Monster Parts: Difference between revisions
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All monsters can have specifically assigned body parts that affect some skills, one combat item, and one | {{NeedsContent|[[Beach Combo]]. [[Everfull Dart Holster]]}} | ||
All monsters can have specifically assigned body parts that affect some skills, familiars, one combat item, and the hit messages of one weapon. | |||
==Skills Affecting Body Parts== | ==Skills & Items Affecting Body Parts== | ||
All three of | *[[Hogtie]] is available from the Cow Puncher skill list in [[Avatar of West of Loathing]], and only works against creatures with legs. | ||
*[[El Vibrato restraints]] only work against creatures with arms. | |||
All three of the skills below are only available with the [[Mutant Couture]]. | |||
*[[Strangle]] can be used against creatures with heads. | *[[Strangle]] can be used against creatures with heads. | ||
*[[Disarm]] can be used against creatures with arms. | *[[Disarm]] can be used against creatures with arms. | ||
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==Reanimated Reanimator== | ==Reanimated Reanimator== | ||
The [[Reanimated Reanimator]] can | The [[Reanimated Reanimator]] can collect the following body parts: | ||
*[[:Category:Monsters With Heads|Heads]] | *[[:Category:Monsters With Heads|Heads]] | ||
*[[:Category:Monsters With Arms|Arms]] | *[[:Category:Monsters With Arms|Arms]] | ||
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In addition, the Reanimator can collect weird body parts by default, which can occur even if the monster has no body parts defined. | In addition, the Reanimator can collect weird body parts by default, which can occur even if the monster has no body parts defined. | ||
==Small Golem== | ==Parts in Game Messages== | ||
The [[small golem]] in its combat message can identify any body part possessed by the creature, | Monster parts are also used in combat messages generated by several different sources. | ||
===Adorable Seal Larva=== | |||
The [[Adorable Seal Larva]]'s primary combat message uses Monster Part: | |||
<center><name> fangs your opponent in the <monster part> and greedily sucks the vital juices from the wound. It then slimes its way over to you and bites your ankle, injecting you with the aforementioned juices while blinking its big brown eyes at you. It's so adorable! {{HP|amount=X}}</center> | |||
===Adventurous Spelunker=== | |||
One of the [[Adventurous Spelunker]]'s combat messages uses Monster Part: | |||
<center><name> whips your opponent in the <monster part>, dealing X damage.</center> | |||
===Be Gregarious=== | |||
The message when using [[Be Gregarious]] on a monster includes a monster part. | |||
<center>You decide to put your best foot forward. You reach out your hand, shake your opponent's <monster part>, and make a fast friend!</center> | |||
===Drills=== | |||
[[:Category:Drills|Drill-type weapons]], including the [[battery-powered drill]] and [[high-temperature mining drill]], have a regular hit message that identifies a random monster part: | |||
{{Hit Message|You drill a neat hole in your opponent's <monster part> which deals X damage.}} | |||
===Electronics kit=== | |||
The use message of the [[electronics kit]] use a Monster Part: | |||
<center>You wire up a quick circuit and hook it to your opponent's <monster part>. You flip the switch and watch the sparks fly!</center> | |||
===Extract=== | |||
Messages generated by [[Extract]] use a Monster Part: | |||
<center>You reach into your foe's <monster part> and pull out some juicy, pulsating data. </center> | |||
===Franken Stein=== | |||
The [[Franken Stein]] grants the [[Toast your enemy]] combat skill which allows you to change enchantments by pulling off a Monster Part: | |||
<center>[[file:Fstein12.gif]] You shove your stein up against your opponent and when you pull it back, their <monster part> is stuck to it (''enchantment bonus'') </center> | |||
Note that this is not a Monster Part in traditional style; each part corresponds to a set of possible parts that can be found with the Stein. For instance, if the monster has a head, the Franken Stein can pull an ear or an eye, but not the head itself. | |||
===Hammer Smash=== | |||
Using the [[Path of the Plumber]] combat skill [[Hammer Smash]] identifies a random monster part: | |||
<center>You smack your foe right in the <monster part> with your hammer, dealing X damage.</center> | |||
===Junk Mace Smash=== | |||
Using the [[You, Robot]] combat skill [[Junk Mace Smash]] identifies a random monster part: | |||
<center>You bash it right in the <monster part> with your Junk Mace, dealing X damage and causing bits of scrap to fly off in every direction.</center> | |||
===Left-Hand Man=== | |||
One of the [[Left-Hand Man]]'s combat messages uses a Monster Part: | |||
