User:Araltaln

From A KoL Wiki

I'll put more here eventually, I promise.

Incarnation 1: Pastamancer Incarnation 2: Hardcore Oxygenarian Packrat Disco Bandit (4th to ascend HC Oxy) Incarnation 3:

Area Stat Requirement Texts

Hole in the Sky

You shouldn't be here yet.

(You must have at least 100 Moxie to adventure here.)

Castle in the Clouds in the Sky

You peek your head inside the door of the Castle, and see a bunch of things that might be giants.

The little voice inside your head can't be silent about this, so you decide not to go in there until you get a little heftier.

(You must have at least 95 Moxie to adventure here.)

Penultimate Fantasy Airship

You step up to the gangplank of the Airship, but before you can actually reach the ship, a gust of wind blows you backwards, and you land headfirst at the bottom of the beanstalk.

(You must have at least 90 Moxie to adventure here.)

Valley beyond the Orc Chasm

As you near the Valley, you hear the beating of drums. Sinister drums. Nearby sinister drums. You freak out, and can go no further.

(You must have at least 68 Moxie to adventure here.)

Icy Peak

As you near the Icy Peak, something big and white sneaks out from behind a nearby rock and smacks you in the head. When you regain consciousness, you're hanging feetfirst from the ceiling in some sort of snowy cave, and your lightsaber is on the ground a few feet away.

No, wait. That's a different story. When you regain consciousness, you're back down at the base of Mt. McLargeHuge.

(You must have at least 53 Moxie to adventure here.)

Lair of the Ninja Snowmen

You near the Lair, but suddenly realize that there's no chance of you escaping a beating if you go in there. You turn around, wondering what you were thinking coming here in the first place.

(You must have at least 53 Moxie to adventure here.)

The eXtreme Slope

Every time you try to get on the chairlift that takes you up to the eXtreme slope, you trip and fall on your face. It looks like you're not quite ready for this.

(You must have at least 53 Moxie to adventure here.)

Itznotyerzitz Mine

As you near the Mine, your knees get weak -- you appear to have developed a sudden fear of depths.

(You must have at least 53 Moxie to adventure here.)

The Goatlet

You approach the Goatlet, but at the first sign of a Goat, you suddenly lose your nerve and run away. Looks like you're not quite tough enough to go there yet.

(You must have at least 53 Moxie to adventure here.)

Obligatory Pirate's Cove

As you approach the Obligatory Pirates' Cove, a slouchy pirate jumps out from behind a bush.

"Avast ye," he says.

He's a lot bigger than you, so you avast with a quickness.

(You must have at least 45 Moxie to adventure here.)

Menagerie Level 3

As you descend the steps, you hear the moaning and wailing of trapped creatures that sound MUCH tougher than you. It's gonna be a little while before you're strong enough to adventure down there.

(You must have at least 45 Moxie to adventure here.)

Dungeons of Doom

(You must have at least 44 Moxie to adventure here.)

Misspelled Cemetary (post-Cyrpt)

You shouldn't be here

(You must have at least 40 Moxie to adventure here.)

Menagerie Level 2

As you descend the steps, you hear the moaning and wailing of trapped creatures that sound MUCH tougher than you. It's gonna be a little while before you're strong enough to adventure down there.

(You must have at least 40 Moxie to adventure here.)

Whitey's Grove

Though you initially believe you're ready to take on all of the White stuff in this grove, the nearer you get, the yellower you become. Try again later.

(You must have at least 37 Moxie to adventure here.)

Menagerie Level 1

As you descend the steps, you hear the moaning and wailing of trapped creatures that sound MUCH tougher than you. It's gonna be a little while before you're strong enough to adventure down there.

(You must have at least 35 Moxie to adventure here.)

Hippy Camp

Too... Many... Hippies...

Not... strong enough... To go on...

(You must have at least 30 Moxie to adventure here.)

Orcish Frat House

"Dude, we could get in SO much trouble if the cops found out we were letting underage kids drink here... Piss off."

(You must have at least 30 Moxie to adventure here.)

Laboratory

As you near the Laboratory, the stench of chemicals and the sounds of science give you pause -- you begin to fear that you're not tough enough to fight here yet.

(You must have at least 30 Moxie to adventure here.)

Deep Fat Friars' Gate

You should not be here.

(You must have at least 29 Moxie to adventure here.)

Kitchens

Though the smell of food and the lure of goblin ass-kicking are both very tempting, you can't help but feel like you're a little underpowered for this.

(You must have at least 20 Moxie to adventure here.)

Treasury

The nearer you get to the Treasury, the surer you become that you're in no shape to handle the Treasury Guards. Your sense of self-preservation advises you to turn back.

(You must have at least 20 Moxie to adventure here.)

Harem

The smell of perfume and the sound of music are appealing, but the idea of getting knocked on your ass by harem guards is not. You turn back.

(You must have at least 20 Moxie to adventure here.)

Limerick Dungeon

At the entrance, you're stopped by a crone
Who smiles and says "My, how you've grown!"
"But you'll need to be tougher
Lest ye surely shall suffer
A most terrible fate in this zone."

(You must have at least 19 Moxie to adventure here.)

Fun House

The screams from within the "Fun" House make you decide that you're not quite ready for any "fun" yet.

(You must have at least 15 Moxie to adventure here.)

Bat Hole

You should not be here.

(You must have at least 13 Moxie to adventure here.)

Fernswarthy's Tower

A sign outside the tower proclaims that "Tresspassers will be disintegrated."

You don't like the sound of that, so you decide to come back when you're a little tougher.

(You must have at least 12 Moxie to adventure here.)

South of the Border

As you near the lands South of the Border, the bumpy roads and scary police presence start to make you nervous.

You'll have to come back when you're a little less of a wuss.

(You must have at least 10 Moxie to adventure here.)

Typical Tavern

You should not be here.

(You must have at least 10 Moxie to adventure here.)

Degrassi Knoll

You should not be here.

(You must have at least 10 Moxie to adventure here.)

Barrel full of Barrels

You're not tough enough to adventure here.

(You must have at least 6 Moxie to adventure here.)

Hidden Temple

You should not be here.

(You must have at least 5 Moxie to adventure here.)

Haiku Dungeon

This dungeon is deep, unlike your well of courage. You jet. Big sissy.

(You must have at least 5 Moxie to adventure here.)

No Stat Requirement

  • Spooky Forest
  • Daily Dungeon
  • Fernswarthy's Basement
  • Sleazy Back Alley
  • Haunted Pantry
  • Outskirts of Cobb's Knob
  • The Sewer

Not listed here

  • Sign-specific areas
  • Pre-cyrpt cemetary
  • Cyrpt areas
  • Palindome
  • 8-bit realm