stranger things have happened."
"I actually have quite a lot of questions..."
"Can't be much help, I'm afraid! I spend the great majority of my time trapped in a prism, so I don't really know anything. Nothing I'm at liberty to share, at any rate. Now now, don't look so down-in-the-mouth -- one thing I can do for you is clear up that vampirism thing."
"What, really?"
"Yes, and now that you've arrived the eclipse will be ending soon, so we'd better get to it, ready or not." He pats his pockets, and after a moment turns up six small labelled vials of blood.
"Your majesty... why do you have blood in your pockets?" you ask.
"Don't ask. Just drink one of these, and when you wake up, everything will be back to normal."
"Weird. Okay."
Choose Seal Clubber |
Choose Turtle Tamer |
Choose Pastamancer |
Choose Sauceror |
Choose Disco Bandit |
Choose Accordion Thief |
You drink the vial of <class> blood, and pass out.
Occurs at the end of an Dark Gyffte run, upon freeing King Ralph .
Notes
- After changing classes:
- If your new main stat is Muscle, then your previous Muscle and Mysticality are swapped.
- If your new main stat is Mysticality, then nothing special happens.
- If your new main stat is Moxie, then your Moxie becomes equal to your Mysticality, and your Mysticality remains the same as before. This is presumably a bug.
References
- The adventure name is likely a reference to the catchphrase of Apu from The Simpsons.