User:Gulaschkanone/SeaFarming

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Farming the Sea. Basic thoughts on that topic, rather.

1. Fishy. Bunch of plausible sources: there's Sushi (and fish meat, and some other foods), fish juice boxes and powdered candy sushi things, fishy paste, the Fishy pipe (basically no opportunity cost, so you always use this) and one of the skate rewards, the Deepers SR, the medium booze. Which of these do you use? Can't give a generic answer. Do the math manually, or roll your own script, or maybe make a spreadsheet, or maybe hack http://www.houeland.com/kol/diets into submission to cover most of those bases. There's some sushi script that you might want to consult, dunno, i don't use it. Not getting fishy is basically never plausible.

1.5 Other Buffs. Whatever is economical. Can't give a generic answer. Do the math manually, or make a spreadsheet, or write a small script. A +meat potion is economical when turns*avg +meat*avg base meat val > mallprice. Easy as that. +item potions are the same basic principle, but might be harder when capping drops is involved. I'll leave that as an exercise to the reader.

2. Equipment. You might need something that lets you breathe underwater. If yes, whatever gives the least item penalty. Probably one of the hats. Your weapon will probably be the cozy scimitar, because it gives you 0.35 pristines per fight, which is like 2k meat per adv. Other than that, max item and meat, depending on what proportion of the base value of whatever you farm each of those make up. Folder Holder is huge, because the sea folders are really strong. Whatever the modifier maximizer spits out. There are some strong sea equipments (pearl diver and aquamariner stuff) which you might want to own. There's also some other sea-only stuff which might have niche utility. Preferrably just learn all items and effects in this game by heart.

3. Familiar. There's a full weight sea fairy (groupie) and a full weight sea chaun (urchin). There's the dancing frog, which is old and a sea fairychaun, but with a non-bonus giving piece of famequip. I don't have that. Then there's regular Fairychauns, and regular superfairies, and the Hobo Monkey. If your familiar doesn't breathe water natively, you either need an equip that lets him, or Willyweed. Another option that may be plausible in certain circumstances is the Reanimator, who can put on a underwater eq without sacrificing his fairy/chaunliciousness. However, 50lbs isn't much. The mimic is another thing that exists. Don't have that, don't know inhowfar it may be plausible. Can't give a generic answer. Do the math manually, or make a spreadsheet, or write a script for it.

4. Other considerations. There's the saltwaterbed from grandma, which is easy to miss and reduces your pressure penalty by 10%. The florist has really strong underwater plants. Pulled indigo taffy is a freerun+banish that's cheaper than louder than bombs. Ice house! These two should turn basically every zone into a pure 1-monster affair. I'd recommend being highish level, because your gear might not help very much with combat, and some fishies are quite nasty. Chuck taffies at things. Red may or not be worth it. Yellow will be worth it if you don't cap drops. Others may have some niche utility. Basically always have Donho's on. There's probably some stuff I missed. If you don't already, use Mafia and learn to write your own scripts, as my mentions of "or write a script for it" for tedious shit already may have suggested.

5. Finding a zone. Most zones are farmable. Just find one where there's something that drops something that sells high. Basically everything has 200 or more base meat, so that will probably a secondary consideration. A cursory glance over sea zones suggests that as far as pure monster drops go, plausible targets might be... the briniest deepests for sharks or gangers, madness reef for pufferfish (used to do this), the outpost for burglars or healers (used to do this, late crimbo 13), marinara for divers, the corral for cows or cowboys (used to do this), the dive bar for nurse sharks (used to do this), the wreck for unholy divers. Are these actually solid targets? Will the stuff I farm up there actually sell? Just check the market data, you lazy bum, that's what it's for. For example, sea salt scrubs unsurprisingly sell really slowly and no one ever buys them in bulk, so they'll likely sit in your store like a brick in the stomach of someone who ate something that lies in their stomach like a brick (analogies are hard, mkay). If you don't want that, don't bother. Really, most sea items won't usually sell as quickly as, dunno, tatters or whatever. If you thought sea farming was gonna be instant gratification, you're probably wrong. Or much better at this than I, in which case, stop complaining about noobguides.