Dressing For Success: Difference between revisions

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{{RETURNTO Mechanics}}
{{RETURNTO Mechanics}}


==Description==
==Description==
There are days where you'll want to maximize a particular [[stat]] or [[Game Mechanics|game mechanics]] ability. Perhaps it's for plumbing the depths of [[Fernswarthy's Basement]], overpowering your opponents in [[PvP]], farming for meat or items, dealing with a difficult opponent, or just experimenting. At times like these, you'll want to be [[Dressing For Success]]. There's a lot more to it than just finding the right hat for the job - you'll want to take advantage of [[buff|buffs]], passive [[skills]], [[effects]] from items and more.
There are days where you'll want to maximize a particular [[stat]] or [[Game Mechanics|game mechanics]] ability. Perhaps it's for plumbing the depths of [[Fernswarthy's Basement]], overpowering your opponents in [[PvP]], farming for Meat or items, dealing with a difficult opponent, or just experimenting. At times like these, you'll want to be [[Dressing For Success]]. There's a lot more to it than just finding the right hat for the job -- you'll want to take advantage of [[buff|buffs]], [[:Category:Passive Skills|passive skills]], [[:Category:Effects|effects]] from items and more.


In recognition of the fact that most people don't have piles of [[Mystery Raffle Ticket|Mafia Raffle Prize]] gear stacked up in their closet, we've organized things by player classifications. The five player classifications are KOL Deity, Villa, Hardcore, Normal, and Apathetic Lizardman.  These classifications stratify players according to the level of time and effort they have invested in the game, which translates into the quality of gear and buffs they can afford as well as the number of skills they have accumulated.  The classifications are in descending order and are more fully discussed in the [[Dressing For Success#Player Classifications|Player Classifications]] section below.  The Equipment/Buff Classifications are also more fully discussed in the [[Dressing For Success#Equipment/Buff Classifications|Equipment/Buff Classifications]] section below.
In recognition of the fact that most people don't have dozens of IotMs stacked up in their closet, we've organized things by accessibility. Items that are non-tradable, rare, or no longer available except through the mall are all colour coded into their respective category to show at a glance how much work you'll need to put in to obtain it.


==Maximizing Your ...==
==Maximizing Your ...==
Here are the links to the gear/buff combinations that will maximize a particular [[stat]]/[[Game Mechanics|game mechanic]].  Note that percentage increases to Base Stats have been calculated on an assumed Base Stat value of 100.
Here are the links to the gear/buff combinations that will maximize a particular [[stat]]/[[Game Mechanics|game mechanic]].


===Character Base Stats===
===Character Base Stats===
Line 16: Line 15:
*[[Maximizing Your HP|HP]]
*[[Maximizing Your HP|HP]]
*[[Maximizing Your MP|MP]]
*[[Maximizing Your MP|MP]]
===Combat Abilities===
===Combat Abilities===
*[[Maximizing Your Melee Damage|Bonus Melee Damage]]
*[[Maximizing Your Weapon Damage|Bonus Weapon Damage]]
*[[Maximizing Your Spell Damage|Bonus Spell Damage]]
*[[Maximizing Your Spell Damage|Bonus Spell Damage]]
*[[Maximizing Your Combat Initiative|Combat Initiative]]
*[[Maximizing Your Combat Initiative|Combat Initiative]]
*[[Maximizing Your Damage Absorption|Damage Absorption]]
*[[Maximizing Your Damage Absorption|Damage Absorption]]
*[[Maximizing Your Damage Reduction|Damage Reduction]]
*[[Maximizing Your Elemental Resistance|Elemental Resistance]]
===Monster Drops===
===Monster Drops===
*[[Maximizing Your Item Drops|Item Drops]]
*[[Maximizing Your Item Drops|Item Drops]]
*[[Maximizing Your Meat Drops|Meat Drops]]
*[[Maximizing Your Meat Drops|Meat Drops]]


