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{{NeedsContent|comment=Should be updated to reflect how it works after the September 29 2017 trivial update.}}
{{adventuretop|name=Adventurer, $1.99|image=clowndoor.gif|num=151|type=sl}}
{{adventuretop|name=Adventurer, $1.99|image=clowndoor.gif|num=151|type=sl}}
Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose glows with a deep, throbbing, and sinister red light.
Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose glows with a deep, throbbing, and sinister red light.
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You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision.
You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision.
----
*With [[candy cane sword cane]] equipped:
{{button|Poke the clown face in the eye with your cane}}
You poke the clone face in the eye with your candy cane sword cane. It leaves a smudge which you assume will impact the doors judgement of your outfit.
''+25% passive clowniness''
----
----
Occurs at [[The "Fun" House]].
Occurs at [[The "Fun" House]].


==Notes==
==Notes==
*The in game description of items tells you how much clownosity they give in terms of %. 1 clownoisty is "25% Clowny". You simply need to have enough items that together you look 100% Clowny.
*Selecting "Let sleeping doors lie" does not cost an adventure.
*Selecting "Let sleeping doors lie" does not cost an adventure.
**It also causes this adventure to not occur for 10 more turns, which can be spent in any combination of zones, not just [[The "Fun" House]].
**It also causes this adventure to not occur for 10 more turns, which can be spent in any combination of zones, not just [[The "Fun" House]].
***Running away from [[The Clownlord Beelzebozo|Beelzebozo]] will not banish this adventure from the zone like "Let sleeping doors lie" will.
*This adventure will not appear until you have spent 10 turns in the zone.
*Combat modifiers do not affect this adventure.
*Your total Clownosity is determined by adding up the individual Clownosity of each '''unique''' item (i.e, [[Double-Fisted Skull Smashing|dual-wielding]] clown whips grants 2 Clownosity, not 4) currently being worn:
*Your total Clownosity is determined by adding up the individual Clownosity of each '''unique''' item (i.e, [[Double-Fisted Skull Smashing|dual-wielding]] clown whips grants 2 Clownosity, not 4) currently being worn:
**Three Clownosity:
***{{InlineItem|polka-dot bow tie}}
**Two Clownosity:
**Two Clownosity:
***{{InlineItem|clown wig}}
***{{InlineItem|clown wig}}
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***{{InlineItem|clownskin belt}}
***{{InlineItem|clownskin belt}}
***{{InlineItem|clownskin harness}}
***{{InlineItem|clownskin harness}}
***{{InlineItem|polka-dot bow tie}}
***{{InlineItem|balloon sword}}
***{{InlineItem|balloon sword}}
**One Clownosity:
**One Clownosity:
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***{{InlineItem|balloon shield}}
***{{InlineItem|balloon shield}}
***{{InlineItem|big bass drum}}
***{{InlineItem|big bass drum}}
***Everything else
***[[image:confused.gif]] Everything else


==Notes==
* One of the many ways to achieve the necessary 4 clownosity is to simply wear the 4 easily-obtained parts of the Terrifying Clown Suit outfit, without the polka-dot bow tie.
*If the [[Mad hatrack|hatrack]] is equipped with the balloon helmet, clown wig, or foolscap fool's cap, the Clownosity of the item counts towards your total Clownosity.
 
*If the [[Disembodied Hand]] is equipped with a balloon sword, it counts toward your clownosity.
*Familiars which can equip clownosity items count towards total clownosity (eg [[Mad Hatrack]], [[Disembodied Hand]], [[Fancypants Scarecrow]])


==References==
==References==
*"Let sleeping doors lie" is a play on the adage [http://www.usingenglish.com/reference/idioms/let+sleeping+dogs+lie.html "Let sleeping dogs lie."]
*"Let sleeping doors lie" is a play on the adage [http://www.usingenglish.com/reference/idioms/let+sleeping+dogs+lie.html "Let sleeping dogs lie."]

Latest revision as of 13:35, 3 December 2023

This page is in need of content.

Should be updated to reflect how it works after the September 29 2017 trivial update.


Adventurer, $1.99
Adventurer, $1.99

Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose glows with a deep, throbbing, and sinister red light.


Push the nose
  • With 3 Clownosity or fewer:

The clown's eyes pop open, and glow with a malevolent red light as they look you up and down. Then, the hallway fills with the sound of hideous mocking laughter as the clown's mouth opens, and a napalm-cream pie springs out, coating you with flaming jellied petroleum. The experience is incredibly painful, and not particularly amusing.

HPYou lose 22−300 (scales with level) hit points.

Something tells you you wouldn't have gotten that reaction if you looked more like a clown. That something is this bit of really obvious exposition.

  • With 4 Clownosity or more:
Lurking at the Threshold
Lurking at the Threshold

Let sleeping doors lie

You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision.


Poke the clown face in the eye with your cane

You poke the clone face in the eye with your candy cane sword cane. It leaves a smudge which you assume will impact the doors judgement of your outfit.

+25% passive clowniness


Occurs at The "Fun" House.

Notes

  • One of the many ways to achieve the necessary 4 clownosity is to simply wear the 4 easily-obtained parts of the Terrifying Clown Suit outfit, without the polka-dot bow tie.

References