<center><name> smacks your opponent in the <monster part> with the <off-hand item> clutched in his... head... It deals X damage.</center> | |||
===Little Mouse Skull Buddy=== | |||
The [[Little Mouse Skull Buddy]] has a combat message that identifies a random monster part: | |||
{{useitem| | |||
item=Little Mouse Skull Buddy| | |||
text=The cute little floating mouse skull nibbles at your opponent's <monster part>, dealing X damage.| | |||
type=combat}} | |||
===Piranha Plant === | |||
The [[Piranha Plant (familiar)|Piranha Plant]]'s primary combat message uses Monster Part: | |||
<center><name> chomps your foe right in the <monster part>, dealing X damage.</center> | |||
===Rabid Dogwood=== | |||
The outdoor Rabid Dogwood from [[The Florist Friar's Cottage]] has a message that identifies a random monster part: | |||
<center>The Rabid Dogwood jumps up and nails your opponent in the <monster part> in a misguided show of affection. It looks pretty ticked off.</center> | |||
===Shoot=== | |||
Using the [[Avatar of West of Loathing]] combat skill [[Shoot]] identifies a random monster part: | |||
<center>You draw your sixgun and shoot your foe right in the <monster part>, dealing X damage.</center> | |||
===Shoot Pea=== | |||
Using the [[You, Robot]] combat skill [[Shoot Pea]] identifies a random monster part: | |||
<center>You shoot a pea-sized projectile at his <monster part>, dealing X damage.</center> | |||
===Small Golem=== | |||
The [[small golem]] in its combat message can identify any body part possessed by the creature. | |||
{{useitem|item=small golem| | |||
text=Your little golem punches your foe in the <monster part> for X damage. Adorable!}} | |||
===Solenoid Slam=== | |||
Using the [[You, Robot]] combat skill [[Solenoid Slam]] identifies a random monster part: | |||
<center>You power up your solenoid and slam your piston right into its <monster part>, dealing X damage.</center> | |||
===Stream of Sauce=== | |||
One of the messages generated by [[Stream of Sauce]] uses Monster Part. | |||
<center>You blast it with a stream of hot <sauce>, dealing X damage. Right in the <monster part>!</center> | |||
===Surprisingly Sweet Slash=== | |||
Using the combat skill [[Surprisingly Sweet Slash]] identifies a random monster part: | |||
<center>As you quickly draw the candy cane sword out of your cane, you run your tongue across its red and white striped blade, whetting both the blade and your appetite. The sudden appearance of a blade shocks your opponent, and it is crippled as you slice a path through its <monster part>.</center> | |||
===Swing Pound-O-Tron=== | |||
Using the [[You, Robot]] combat skill [[Swing Pound-O-Tron]] identifies a random monster part: | |||
<center>You swing your Pound-O-Tron in a wild circle, eventually connecting with your foe's <monster part> and dealing X damage.</center> | |||
===Toy Cupid bow=== | |||
The [[toy Cupid bow]]'s stagger identifies a random monster part: | |||
<center><Familiar> shoots a plunger-arrow at your foe's <monster part>, and he is distracted for a moment while he pops it off.</center> | |||
===Ultrasonic Ululations=== | |||
The message generated by [[Ultrasonic Ululations]] identifies a random monster part: | |||
<center>You shriek in the direction of your foe's <monster part>, vibrating it to the tune of X damage.</center> | |||
===Unleash Terra Cotta Army=== | |||
Some of the [[Unleash Terra Cotta Army]] soldiers identify a random monster part: | |||
<center>[[file:tc_soldier.gif]]A terra cotta flame wizard blasts your foe in the <monster part> with a fireball, dealing {{element|Hot|dmg=X}} damage.</center> | |||
<center>[[file:tc_soldier.gif]]A terra cotta ninja viciously slashes your foe's <monster part>, dealing X damage and leaving it bloody.</center> | |||
<center>[[file:tc_soldier.gif]]A terra cotta swordsman slashes your foe in the <monster part>, dealing X damage.</center> | |||
===Utensil Twist=== | |||
One of the normal messages generated by [[Utensil Twist]] identifies a random monster part: | |||
<center>You slap your <utensil> against the ground, kicking up a spark that strikes your foe in the <monster part>, dealing X damage.</center> | |||
==See Also== | ==See Also== | ||
*[[:Category:Monsters With No Parts|Monsters With No Parts]] | |||
*[[:Category:Monsters With Specific Parts|Monsters With Specific Parts]] | |||
*[[:Category:Monsters With Unknown Parts|Monsters With Unknown Parts]] | *[[:Category:Monsters With Unknown Parts|Monsters With Unknown Parts]] | ||
*[[:Category:Monsters With Unknowable Parts|Monsters With Unknowable Parts]] | |||
[[Category:Game Mechanics]] |
Latest revision as of 18:06, 29 March 2025
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This page is in need of content. |
All monsters can have specifically assigned body parts that affect some skills, familiars, one combat item, and the hit messages of one weapon.