 
===Other===
 
*[[Maximizing Your Rollover Adventures|Rollover Adventures]]
==Recap Table==
*[[Maximizing Your Rollover PvP Fights|Rollover PvP Fights]]
Recapped here are the totals from each of the Maximizing Your ... pages.    From this, it's easy to see that if you're a dedicated [[Fernswarthy's Basement]] delver, you may wish to skew your base stats towards Mysticality and Moxie and away from Muscle.
*[[Maximizing Your Stat Gains from Fights|Stat Gains from Fights]]
 
*[[Maximizing Monster Level|Monster Level]]
 
*[[Maximizing Your MP Regeneration|MP Regeneration]]
{| cellpadding="3" cellspacing="0" border="1px"
*[[Maximizing Your HP Regeneration|HP Regeneration]]
|- | style="background-color: #EFEFEF"
*[[Maximizing Your Familiar Weight|Familiar Weight]]
! style="width:150px" | Stat/Game Mechanic
*[[Maximizing Your Underwater Success|Underwater Success]]
! style="width:70px" | KOL Deity
! style="width:70px" | Villa
! style="width:70px" | Hardcore
! style="width:70px" | Normal
! style="width:70px" | Apathetic Lizardman
|----
|'''[[Maximizing Your Muscle|Muscle]]'''
! style="background:lavenderblush" |979
! style="background:lightyellow" |890
! style="background:aliceblue" |749
! style="background:beige" |623
! style="background:mintcream" |83
|----
|'''[[Maximizing Your Mysticality|Mysticality]]'''
! style="background:lavenderblush" |682
! style="background:lightyellow" |606
! style="background:aliceblue" |557
! style="background:beige" |497
! style="background:mintcream" |88
|----
|'''[[Maximizing Your Moxie|Moxie]]'''
! style="background:lavenderblush" |791
! style="background:lightyellow" |712
! style="background:aliceblue" |634
! style="background:beige" |497
! style="background:mintcream" |92
|----
|'''[[Maximizing Your HP|HP]]'''
! style="background:lavenderblush" |222
! style="background:lightyellow" |222
! style="background:aliceblue" |135
! style="background:beige" |115
! style="background:mintcream" |85
|----
|'''[[Maximizing Your MP|MP]]'''
! style="background:lavenderblush" |260
! style="background:lightyellow" |260
! style="background:aliceblue" |205
! style="background:beige" |195
! style="background:mintcream" |165
|----
|'''[[Maximizing Your Melee Damage|Bonus Melee Damage]]'''
! style="background:lavenderblush" |100
! style="background:lightyellow" |95
! style="background:aliceblue" |73
! style="background:beige" |60
! style="background:mintcream" |40
|----
|'''[[Maximizing Your Spell Damage|Bonus Spell Damage]]'''
! style="background:lavenderblush" |72
! style="background:lightyellow" |72
! style="background:aliceblue" |44
! style="background:beige" |36
! style="background:mintcream" |36
|----
|'''[[Maximizing Your Combat Initiative|Combat Initiative]]'''
! style="background:lavenderblush" |210%
! style="background:lightyellow" |205%
! style="background:aliceblue" |110%
! style="background:beige" |95%
! style="background:mintcream" |65%
|----
|'''[[Maximizing Your Damage Absorption|Damage Absorption]]'''
! style="background:lavenderblush" |590
! style="background:lightyellow" |590
! style="background:aliceblue" |370
! style="background:beige" |280
! style="background:mintcream" |120
|----
|'''[[Maximizing Your Item Drops|Item Drops]]'''
! style="background:lavenderblush" |373%
! style="background:lightyellow" |373%
! style="background:aliceblue" |163%
! style="background:beige" |163%
! style="background:mintcream" |80.5%
|----
|'''[[Maximizing Your Meat Drops|Meat Drops]]'''
! style="background:lavenderblush" |478%
! style="background:lightyellow" |434%
! style="background:aliceblue" |304%
! style="background:beige" |271%
! style="background:mintcream" |143%
|----
|}
 


