Fury: Difference between revisions

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{{NeedsSpading|comment=Base Fury bonuses, without passives.}}
[[Fury]] is a resource exclusively available to [[Seal Clubber|Seal Clubbers]], used by several of their skills.
[[Fury]] is a resource exclusively available to [[Seal Clubber|Seal Clubbers]], used by several of their skills.


==Basics==
==Basics==
Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter).  Fury starts out at 0 gallons and is reset during [[rollover]] and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the [[Wrath of the Wolverine]] skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made [[Jermery's Permery|permanent]].
Fury is measured in gallons, and is reported on the character pane (between the drunkenness meter and the HP meter).  Fury starts out at 0 gallons and is reset during [[rollover]] and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the [[Wrath of the Wolverine]] skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made [[Jermery's Permery|permanent]].
 
With no other passives, Fury is believed to give some bonus damage. The exact amount [[needs spading]].


One gallon of Fury is generated each time you defeat a monster.  Your Fury level is capped at 3 gallons, or 5 gallons if you've learned [[Ire of the Orca]].
One gallon of Fury is generated each time you defeat a monster.  Your Fury level is capped at 3 gallons, or 5 gallons if you've learned [[Ire of the Orca]].
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*You lose to a monster in combat (including losses due to the 30-round limit, but ''not'' including runaways, free or otherwise).
*You lose to a monster in combat (including losses due to the 30-round limit, but ''not'' including runaways, free or otherwise).
*You cast [[Hibernate]].
*You cast [[Hibernate]].
*You cast [[Batter Up! (skill)|Batter Up!]]
*You cast [[Cavalcade of Fury]] (consuming it for attacks).
*You rest in your camp site (including free rests).
*You rest in your camp site (including free rests).
With no other passives, Fury gives +1 bonus weapon damage per gallon. This is revealed by the Fury meter tooltip which lists all benefits your Fury currently grants.


==Skills influenced by Fury==
==Skills influenced by Fury==
The following Seal Clubber skills use Fury in some way:
The following Seal Clubber skills use Fury in some way:


{| border="1px" cellpadding="3" cellspacing="0"
{| border="1px" cellpadding="3" cellspacing="0" style="border-collapse:collapse;"
|- bgcolor="#eeeeee" align="center" valign="center"
|- bgcolor="#eeeeee" align="center" valign="center"
! Skill !! Level !! Cost !! Effect
! Skill !! Level !! Cost !! Effect
|-
|-
| [[Wrath of the Wolverine]] || 4 || Passive || Generate Fury (up to 3) when you defeat a monster
| [[Wrath of the Wolverine]] || 4 || Passive || Generate Fury when you defeat a monster. Enables storage of 3 gallons of Fury
|-
|-
| [[Buoyancy of the Beluga]] || 5 || Passive || Regenerate 1 HP per Adventure for each gallon of Fury
| [[Buoyancy of the Beluga]] || 5 || Passive || Regenerate 1 HP per Adventure for each gallon of Fury
|-
|-
| [[Furious Wallop]] || 7 || 5 MP + 1 Fury || A regular attack that is guaranteed to be a [[critical hit]]
| [[Thirst of the Weasel]] || 6 || Passive || Your Smacks restore 1-2 HP per gallon of Fury
|-
| [[Furious Wallop]] || 7 || 1 Fury || A regular attack that is guaranteed to be a [[critical hit]]
|-
|-
| [[Club Foot]] || 8 || 8 MP || Stun duration depends on your Fury level
| [[Club Foot]] || 8 || 8 MP || Monster defense reduction and stun duration depend on your Fury level
|-
|-
| [[Seething of the Snow Leopard]] || 9 || Passive || Gain additional bonus damage from Fury
| [[Seething of the Snow Leopard]] || 9 || Passive || Improves fury bonus weapon damage from +1 to +3 per gallon of Fury
|-
|-
| [[Ire of the Orca]] || 10 || Passive || Fury capacity increases to 5
| [[Ire of the Orca]] || 10 || Passive || Fury capacity increases to 5 gallons
|-
|-
| [[Thirst of the Weasel]] || 11 || Passive || Your Smacks restore 1-2 HP per gallon of Fury
| [[Batter Up! (skill)|Batter Up!]] || 11 || 5 Fury || [[Banish|Banishes]] the monster until rollover (only one monster is banished at a time)
|-
|-
| [[Cavalcade of Fury]] || 12 || 15 MP + all Fury || Consumes all of your Fury and performs multiple savage attacks
| [[Cavalcade of Fury]] || 12 || 15 MP + all Fury || Consumes all of your Fury and performs multiple savage attacks
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==Items interacting with Fury==
==Items interacting with Fury==
The [[seal medal]] has a unique enchantment that grants its wearer a 25% chance to gain an extra gallon of Fury when gaining a gallon of Fury.
* The [[polyester parachute]] gives +10% [[Combat Initiative]] per gallon of Fury.
* The [[bakelite belt]] causes [[Cavalcade of Fury]] to leave 1 Fury instead of consuming all of it.
 
