Ultimately Lame

From A KoL Wiki
Ultimately Lame
Ultimately Lame

You wander into a clearing in the hippy camp, where you see a bunch of female hippies playing a weird game. They're throwing a light plastic disc around, each one only taking a couple of steps before they throw again. It's like a sport, only there's no contact, no discernible score kept, and no interest for spectators. You wait until they file off the field.

"Hey," you say, "what were you guys doing out there?"

"It's one of our sacred rites, man," a hippy responds. "Usually, only the dudes play, but they're all training for war, or something. I mean war, man. Wow. Anyway, you have to throw the Friz-bea -- that's the round thing -- across the field, but you're not allowed to run with it."

"So who wins?"

"We all win, man, because we participate in the spirit of community and free love for all. It's a cooperative, self-esteem building game."

You ask if the hippy has any herbs, because you've noticed that hippy-nonsense tends to make more sense after eating them. You chorf down a small brownie, and then you understand how games are much more fun when nobody wins.

Of course, it's an understanding that doesn't last once the herbs wear off, but at least you got in touch with the mystic for a little.

You gain 70 Mysteriousness.

Occurs at The Hippy Camp (Verge of War), undisguised.

References