==Explanation of Methodology==
==Explanation of Methodology==
This table details the equipment and buffs available to each Player Classification. All players are assumed to have full access to the [[The Mall of Loathing|mall]] and are free of any [[ronin]] or hardcore constraints.
Dressing for Success does not aim to list every single modifier available to the player. For those who are interested in such things, there are pages that list every single modifier. Instead, Dressing for Success aims to show what would be a reasonable set of modifiers for a player to have if they wish to maximize something, organized by equipment slot for easy reference. In addition, all modifiers are categorized to show at a glance how accessible it is to most players. The following table shows the categories that are used:
 
{| cellpadding="3" cellspacing="0" border="1px"
|- | style="background-color: #EFEFEF"
! Equipment/Buff Classification
! style="width:70px" | KOL Deity
! style="width:70px" | Villa
! style="width:70px" | Hardcore
! style="width:70px" | Normal
! style="width:70px" | Apathetic Lizardman
|----
|'''Custom Equipment'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |<font color=red>No</font>
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Ultra Rares'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |<font color=red>No</font>
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Mafia Prizes'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |<font color=red>No</font>
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Maximum Equipment Value'''
! style="background:lavenderblush" align="center" |n/a
! style="background:lightyellow" align="center" |10,000,000
! style="background:aliceblue" align="center" |1,000,000
! style="background:beige" align="center" |100,000
! style="background:mintcream" align="center" |10,000
|----
|'''Plexiglass Equipment'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Non Buff Skills'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Clan Buffs'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Class Equipment'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Zodiac Sign Bonus'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Moon Bonus'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Hopped Up on Goofballs'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |<font color=red>No</font>
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Limit on Mind-Control Device Gear'''
! style="background:lavenderblush" align="center" |n/a
! style="background:lightyellow" align="center" |n/a
! style="background:aliceblue" align="center" |<font color=darkorange>1</font>
! style="background:beige" align="center" |<font color=red>0</font>
! style="background:mintcream" align="center" |<font color=red>0</font>
|----
|'''Stainless Steel Equipment'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |Yes
! style="background:beige" align="center" |<font color=red>No</font>
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''Maximum Item Buff Value'''
! style="background:lavenderblush" align="center" |n/a
! style="background:lightyellow" align="center" |n/a
! style="background:aliceblue" align="center" |n/a
! style="background:beige" align="center" |10,000
! style="background:mintcream" align="center" |1,000
|----
|'''Skill Buffs'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |Yes
! style="background:beige" align="center" |Yes
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|'''! Potions'''
! style="background:lavenderblush" align="center" |Yes
! style="background:lightyellow" align="center" |Yes
! style="background:aliceblue" align="center" |Yes
! style="background:beige" align="center" |Yes
! style="background:mintcream" align="center" |<font color=red>No</font>
|----
|}
 
 
===Player Classifications===
*'''KOL Deity'''
:This player has the absolute best possible equipment and advantages.  This represents the theoretical maximum.
 
*'''Villa'''
:This player has worked steadfastly to obtain the best possible gear, excepting only gear priced in the low [[bugmeat]] range and higher.  This player has ascended a number of times, probably including a hardcore and a hardcore [[Oxygenarian|oxy]].  This player has also made the choice to do such things as picking the appropriate class and zodiac sign, getting Hopped Up on Goofballs and getting their clan to shell out for buffs. It can be a tough task, but '''''any''''' player in the game can do it, given enough diligence and perseverance.
 
*'''Hardcore'''
:This player has worked very hard and has probably gone through several ascensions, but has not gone to quite the extremes that a '''Villa''' player (villan) has.
 
*'''Normal'''
:This player probably hasn't ascended yet, but has made a decent effort.
 