Currently, two items have an enchantment that grants its wearer a 25% chance to gain an extra gallon of Fury when gaining a gallon of Fury:
*[[Meat Tenderizer is Murder]], a 1-handed club created from a [[lump of Brituminous coal|tradable item]] summoned by the skill [[Summon Smithsness]].
*The [[seal medal]], an untradable accessory that dropped from the [[Infernal Officer|Boss]] during the Seal Clubber [[Infernal Incursion|revamp event]].
 
Another item that gives a chance of generating extra Fury is the [[aerogel anvil]].
 
==Effects interacting with Fury==
[[Silent Hunter]] causes you to not gain any fury, this includes fury from interactions (such as [[Meat Tenderizer is Murder]]).
 
==History==
*During the Radio Show on October 9, 2013, Jick mentioned plans to duplicate the additional Fury-generation of the [[seal medal]] on another piece of equipment without having both enchantments stack, so players who didn't get the medal could still gain access to the enchantment.
**On December 1, 2013, this was implemented as part of December 2013's [[The Smith's Tome|Mr. Store item]].


==See Also==
==See Also==

Latest revision as of 10:10, 31 July 2020

Fury is a resource exclusively available to Seal Clubbers, used by several of their skills.

Basics

Fury is measured in gallons, and is reported on the character pane (between the drunkenness meter and the HP meter). Fury starts out at 0 gallons and is reset during rollover and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the Wrath of the Wolverine skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made permanent.

One gallon of Fury is generated each time you defeat a monster. Your Fury level is capped at 3 gallons, or 5 gallons if you've learned Ire of the Orca.

You lose all of your current Fury if:

  • You lose to a monster in combat (including losses due to the 30-round limit, but not including runaways, free or otherwise).
  • You cast Hibernate.
  • You cast Batter Up!
  • You cast Cavalcade of Fury (consuming it for attacks).
  • You rest in your camp site (including free rests).

With no other passives, Fury gives +1 bonus weapon damage per gallon. This is revealed by the Fury meter tooltip which lists all benefits your Fury currently grants.

Skills influenced by Fury

The following Seal Clubber skills use Fury in some way:

Skill Level Cost Effect
Wrath of the Wolverine 4 Passive Generate Fury when you defeat a monster. Enables storage of 3 gallons of Fury
Buoyancy of the Beluga 5 Passive Regenerate 1 HP per Adventure for each gallon of Fury
Thirst of the Weasel 6 Passive Your Smacks restore 1-2 HP per gallon of Fury
Furious Wallop 7 1 Fury A regular attack that is guaranteed to be a critical hit
Club Foot 8 8 MP Monster defense reduction and stun duration depend on your Fury level
Seething of the Snow Leopard 9 Passive Improves fury bonus weapon damage from +1 to +3 per gallon of Fury
Ire of the Orca 10 Passive Fury capacity increases to 5 gallons
Batter Up! 11 5 Fury Banishes the monster until rollover (only one monster is banished at a time)
Cavalcade of Fury 12 15 MP + all Fury Consumes all of your Fury and performs multiple savage attacks
Precision of the Penguin 14 Passive +1% chance of Critical Hit for each gallon of Fury

Items interacting with Fury

Currently, two items have an enchantment that grants its wearer a 25% chance to gain an extra gallon of Fury when gaining a gallon of Fury:

Another item that gives a chance of generating extra Fury is the aerogel anvil.

Effects interacting with Fury

Silent Hunter causes you to not gain any fury, this includes fury from interactions (such as Meat Tenderizer is Murder).

History

  • During the Radio Show on October 9, 2013, Jick mentioned plans to duplicate the additional Fury-generation of the seal medal on another piece of equipment without having both enchantments stack, so players who didn't get the medal could still gain access to the enchantment.
    • On December 1, 2013, this was implemented as part of December 2013's Mr. Store item.

See Also