Adventurer, $1.99: Difference between revisions
imported>Coolguy00001 i think it goes under notes |
imported>Ryo Sangnoir mNo edit summary |
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{{adventuretop|name=Adventurer, $1.99|image=clowndoor.gif}} | {{NeedsContent|comment=Should be updated to reflect how it works after the September 29 2017 trivial update.}} | ||
Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose | |||
{{adventuretop|name=Adventurer, $1.99|image=clowndoor.gif|num=151|type=sl}} | |||
Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose glows with a deep, throbbing, and sinister red light. | |||
---- | ---- | ||
{{button|Push the nose}} | {{button|Push the nose}} | ||
Line 19: | Line 21: | ||
You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision. | You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision. | ||
---- | |||
*With [[candy cane sword cane]] equipped: | |||
{{button|Poke the clown face in the eye with your cane}} | |||
You poke the clone face in the eye with your candy cane sword cane. It leaves a smudge which you assume will impact the doors judgement of your outfit. | |||
''+25% passive clowniness'' | |||
---- | ---- | ||
Occurs at [[The "Fun" House]]. | Occurs at [[The "Fun" House]]. | ||
==Notes== | ==Notes== | ||
*The in game description of items tells you how much clownosity they give in terms of %. 1 clownoisty is "25% Clowny". You simply need to have enough items that together you look 100% Clowny. | |||
*Selecting "Let sleeping doors lie" does not cost an adventure. | *Selecting "Let sleeping doors lie" does not cost an adventure. | ||
*Your total Clownosity is determined by adding up the individual Clownosity of each ''' | **It also causes this adventure to not occur for 10 more turns, which can be spent in any combination of zones, not just [[The "Fun" House]]. | ||
***Running away from [[The Clownlord Beelzebozo|Beelzebozo]] will not banish this adventure from the zone like "Let sleeping doors lie" will. | |||
*This adventure will not appear until you have spent 10 turns in the zone. | |||
*Combat modifiers do not affect this adventure. | |||
*Your total Clownosity is determined by adding up the individual Clownosity of each '''unique''' item (i.e, [[Double-Fisted Skull Smashing|dual-wielding]] clown whips grants 2 Clownosity, not 4) currently being worn: | |||
**Three Clownosity: | |||
***{{InlineItem|polka-dot bow tie}} | |||
**Two Clownosity: | **Two Clownosity: | ||
***{{InlineItem|clown wig}} | ***{{InlineItem|clown wig}} | ||
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***{{InlineItem|clownskin belt}} | ***{{InlineItem|clownskin belt}} | ||
***{{InlineItem|clownskin harness}} | ***{{InlineItem|clownskin harness}} | ||
***{{InlineItem|balloon sword}} | ***{{InlineItem|balloon sword}} | ||
**One Clownosity: | **One Clownosity: | ||
Line 42: | Line 56: | ||
***{{InlineItem|acid-squirting flower}} | ***{{InlineItem|acid-squirting flower}} | ||
***{{InlineItem|clown hammer}} | ***{{InlineItem|clown hammer}} | ||
*** | ***{{InlineItem|balloon shield}} | ||
***{{InlineItem|big bass drum}} | |||
***[[image:confused.gif]] Everything else | |||
* One of the many ways to achieve the necessary 4 clownosity is to simply wear the 4 easily-obtained parts of the Terrifying Clown Suit outfit, without the polka-dot bow tie. | |||
*Familiars which can equip clownosity items count towards total clownosity (eg [[Mad Hatrack]], [[Disembodied Hand]], [[Fancypants Scarecrow]]) | |||
==References== | ==References== | ||
*"Let sleeping doors lie" is a play on the adage [http://www.usingenglish.com/reference/idioms/let+sleeping+dogs+lie.html "Let sleeping dogs lie."] | *"Let sleeping doors lie" is a play on the adage [http://www.usingenglish.com/reference/idioms/let+sleeping+dogs+lie.html "Let sleeping dogs lie."] |
Latest revision as of 13:35, 3 December 2023
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Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose glows with a deep, throbbing, and sinister red light.
Push the nose |
- With 3 Clownosity or fewer:
The clown's eyes pop open, and glow with a malevolent red light as they look you up and down. Then, the hallway fills with the sound of hideous mocking laughter as the clown's mouth opens, and a napalm-cream pie springs out, coating you with flaming jellied petroleum. The experience is incredibly painful, and not particularly amusing.
![]() | You lose 22−300 (scales with level) hit points. |
Something tells you you wouldn't have gotten that reaction if you looked more like a clown. That something is this bit of really obvious exposition.
- With 4 Clownosity or more:
Lurking at the Threshold | |
![]() |
|
Let sleeping doors lie |
You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision.
- With candy cane sword cane equipped:
Poke the clown face in the eye with your cane |
You poke the clone face in the eye with your candy cane sword cane. It leaves a smudge which you assume will impact the doors judgement of your outfit.
+25% passive clowniness
Occurs at The "Fun" House.
Notes
- The in game description of items tells you how much clownosity they give in terms of %. 1 clownoisty is "25% Clowny". You simply need to have enough items that together you look 100% Clowny.
- Selecting "Let sleeping doors lie" does not cost an adventure.
- It also causes this adventure to not occur for 10 more turns, which can be spent in any combination of zones, not just The "Fun" House.
- Running away from Beelzebozo will not banish this adventure from the zone like "Let sleeping doors lie" will.
- It also causes this adventure to not occur for 10 more turns, which can be spent in any combination of zones, not just The "Fun" House.
- This adventure will not appear until you have spent 10 turns in the zone.
- Combat modifiers do not affect this adventure.
- Your total Clownosity is determined by adding up the individual Clownosity of each unique item (i.e, dual-wielding clown whips grants 2 Clownosity, not 4) currently being worn:
- Three Clownosity:
- Two Clownosity:
- One Clownosity:
- Zero Clownosity:
acid-squirting flower
clown hammer
balloon shield
big bass drum
Everything else
- One of the many ways to achieve the necessary 4 clownosity is to simply wear the 4 easily-obtained parts of the Terrifying Clown Suit outfit, without the polka-dot bow tie.
- Familiars which can equip clownosity items count towards total clownosity (eg Mad Hatrack, Disembodied Hand, Fancypants Scarecrow)
References
- "Let sleeping doors lie" is a play on the adage "Let sleeping dogs lie."