*'''Apathetic Lizardman'''
:This player, clearly, just goes with whatever can be picked up with minimal effort.
 
===Equipment/Buff Classifications===
*'''Custom Equipment'''
:[[:Category:Custom Items|Custom Equipment]] is only available to KOL Deity type players.


*'''Ultra Rares'''
{{Dressing for success legend}}
:[[:Category:Ultra rares|Ultra Rares]] are only available to KOL Deity type players.


*'''Mafia Prizes'''
Buffs are also categorized similarly, however they are classified depending on how the item that grants the effect is obtained. For example, buffs granted from astral cupcakes are classified as "Mr. Store", because although they are available in the mall, they are only produced from astral mushrooms which are only obtained from the [[Astral Badger]], which is only available through the mall. In short, [[hardcore]] players can only obtain them if they have the appropriate Mr. Store item.
:[[Mystery Raffle Ticket|Mafia Raffle Prizes]] are only available to KOL Deity type players.


*'''Maximum Equipment Value'''
;Ultra rares and Raffle House/Radio prizes
:The maximum value of a single piece of equipment.  Villa type players receive a relatively generous allowance of 10,000,000 meat, with the allowance for each subsequent player type being reduced by a factor of 10.  This means, for example, that Villa players may equip three Mr. Accessorys while an Apathetic Lizardman may not equip any of the [[Jewelrymaking]] accessories as they are currently too expensive.
:This category is for all items that are outstandingly difficult to obtain. [[Ultra Rares]] items fit into this category, as well as all current [[The Raffle House|Raffle House]] prizes and current [[Radio KoL]] gear.


*'''Plexiglass Equipment'''
;Semi-rares and war hero drops
:Plexiglass Equipment is only available to Villa types and above because  the only way to obtain it is to complete a very difficult [[Oxygenarian|Hardcore Oxygenarian ascension]].
:This category is for all tradable items that have mechanics to make them somewhat rare, but can still be obtained with effort.


*'''Non Buff Skills'''
;Mr. Store/KoL Con accessible derivatives
:These are self-only skills. As it will typically take a number of ascensions to accumulate these, this category is only available to Villa types and above.
:Items in this category are derived from a Mr. Store/KoL Con item. They are either tradeable directly, or you can trade the ingredients to craft them, or you can trade a special currency to buy them in a still accessible shop, or you can trade for zone daily access tickets. Whichever method is used to acquire them, they involve trading with people who own the no longer available for sale Mr. Store/KoL Con item. The path to the derivative must be farmable to be in this category (for example, the [[Kremlin's Greatest Briefcase]] can only generate 3x tattoo kits ever per account, limiting its accessibility and thus putting it in the next category. But it can generate 1x [[tiny plastic golden gundam]] per day without an upper limit, putting this item in this category).


*'''Clan Buffs'''
;Mr. Store/KoL Con items and inaccessible derivatives
:It's a rare player who can get [[Clan Buffs |clan buffs]] on command. Consequently, this category is only available to Villa types and above.
:Items in this category are from a previous [[KoL Con]], or once existed in [[Mr. Store]], or are items created by using a Mr. Store item in a finite quantity (only X ever per account with said Mr. Store item), or cannot be acquired without having the Mr. Store item in question.


*'''Class Equipment'''
;Other limited time content
:[[Class-Specific Equipment]] will benefit you only if you have selected a particular class to play.  Consequently, this category is only available to Villa types and above.
:All other items are now only accessible through [[The Mall of Loathing|the Mall]] belong in this category. A new player can only obtain these items through other players.


*'''Zodiac Sign Bonus'''
;Clan Dungeon non-tradables
:[[Zodiac sign]] bonuses (like [[Packrat]]) will benefit you only if you have selected a particular Zodiac sign to play.  Consequently, this category is only available to Villa types and above.
:Players can only obtain these items if they are in a clan that has access to the appropriate [[Clan Basement|dungeons]].