Skills & Items Affecting Body Parts
- Hogtie is available from the Cow Puncher skill list in Avatar of West of Loathing, and only works against creatures with legs.
- El Vibrato restraints only work against creatures with arms.
All three of the skills below are only available with the Mutant Couture.
- Strangle can be used against creatures with heads.
- Disarm can be used against creatures with arms.
- Entangle can be used against creatures with legs.
Reanimated Reanimator
The Reanimated Reanimator can collect the following body parts:
In addition, the Reanimator can collect weird body parts by default, which can occur even if the monster has no body parts defined.
Parts in Game Messages
Monster parts are also used in combat messages generated by several different sources.
Adorable Seal Larva
The Adorable Seal Larva's primary combat message uses Monster Part:
![]() | You gain X hit points. |
Adventurous Spelunker
One of the Adventurous Spelunker's combat messages uses Monster Part:
Be Gregarious
The message when using Be Gregarious on a monster includes a monster part.
Drills
Drill-type weapons, including the battery-powered drill and high-temperature mining drill, have a regular hit message that identifies a random monster part:
Electronics kit
The use message of the electronics kit use a Monster Part:
Extract
Messages generated by Extract use a Monster Part:
Franken Stein
The Franken Stein grants the Toast your enemy combat skill which allows you to change enchantments by pulling off a Monster Part:

Note that this is not a Monster Part in traditional style; each part corresponds to a set of possible parts that can be found with the Stein. For instance, if the monster has a head, the Franken Stein can pull an ear or an eye, but not the head itself.
Hammer Smash
Using the Path of the Plumber combat skill Hammer Smash identifies a random monster part:
Junk Mace Smash
Using the You, Robot combat skill Junk Mace Smash identifies a random monster part:
Left-Hand Man
One of the Left-Hand Man's combat messages uses a Monster Part:
Little Mouse Skull Buddy
The Little Mouse Skull Buddy has a combat message that identifies a random monster part:
![]() |
The cute little floating mouse skull nibbles at your opponent's <monster part>, dealing X damage. |
Piranha Plant
The Piranha Plant's primary combat message uses Monster Part:
Rabid Dogwood
The outdoor Rabid Dogwood from The Florist Friar's Cottage has a message that identifies a random monster part:
Shoot
Using the Avatar of West of Loathing combat skill Shoot identifies a random monster part:
Shoot Pea
Using the You, Robot combat skill Shoot Pea identifies a random monster part:
Small Golem
The small golem in its combat message can identify any body part possessed by the creature.
![]() |
Your little golem punches your foe in the <monster part> for X damage. Adorable! |
Solenoid Slam
Using the You, Robot combat skill Solenoid Slam identifies a random monster part:
Stream of Sauce
One of the messages generated by Stream of Sauce uses Monster Part.
Surprisingly Sweet Slash
Using the combat skill Surprisingly Sweet Slash identifies a random monster part:
Swing Pound-O-Tron
Using the You, Robot combat skill Swing Pound-O-Tron identifies a random monster part:
Toy Cupid bow
The toy Cupid bow's stagger identifies a random monster part:
Ultrasonic Ululations
The message generated by Ultrasonic Ululations identifies a random monster part:
Unleash Terra Cotta Army
Some of the Unleash Terra Cotta Army soldiers identify a random monster part:



Utensil Twist
One of the normal messages generated by Utensil Twist identifies a random monster part: