LI-11 HQ: Difference between revisions
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| valign="center" | {{button|Acquire (2)}} | | valign="center" | {{button|Acquire (2)}} | ||
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| '''Universal Symbology Guide'''<br>{{FontColor|blue|Decode Strange Symbols}} | | '''Universal Symbology Guide'''<br><span title="allows you to decode the panel labels in the Lair">{{FontColor|blue|Decode Strange Symbols}}</span> | ||
| valign="center" | {{button|Acquire (3)}} | | valign="center" | {{button|Acquire (3)}} | ||
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| valign="center" | {{button|Acquire (3)}} | | valign="center" | {{button|Acquire (3)}} | ||
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| '''Invisible Meat Car, the Vanish'''<br>{{FontColor|blue|Move Stealthily Inside Lairs}} | | '''Invisible Meat Car, the Vanish'''<br><span title="extra -5% Combat Frequency in Lair">{{FontColor|blue|Move Stealthily Inside Lairs}}</span> | ||
| valign="center" | {{button|Acquire (3)}} | | valign="center" | {{button|Acquire (3)}} | ||
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| '''Portable Pocket Bridge'''<br>{{FontColor|blue|Spans Medium-Sized Gaps}} | | '''Portable Pocket Bridge'''<br><span title="completes the chasm bridge once 15/30 progress is completed">{{FontColor|blue|Spans Medium-Sized Gaps}}</span> | ||
| valign="center" | {{button|Acquire (3)}} | | valign="center" | {{button|Acquire (3)}} | ||
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| valign="center" | {{button|Acquire (4)}} | | valign="center" | {{button|Acquire (4)}} | ||
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| '''Universal GPS'''<br>{{FontColor|blue|Helps you explore deserts}} | | '''Universal GPS'''<br><span title="+2% desert exploration on every fight after the first">{{FontColor|blue|Helps you explore deserts}}</span> | ||
| valign="center" | {{button|Acquire (5)}} | | valign="center" | {{button|Acquire (5)}} | ||
|} | |} | ||
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| valign="center" | {{button|Acquire (1)}} | | valign="center" | {{button|Acquire (1)}} | ||
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| '''Fellow Spy, Prince O'Toole'''<br>{{FontColor|blue|Delivers Martinis}} | | '''Fellow Spy, Prince O'Toole'''<br><span title="occasional postcombat drink drops, quality increases at level 6 and level 11">{{FontColor|blue|Delivers Martinis}}</span> | ||
| valign="center" | {{button|Acquire (1)}} | | valign="center" | {{button|Acquire (1)}} | ||
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| valign="center" | {{button|Acquire (3)}} | | valign="center" | {{button|Acquire (3)}} | ||
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| '''Exotic Olive Procurer, Ben Dover'''<br>{{FontColor|blue|Improves Low Quality Martinis}} | | '''Exotic Olive Procurer, Ben Dover'''<br><span title="+4 adv yield to martinis with 10 or less base adv yield">{{FontColor|blue|Improves Low Quality Martinis}}</span> | ||
| valign="center" | {{button|Acquire (3)}} | | valign="center" | {{button|Acquire (3)}} | ||
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| '''Trained Sniper, Felicity Snuggles'''<br>{{FontColor|blue|Helps out in War}} | | '''Trained Sniper, Felicity Snuggles'''<br><span title="+3 war progress per combatant kill">{{FontColor|blue|Helps out in War}}</span> | ||
| valign="center" | {{button|Acquire (3)}} | | valign="center" | {{button|Acquire (3)}} | ||
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| valign="center" | {{button|Acquire (3)}} | | valign="center" | {{button|Acquire (3)}} | ||
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| '''Mission Controller, Maeby Moneypenny'''<br>{{FontColor|blue|Guides you sneakily through lairs}} | | '''Mission Controller, Maeby Moneypenny'''<br><span title="extra -5% Combat Frequency in Lair">{{FontColor|blue|Guides you sneakily through lairs}}</span> | ||
| valign="center" | {{button|Acquire (4)}} | | valign="center" | {{button|Acquire (4)}} | ||
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| valign="center" | {{button|Acquire (4)}} | | valign="center" | {{button|Acquire (4)}} | ||
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| '''True Love, Honey Potts'''<br>{{FontColor|blue|Stops by for Afternoon Delight}} | | '''True Love, Honey Potts'''<br><span title="occasional postcombat Afternoon Delight drop">{{FontColor|blue|Stops by for Afternoon Delight}}</span> | ||
| valign="center" | {{button|Acquire (5)}} | | valign="center" | {{button|Acquire (5)}} | ||
|} | |} | ||
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Appears on the [[Right Side of the Tracks]] during a [[License to Adventure]] run. | Appears on the [[Right Side of the Tracks]] during a [[License to Adventure]] run. | ||
== | ==Acquiring Social Capital== | ||
*Social capital is acquired in the following ways: | *Social capital is acquired in the following ways: | ||
: | :'''+1''' for starting a run | ||
: | :'''+2''' for defeating the [[Villainous Villain]] | ||
:'''+1''' each for reaching Level 3, 6, 9, 12, or 15, for a total of '''+5''' | |||
: | :'''+1''' for each completed Normal and '''+2''' for each completed Hardcore [[License to Adventure]] ascension, up to a total of '''+23'''. | ||
*Upgrades up to Short-Range Jetpack and Fatima are available on the first run. Additional runs unlock more options (one upgrade for each Normal run, two for each Hardcore run). | ::'''+1''' for each used copy of [[Lazenby's Life Lesson]], shares the 23 cap with ascensions. | ||
==Gadgets and Upgrades== | |||
*Upgrades up to Short-Range Jetpack and Fatima are available on the first run. Additional runs unlock more options (one upgrade for each Normal run, two for each Hardcore run), as does Lazenby's Life Lesson.<br /> | |||
*Barry gives an extra adventure for martini-type drinks: | *Barry gives an extra adventure for martini-type drinks: | ||
:You remember a trick that Barry taught you and shake your beverage just so. | :You remember a trick that Barry taught you and shake your beverage just so. | ||
*O'Toole adds a [http://forums.kingdomofloathing.com/vb/showpost.php?p=4923023&postcount=115 1/9 chance] after combat to give a martini with the following message | *The Belt-Implanted Still appends a message following every drink drunk: | ||
:You whip off your belt, pour your drink into the buckle, and suck it out the other end. | |||
*O'Toole adds a [http://forums.kingdomofloathing.com/vb/showpost.php?p=4923023&postcount=115 1/9 chance] after combat to give a martini with the following message: | |||
:O'Toole darts out from <[[Hiding Places|location]]> and hands you a martini, "Here you go Chap, never let yourself be without the proper ammunition." | :O'Toole darts out from <[[Hiding Places|location]]> and hands you a martini, "Here you go Chap, never let yourself be without the proper ammunition." | ||
:{{acquire|item=martini}} | :{{acquire|item=martini}} | ||
:''or, at | :''or, if at least Level 6'' | ||
:{{acquire|item=dry martini}} | :{{acquire|item=dry martini}} | ||
:''or, at | :''or, if at least Level 11'' | ||
:{{acquire|item=rockin' wagon}} | :{{acquire|item=rockin' wagon}} | ||
*The Universal Symbology Guide allows you to decode the labels in [[What Setting?]] | *The Universal Symbology Guide allows you to decode the labels in [[What Setting?]] | ||
*The Soberness Injection Pen appends a message following every drink drunk: | |||
:You jam your pen into your thigh and feel a little bit more sober. | |||
*The Short-Range Jetpack gives a 1/20 chance for a fight to be free. This applies to any fight, including ones that are already free. | *The Short-Range Jetpack gives a 1/20 chance for a fight to be free. This applies to any fight, including ones that are already free. | ||
:With the aid of your handy-dandy jetpack, you reach your next encounter almost instantly. | :With the aid of your handy-dandy jetpack, you reach your next encounter almost instantly. | ||
*Ben Dover adds | *Ben Dover adds 4 adventures to martinis that give a base gain of 10 or fewer adventures: | ||
:You replace the olive in your martini with a fancy liguria | :You replace the olive in your martini with a fancy <alfonsos/gaeta/liguria/lugano/manzanilla/picholine/ponentine/sevillano> olive from Ben. | ||
*The Pocket Portable Bridge completes the bridge across [[The Orc Chasm]], once 15/30 progress is reached: | *The Pocket Portable Bridge completes the bridge across [[The Orc Chasm]], once 15/30 progress is reached: | ||
:You deploy your handy-dandy portable bridge and quickly finish the job. | :You deploy your handy-dandy portable bridge and quickly finish the job. | ||
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:You hear three quick blasts and see 3 hippies fall to Felicity's rifle. | :You hear three quick blasts and see 3 hippies fall to Felicity's rifle. | ||
:You hear three quick booms and see 3 frat soldiers fall to Felicity's rifle. | :You hear three quick booms and see 3 frat soldiers fall to Felicity's rifle. | ||
*Universal GPS gives +2% | *Universal GPS gives +2% exploration after every turn while exploring [[The Arid, Extra-Dry Desert]], except on the first turn. | ||
:Your GPS beeps and directs you towards some new stuff. | :Your GPS beeps and directs you towards some new stuff. | ||
*Honey Potts has a chance of providing Afternoon Delight after each combat: | |||
:Honey scoots out from <[[Hiding Places|location]]> and saunters over, "Hey babe, ready for some afternoon delight?" | |||
{{acquire|item=Afternoon Delight}} | |||
[[Category:Consumption Adventure Bonus]] |
Latest revision as of 06:14, 1 May 2023
Choice adventure number: 1259
LI-11 HQ
or
Looks like you don't have any social capital to spend at HQ.Appears on the Right Side of the Tracks during a License to Adventure run.
Acquiring Social Capital
- Social capital is acquired in the following ways:
- +1 for starting a run
- +2 for defeating the Villainous Villain
- +1 each for reaching Level 3, 6, 9, 12, or 15, for a total of +5
- +1 for each completed Normal and +2 for each completed Hardcore License to Adventure ascension, up to a total of +23.
- +1 for each used copy of Lazenby's Life Lesson, shares the 23 cap with ascensions.
Gadgets and Upgrades
- Upgrades up to Short-Range Jetpack and Fatima are available on the first run. Additional runs unlock more options (one upgrade for each Normal run, two for each Hardcore run), as does Lazenby's Life Lesson.
- Barry gives an extra adventure for martini-type drinks:
- You remember a trick that Barry taught you and shake your beverage just so.
- The Belt-Implanted Still appends a message following every drink drunk:
- You whip off your belt, pour your drink into the buckle, and suck it out the other end.
- O'Toole adds a 1/9 chance after combat to give a martini with the following message:
- O'Toole darts out from <location> and hands you a martini, "Here you go Chap, never let yourself be without the proper ammunition."
You acquire an item: martini - or, if at least Level 6
You acquire an item: dry martini - or, if at least Level 11
You acquire an item: rockin' wagon
- The Universal Symbology Guide allows you to decode the labels in What Setting?
- The Soberness Injection Pen appends a message following every drink drunk:
- You jam your pen into your thigh and feel a little bit more sober.
- The Short-Range Jetpack gives a 1/20 chance for a fight to be free. This applies to any fight, including ones that are already free.
- With the aid of your handy-dandy jetpack, you reach your next encounter almost instantly.
- Ben Dover adds 4 adventures to martinis that give a base gain of 10 or fewer adventures:
- You replace the olive in your martini with a fancy <alfonsos/gaeta/liguria/lugano/manzanilla/picholine/ponentine/sevillano> olive from Ben.
- The Pocket Portable Bridge completes the bridge across The Orc Chasm, once 15/30 progress is reached:
- You deploy your handy-dandy portable bridge and quickly finish the job.
- Felicity Snuggles kills 3 soldiers each time you defeat a monster from The Battlefield. They need not be on The Battlefield at the time, and wanderers from elsewhere do not count if encountered on The Battlefield.
- You hear three quick blasts and see 3 hippies fall to Felicity's rifle.
- You hear three quick booms and see 3 frat soldiers fall to Felicity's rifle.
- Universal GPS gives +2% exploration after every turn while exploring The Arid, Extra-Dry Desert, except on the first turn.
- Your GPS beeps and directs you towards some new stuff.
- Honey Potts has a chance of providing Afternoon Delight after each combat:
- Honey scoots out from <location> and saunters over, "Hey babe, ready for some afternoon delight?"
![]() | You acquire an item: Afternoon Delight |