*'''Moon Bonus'''
;Other non-tradables
:For our purposes, the [[moons]] influence is fairly limited in scope, governing only [[Temporary Lycanthropy]] (and the [[Talisman of Baio]]) and even then is maximally beneficial for only a few days.  This category is only available to Villa types and above.
:This category is for all other untradable items that can still be obtained by new players.


*'''Hopped Up on Goofballs'''
;Non-tradables from past holidays and world events
:You have to be pretty crazy to get [[Hopped Up on Goofballs]].  This category is only available to Villa types and above.
:Some things can no longer be obtained, but are still optimal in many scenarios.


*'''Limit on Mind-Control Device Equipment'''
===Exclusions===
:Additional copies of [[The Super-Secret Canadian Mind-Control Device]] special drops can only be obtained by ascending multiple times, and even so, you must have the right zodiac sign and device setting.  Accordingly, multiple Mind-Control special accessories are limited as follows: no limit for Villa types and above, and a limit of 1 for Hardcore types.  No Mind-Control special drops of any kind are available to Normal & Apathetic Lizardman types.
The Dressing for Success pages do not list everything that is available for many reasons, which are explained below:


*'''Stainless Steel Equipment'''
;Bad Moon Skills and Effects:
:Stainless Steel Equipment is only available to Hardcore types and above because  the only way to obtain it is to complete a fairly difficult [[Ascension#Hardcore|Hardcore ascension]].
:Not only do the effects require you to spend an adventure to obtain (and so are hard to stack), but they can only be obtained once per ascension, and they are often accidentally triggered during a typical ascension. As a result, they will be unavailable to most players most of the time. In addition, players cannot access permed skills in Bad Moon, making things harder to maximize. As a result, anything that is specific to Bad Moon is not included.


*'''Maximum Item Buff Value'''
;Custom and unique items
:The maximum value of an item that gives the desired buff.  Hardcore type players and above have no limit.  Normal type players have a 10,000 meat limit, which allows them most of the item buffs, including most of the nice buffs from [[:Category:Reagent potions|reagent potions]].  Apathetic Lizardmen get a limit of 1,000 meat.
:Due to the rather severe unobtainability, custom items and items of which only one exists are excluded from Dressing for Success.


*'''Skill Buffs'''
;Rubbish buffs/equipment
:Most everyone can either self-buff or are able to purchase skill buffs from other players. The only exception are the Apathetic Lizardman, who are too lazy to bother.
:The lists tend to get rather long for many Dressing for Success pages. In order to improve clarity, some things that are not worth applying/equipping because better alternatives that are extremely easy/cheap to obtain will be excluded from pages that are becoming unnecessarily large.


*'''! Potions'''
:Most everyone can use the [[Dungeons of Doom potion]]s to obtain a desired result.  The only exception are the Apathetic Lizardman, who haven't gotten around to figuring out which potions do what.


{{Dressing}}


{{RETURNTO Mechanics}}
{{RETURNTO Mechanics}}


[[Category:Game Mechanics| Dressing for success]]
[[Category:Game Mechanics| Dressing for success]]
[[Category:Strategy]]

Latest revision as of 19:39, 15 June 2025

[ Return to Game Mechanics ]

Description

There are days where you'll want to maximize a particular stat or game mechanics ability. Perhaps it's for plumbing the depths of Fernswarthy's Basement, overpowering your opponents in PvP, farming for Meat or items, dealing with a difficult opponent, or just experimenting. At times like these, you'll want to be Dressing For Success. There's a lot more to it than just finding the right hat for the job -- you'll want to take advantage of buffs, passive skills, effects from items and more.

In recognition of the fact that most people don't have dozens of IotMs stacked up in their closet, we've organized things by accessibility. Items that are non-tradable, rare, or no longer available except through the mall are all colour coded into their respective category to show at a glance how much work you'll need to put in to obtain it.

Maximizing Your ...

Here are the links to the gear/buff combinations that will maximize a particular stat/game mechanic.

Character Base Stats

Combat Abilities

Monster Drops

Other

Explanation of Methodology

Dressing for Success does not aim to list every single modifier available to the player. For those who are interested in such things, there are pages that list every single modifier. Instead, Dressing for Success aims to show what would be a reasonable set of modifiers for a player to have if they wish to maximize something, organized by equipment slot for easy reference. In addition, all modifiers are categorized to show at a glance how accessible it is to most players. The following table shows the categories that are used:

Legend
Ultra rares and Raffle House/Radio prizes Tradable and still obtainable, but rare
Semi-rares and war hero drops
Mr. Store/KoL Con accessible derivatives Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable
Mr. Store/KoL Con items and inaccessible derivatives Tradable, but no longer obtainable
Other limited time content
Clan Dungeon non-tradables Untradable, but still obtainable
Other non-tradables
Non-tradables from past holidays and world events Untradable, and no longer obtainable
* Single-equip restriction, or two-handed/three-handed weapon
^ Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration

Buffs are also categorized similarly, however they are classified depending on how the item that grants the effect is obtained. For example, buffs granted from astral cupcakes are classified as "Mr. Store", because although they are available in the mall, they are only produced from astral mushrooms which are only obtained from the Astral Badger, which is only available through the mall. In short, hardcore players can only obtain them if they have the appropriate Mr. Store item.

Ultra rares and Raffle House/Radio prizes
This category is for all items that are outstandingly difficult to obtain. Ultra Rares items fit into this category, as well as all current Raffle House prizes and current Radio KoL gear.
Semi-rares and war hero drops
This category is for all tradable items that have mechanics to make them somewhat rare, but can still be obtained with effort.
Mr. Store/KoL Con accessible derivatives
Items in this category are derived from a Mr. Store/KoL Con item. They are either tradeable directly, or you can trade the ingredients to craft them, or you can trade a special currency to buy them in a still accessible shop, or you can trade for zone daily access tickets. Whichever method is used to acquire them, they involve trading with people who own the no longer available for sale Mr. Store/KoL Con item. The path to the derivative must be farmable to be in this category (for example, the Kremlin's Greatest Briefcase can only generate 3x tattoo kits ever per account, limiting its accessibility and thus putting it in the next category. But it can generate 1x tiny plastic golden gundam per day without an upper limit, putting this item in this category).
Mr. Store/KoL Con items and inaccessible derivatives
Items in this category are from a previous KoL Con, or once existed in Mr. Store, or are items created by using a Mr. Store item in a finite quantity (only X ever per account with said Mr. Store item), or cannot be acquired without having the Mr. Store item in question.
Other limited time content
All other items are now only accessible through the Mall belong in this category. A new player can only obtain these items through other players.
Clan Dungeon non-tradables
Players can only obtain these items if they are in a clan that has access to the appropriate dungeons.
Other non-tradables
This category is for all other untradable items that can still be obtained by new players.
Non-tradables from past holidays and world events
Some things can no longer be obtained, but are still optimal in many scenarios.

Exclusions

The Dressing for Success pages do not list everything that is available for many reasons, which are explained below:

Bad Moon Skills and Effects
Not only do the effects require you to spend an adventure to obtain (and so are hard to stack), but they can only be obtained once per ascension, and they are often accidentally triggered during a typical ascension. As a result, they will be unavailable to most players most of the time. In addition, players cannot access permed skills in Bad Moon, making things harder to maximize. As a result, anything that is specific to Bad Moon is not included.
Custom and unique items
Due to the rather severe unobtainability, custom items and items of which only one exists are excluded from Dressing for Success.
Rubbish buffs/equipment
The lists tend to get rather long for many Dressing for Success pages. In order to improve clarity, some things that are not worth applying/equipping because better alternatives that are extremely easy/cheap to obtain will be excluded from pages that are becoming unnecessarily large.


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


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